Author Topic: My first DM  (Read 21081 times)

Eiii

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Re: My first DM
« Reply #80 on: January 05, 2008, 01:03:09 PM »
Scale it by negative one. Hit 'S' for brush/face properties, and in the SX box (I think that's what it's called), change 1 to -1.

w3b5t3r

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Re: My first DM
« Reply #81 on: January 06, 2008, 02:55:05 AM »
Thank you Eiii, it was this :)

An other version, but I don't think I can add or modify anything else.

There are the textures and the cricket sound.

http://zilla-clan.net/upload/970287
« Last Edit: January 06, 2008, 03:42:00 AM by w3b5t3r »

jitspoe

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Re: My first DM
« Reply #82 on: January 06, 2008, 07:18:56 PM »
You should really keep releasing these as betas until all the issues are worked out.  I've attached another demo (be sure to put the map in the beta directory when viewing it).  I noticed a couple small things in your package as well:

- The sound files should go in the "sound" directory, not "sounds".
- Map readme should either go in the maps directory, or in the mapinfo directory, with the [mapinfo] structure added to the end (and realistic player limits for a map this small).

w3b5t3r

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Re: My first DM
« Reply #83 on: January 07, 2008, 10:47:38 AM »
I've seen it, I will fix.

w3b5t3r

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Re: My first DM
« Reply #84 on: March 15, 2008, 07:40:25 AM »
An other version, i've seen a mistake but i'm not at home but apart in the tunnel (red metal on the roof) is there a big mistake ?

jitspoe

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Re: My first DM
« Reply #85 on: March 16, 2008, 08:55:30 PM »
Wow, it's insanely bright.  Almost looked like it was fullbright at first.  You need to tone down and/or remove some lights in the main arena.  I'd also remove the water in the flower box.  It doesn't really fit there, and all it's going to do is double the r_speeds.  You need to do some work on the autococker room.  There's only one entrance, which will most likely be camped, and words made out of brushes look really cheesy.

w3b5t3r

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Re: My first DM
« Reply #86 on: March 18, 2008, 07:07:15 AM »
Ok, I'll see

Thx

Edit : Testing an elevator, I will host soon if it works
« Last Edit: March 21, 2008, 12:53:41 AM by w3b5t3r »

w3b5t3r

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Re: My first DM
« Reply #87 on: March 21, 2008, 01:26:03 PM »
How can I make an elevator, like in 2fort5 ? (for the second passage to the big message)

Eiii

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Re: My first DM
« Reply #88 on: March 21, 2008, 02:39:48 PM »
That's a func_plat.

w3b5t3r

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Re: My first DM
« Reply #89 on: March 21, 2008, 02:59:55 PM »
But it plays the role of an elevator right ?

How can I do somthing similar ?

Eiii

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Re: My first DM
« Reply #90 on: March 24, 2008, 07:22:21 PM »
Err... what do you mean? If you want a platform that lifts you exactly like that in 2fort5, you'd have to use a func_plat. If you want an elevator, you'd use a func_elevator, but that's much more complicated.

w3b5t3r

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Re: My first DM
« Reply #91 on: March 26, 2008, 06:14:59 AM »
Well i'll see

w3b5t3r

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Re: My first DM
« Reply #92 on: March 26, 2008, 02:22:04 PM »
Sorry for the double post, but the 10th beta of my map is done and I hope it'll be the last one

http://loluploads.com/137516

T3RR0R15T

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Re: My first DM
« Reply #93 on: March 26, 2008, 05:24:30 PM »
Missing some DP logos and the sky...
...and u should rotate this:








jitspoe

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Re: My first DM
« Reply #94 on: March 26, 2008, 11:07:20 PM »
Um, not every box face needs to have a DP logo on it - in fact, it looks better if they don't all have the logo.  Though it looks best if just one face has the logo on it and not the rest.

Ok, your map is seriously screwed up because it's missing the worldspawn classname.  Not sure how you managed to remove it, but it's completely unplayable.  Make sure you have "classname" "worldspawn" in your worldspawn.

Also, a few things on the packaging:

- For textures, you don't need to include jpg, png, and tga versions.  Only one is going to be used, and the engine doesn't support png.  If you don't have transparency on the texture, you should just use a jpg at max quality.  Also, why are some of the textures flipped and upside down?  You should just make them normal then flip/rotate/scale them with the scale surface parameter if need be.  And are you still even using all those textures?
- Since it's a beta, the map should go in pball/maps/beta.
- The text file should go with the map, not straight in the pball directory, OR make it part of the mapinfo text file.
- The mapinfo text file needs to match the map name, so pball/maps/mapinfo/beta/webdm1_b10.txt
- There's no way in hell this map supports 32 players.  I'd do 0-8.  8 would still be pretty crowded.

w3b5t3r

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Re: My first DM
« Reply #95 on: March 27, 2008, 05:58:28 AM »
Ok I'll fix

And apart the sky, terro, why do you want me to do a perfect map ?

w3b5t3r

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Re: My first DM
« Reply #96 on: March 28, 2008, 02:17:05 AM »
Fixed worldspawn bug

http://loluploads.com/715183

T3RR0R15T

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Re: My first DM
« Reply #97 on: March 28, 2008, 06:34:50 AM »
Ok I'll fix

And apart the sky, terro, why do you want me to do a perfect map ?

All maps should be perfect, not only your map.

w3b5t3r

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Re: My first DM
« Reply #98 on: March 28, 2008, 07:58:15 AM »
Ye I undersdtand, but which maps are perfect? I don't know many of these

Chef-Killer

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Re: My first DM
« Reply #99 on: March 28, 2008, 09:41:31 AM »
Yes, that's the problem, there are not many of them. BUT, that's why new maps should be almost perfect, that this game becomes more of these perfect maps.