Author Topic: Request: Realistic Visuals  (Read 7785 times)

Fred187

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Request: Realistic Visuals
« on: September 18, 2005, 09:52:34 AM »
Everyone else will probably be completely against this, but I'd like to see some more realistic visuals. Rather than having those big blocky floating guns, why not put in some scale guns with physics (they will fall/slide according to where they land).

Also, when a player dies, instead of falling over and disappearing it'd be cool if they'd throw down their gun and walk, head hanging, back to base and then wait till they can respawn. Then, if someone shot them (it'd happen) they could face that direction and shake their fist.

Finally, does jitspoe plan to show each player model carrying whatever gun they've picked up with hopper/barrel as a pose to always carrying the carbine. This could not only look better, but show who has what gun.

jitspoe

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Re: Request: Realistic Visuals
« Reply #1 on: September 18, 2005, 03:16:35 PM »
I had a poll about this once and it seems people prefer the large, rotating guns.  As for the death animations, I think having people walk off the field might be really distracting (especially at a distance where you can't tell if you hit them or not).

Eiii

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Re: Request: Realistic Visuals
« Reply #2 on: September 18, 2005, 03:36:38 PM »
It's just more fun to have them die, anyway. And I agree, jits should MAKE IT SO WE CAN SEE WHAT GUN PEOPLE HAVE!!

Fred187

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Re: Request: Realistic Visuals
« Reply #3 on: September 19, 2005, 11:35:12 AM »
I guess it would be quite distracting. Hows abouts if their body stayed on the ground, then when it was respawn time they could stand up and start playin again, as for the guns on the ground it could be ajustable so you could have scale/ on floor or blocky. Also there could be an animation for picking things up, just a quick bend over and reach down.

jitspoe

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Re: Request: Realistic Visuals
« Reply #4 on: September 19, 2005, 02:54:01 PM »
Bodies on the ground is also distracting. :)  It used to be that players would stay dead on the ground until they clicked, but I forced them to disappear after a second or so because it always drove me nuts when people would just stay there.  At a distance, all you see is a blob of color, and it screws with your intstictive reactions.  Also, if people respawned where they died, people could use cheap tactics and shoot at the dead players right when they're about to respawn so they die again immediately.  Or maybe they'd respawn right at the enemy flag (if they got killed just before grabbing).  That wouldn't be good, either.

XtremeBain

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Re: Request: Realistic Visuals
« Reply #5 on: September 19, 2005, 03:29:02 PM »
How about freeze-pball!
I love it.

Fred187

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Re: Request: Realistic Visuals
« Reply #6 on: September 20, 2005, 02:44:57 PM »
How about freeze-pball!
I love it.

Yeah, what he said.

Fred187

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Re: Request: Realistic Visuals
« Reply #7 on: September 20, 2005, 02:49:02 PM »
Drifting slightly off-topic here. Jitspoe, did you ever consider adding vehicles for some maps, it would kick ass to be able to drive along in a mini with a couple of teamates shooting out the back. Would have to only be on a few of maps though, with a small number of vehicles.

Eiii

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Re: Request: Realistic Visuals
« Reply #8 on: September 20, 2005, 04:33:56 PM »
heh. We need bigger map limits for that. BTW jits, what's keeping you from changing those?

jitspoe

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Re: Request: Realistic Visuals
« Reply #9 on: September 20, 2005, 05:02:09 PM »
The map sizes are limited by the network data.  Increasing the bounds would mean using about twice as much bandwidth.  I don't really see a reason to do it, either.  If I did, DirtyTaco would make maps so big, it would take the entire 20 minute timelimit just to get to the other base. ;)

As for vehicles, well, that'd be a bunch of work.  I've already got a huge pile of stuff on my todo list.  Maybe when all of that's done, I'll consider it.

Eiii

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Re: Request: Realistic Visuals
« Reply #10 on: September 20, 2005, 05:24:28 PM »
That would be crazy. Vehicles...

IronFist

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« Reply #11 on: September 20, 2005, 07:27:33 PM »
Post removed
« Last Edit: July 25, 2010, 11:10:13 PM by IronFist »

Eiii

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Re: Request: Realistic Visuals
« Reply #12 on: September 20, 2005, 08:04:49 PM »
Nah. I think it would be better with jits's touch.

jitspoe

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Re: Request: Realistic Visuals
« Reply #13 on: September 20, 2005, 08:25:11 PM »
HL2 physics are slow and glitchy.  Though I don't know if I could do something better than what a company entirely dedicated to creating physics libraries for games has done.  Besides, forcing people to use steam is something I'd never subject this community to. ;)

IronFist

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« Reply #14 on: September 21, 2005, 07:29:13 AM »
Post removed
« Last Edit: July 25, 2010, 11:10:05 PM by IronFist »

Eiii

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Re: Request: Realistic Visuals
« Reply #15 on: September 21, 2005, 08:08:47 AM »
Yeah. I got turned off.

And jits, you need to make more things clientside. Like entity stuff. Ball flight.

jitspoe

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Re: Request: Realistic Visuals
« Reply #16 on: September 21, 2005, 03:05:30 PM »
Quote
They only suck in online mode
What, are you suggesting I make an offline-only pb mod? :P

Eiii

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Re: Request: Realistic Visuals
« Reply #17 on: September 21, 2005, 05:33:17 PM »
Yeah, but have it connect to other computers so that there can be other people.

b00nlander

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Re: Request: Realistic Visuals
« Reply #18 on: September 22, 2005, 02:04:13 PM »
offline... but with multiple computers connected... right...

Eiii

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Re: Request: Realistic Visuals
« Reply #19 on: September 22, 2005, 04:34:26 PM »
Thats the best way!