Author Topic: Dictating Play Through Map Design (Pathing)  (Read 5734 times)

Eiii

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Re: Dictating Play Through Map Design (Pathing)
« Reply #20 on: October 19, 2005, 11:36:06 PM »
BEST IDEA EVAR!!!11!

loial21

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Re: Dictating Play Through Map Design (Pathing)
« Reply #21 on: October 20, 2005, 01:42:13 AM »
would be nice
..why not

moron out.


*edit random teleports.



S8NSSON

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Re: Dictating Play Through Map Design (Pathing)
« Reply #22 on: October 20, 2005, 05:55:48 AM »
A teleport in InDune that teleports you to another map?

Eiii

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Re: Dictating Play Through Map Design (Pathing)
« Reply #23 on: October 20, 2005, 08:41:05 AM »
That'd be even better! There is an entity that does that...

loial21

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Re: Dictating Play Through Map Design (Pathing)
« Reply #24 on: October 20, 2005, 01:52:28 PM »
exit map :)

I like indune :(

Blitz

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Re: Dictating Play Through Map Design (Pathing)
« Reply #25 on: October 20, 2005, 01:57:17 PM »
Just add exploding banana grenades to the next build, and I have a feeling everything will work out well.

digi__

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Re: Dictating Play Through Map Design (Pathing)
« Reply #26 on: October 20, 2005, 02:02:25 PM »
I agree with Blitz

b00nlander

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Re: Dictating Play Through Map Design (Pathing)
« Reply #27 on: October 20, 2005, 02:06:33 PM »
... edit all player models to worms and add supersheep, then you will have the most popular shooter ever :P

S8NSSON

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Re: Dictating Play Through Map Design (Pathing)
« Reply #28 on: October 20, 2005, 02:41:16 PM »
I actually started to make a Q2 Worms mod back a hundred years ago...we had it all planned out and everything. I think I still have the worm character model somewhere...we even got that working in-game was funny.

Zelda

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Re: Dictating Play Through Map Design (Pathing)
« Reply #29 on: October 20, 2005, 04:30:52 PM »
+1 Blitz