Author Topic: Build 20  (Read 23361 times)

Playah

  • 68 Carbine
  • Posts: 485
Re: Build 20
« Reply #60 on: December 05, 2007, 07:34:35 AM »
Yeah, it's a superb performance!

webhead

  • Committee Member
  • Autococker
  • Posts: 1185
Re: Build 20
« Reply #61 on: December 05, 2007, 07:47:05 AM »
This makes me happy.  jitspoe was given a ton of grief and criticism when he discussed his faster download implementation ideas on the quakesrc forum (that forum is home to practically all coders working on the GPL'd Quake engines).  It looks like this is turning out to be a huge success and is an accomplishment that we should feel proud of, as a community.
wow, why would they give him grief over it? i mean, who wouldn't want faster downloads?

y00tz

  • Autococker
  • Posts: 2742
Re: Build 20
« Reply #62 on: December 05, 2007, 08:31:21 AM »
I know exactly what XBain is talking about, "they" wanted him to give in, and use HTTP protocol, which would have prevented most of you behind a proxy from playing paintball 2.  Jitspoe took a tongue lashing from a lot the anti-UDP guys, but as far as I know has yet to rub in my 500k/s download rates in their faces. 

KiLo

  • Autococker
  • Posts: 2086
Re: Build 20
« Reply #63 on: December 05, 2007, 08:41:15 AM »
GaWD We SHouLD HaVe WeNT WiTH HTTP!!! THiS UDP iS So SLoW!!!

Twix

  • PGP
  • Posts: 5
Re: Build 20
« Reply #64 on: December 05, 2007, 12:23:27 PM »
Hi all!
i downloaded build 20!
Then i prese the exe and an error appears!
A file is missing....
Pls Help

KiLo

  • Autococker
  • Posts: 2086
Re: Build 20
« Reply #65 on: December 05, 2007, 12:25:19 PM »
Could you post a screenshot of the error please?

sk89q

  • Global Moderator
  • Autococker
  • Posts: 1049
Re: Build 20
« Reply #66 on: December 05, 2007, 12:45:38 PM »
Did you remember to extract the pretest archive onto an existing build 19 installation?


webhead

  • Committee Member
  • Autococker
  • Posts: 1185
Re: Build 20
« Reply #68 on: December 05, 2007, 05:57:54 PM »
I know exactly what XBain is talking about, "they" wanted him to give in, and use HTTP protocol, which would have prevented most of you behind a proxy from playing paintball 2.  Jitspoe took a tongue lashing from a lot the anti-UDP guys, but as far as I know has yet to rub in my 500k/s download rates in their faces. 

i wish i knew more about why it would even matter ... :/
i mean, yes i've heard of udp, but ... nevermind, i'll read wikipedia. :)

edit: so now i know.
so what would happen to a download if the map data somehow got messed with between client and server?

Xena

  • VM-68
  • Posts: 221
Re: Build 20
« Reply #69 on: December 05, 2007, 07:41:09 PM »
my quick solution... go into your paintball2 folder and pull out the textures, maps, config, etc folders you need onto desktop... then delete the paintball2 folders.... after install a fresh new version of build20... then put those folders you pulled to desktop back into the paintball2 et voila!

btw, the 600kb/s download speed... awesome :) too bad it only works with build 20 servers. i connected to a build 19 server and didn't see the download speed indicator... oops :P

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 20
« Reply #70 on: December 05, 2007, 07:44:23 PM »
so what would happen to a download if the map data somehow got messed with between client and server?
It runs a MD5 checksum, and if it fails, re-downloads the file.

KoreMagna: You shouldn't need to do any of that.  If a stock file gets corrupted (which shouldn't happen), you can just install over your existing install.  It won't overwrite downloaded maps or your config.

Herron

  • VM-68
  • Posts: 235
Re: Build 20
« Reply #71 on: December 05, 2007, 07:54:38 PM »
it'll overwrite your server.cfg, mapmode.cfg, and publicmode.cfg, as well as rotation.txt :(

Twix

  • PGP
  • Posts: 5
Re: Build 20
« Reply #72 on: December 06, 2007, 01:32:36 PM »
Wow!
Thank you Jitspoe!
The two Links u Gave me woked!

KiLo

  • Autococker
  • Posts: 2086
Re: Build 20
« Reply #73 on: December 06, 2007, 02:49:58 PM »
it'll overwrite your server.cfg, mapmode.cfg, and publicmode.cfg, as well as rotation.txt :(

That's why I always save a master copy.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Build 20
« Reply #74 on: December 06, 2007, 06:50:24 PM »
it'll overwrite your server.cfg, mapmode.cfg, and publicmode.cfg, as well as rotation.txt :(
You're not supposed to use those anyway.  They're there as samples.  If you follow the tutorial for setting up a server, it suggests you copy the config file to "myserver.cfg".

Xena

  • VM-68
  • Posts: 221
Re: Build 20
« Reply #75 on: December 06, 2007, 09:00:42 PM »
KoreMagna: You shouldn't need to do any of that.  If a stock file gets corrupted (which shouldn't happen), you can just install over your existing install.  It won't overwrite downloaded maps or your config.

just to be safe... lol

it'll overwrite your server.cfg, mapmode.cfg, and publicmode.cfg, as well as rotation.txt :(

see :)
it does overwrite config.cfg and default.cfg... so you lose all your binds. just to be safe, i pull the stuff i dont want to be changed onto the desktop.

Herron

  • VM-68
  • Posts: 235
Re: Build 20
« Reply #76 on: December 06, 2007, 10:54:26 PM »
it does overwrite config.cfg and default.cfg... so you lose all your binds. just to be safe, i pull the stuff i dont want to be changed onto the desktop.
nay, it doesn't overwrite config.cfg or default.cfg

You're not supposed to use those anyway.  They're there as samples.  If you follow the tutorial for setting up a server, it suggests you copy the config file to "myserver.cfg".
i got something for your samples.  /me shakes his fist.

Xena

  • VM-68
  • Posts: 221
Re: Build 20
« Reply #77 on: December 07, 2007, 06:56:03 PM »
i did a fresh reinstall... that's probably why.... the update files shouldn't overwrite those...

getrdone

  • PGP
  • Posts: 6
Re: Build 20
« Reply #78 on: December 07, 2007, 09:05:15 PM »
how do i make it up date it says application has failed because pthreadVC.dll was not found
PLZ help Thanks

mewa

  • 68 Carbine
  • Posts: 277
Re: Build 20
« Reply #79 on: December 07, 2007, 09:50:32 PM »
I have no idea what "pthreadVC.dll" is but I'm guessing a fix is:

- Search on web for the file,  pthreadVC.dll

- Download to your windows system folder, possibly C:\Windows\system32\ or C:\Windows\system\

- Don't spaz when no one answers you within a precise 5min period
    ^most important step^