Author Topic: New map: Applause  (Read 3309 times)

Rook

  • PGP
  • Posts: 31
New map: Applause
« on: February 01, 2008, 11:21:54 AM »
Hello guys. I made map. Its name is APPLAUSE and you can check it here: http://zilla-clan.net/upload/708811

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: New map: Applause
« Reply #1 on: February 01, 2008, 11:41:43 AM »
Always post screenshots.

Garrett

  • Autococker
  • Posts: 1372
Re: New map: Applause
« Reply #2 on: February 01, 2008, 12:16:35 PM »
Ok.  Looks okay for a first map but some of your texture chooses are old.
SS1:  Looks odd with both ceiling and walls being brick texture.
SS2:  Ladder is way to big.  Looks odd.  I think the textures should be rotated too.
SS3:  Ceiling should be different texture then the walls too.
SS4:  Blue wood texture should be rotated 90 degrees.
The castle looks nice though.
SS5:  I think this would look better if you don't need to crouch to see through.  Campers dream to be crouched looking through there.

You might also want to change the player spawns so they all don't spawn on the object in SS5.  Spawn campers could just spray that and hit multiple people at a time in the speed servers.

sk89q

  • Global Moderator
  • Autococker
  • Posts: 1049
Re: New map: Applause
« Reply #3 on: February 01, 2008, 12:28:19 PM »
I haven't downloaded it yet, but looking at Garrett's scerenshots, LIGHT YOUR MAP! :<

I don't see why people don't think "oh excrement! my map looks like excrement!" when they don't light it.

Garrett

  • Autococker
  • Posts: 1372
Re: New map: Applause
« Reply #4 on: February 01, 2008, 12:37:32 PM »
I haven't downloaded it yet, but looking at Garrett's scerenshots, LIGHT YOUR MAP! :<

I don't see why people don't think "oh excrement! my map looks like excrement!" when they don't light it.
I didn't want to mention the lighting thing because with the amount of things I mentioned, I didn't want to come across as being a male body by correcting every mistake.

sk89q

  • Global Moderator
  • Autococker
  • Posts: 1049
Re: New map: Applause
« Reply #5 on: February 01, 2008, 12:40:41 PM »
Lighting is probably the bigger thing. Even so, you just need to click a different entry under Export; it's not a hard suggestion to implement.

Garrett

  • Autococker
  • Posts: 1372
Re: New map: Applause
« Reply #6 on: February 01, 2008, 12:42:18 PM »
Lighting is probably the bigger thing. Even so, you just need to click a different entry under Export; it's not a hard suggestion to implement.
I thought if you just release a non lit map, the map is just a black map ingame... guess not.

sk89q

  • Global Moderator
  • Autococker
  • Posts: 1049
Re: New map: Applause
« Reply #7 on: February 01, 2008, 12:59:42 PM »
Well he does have sky. Adding the few lights wouldn't be exactly rocket science. It's more important than realigning or changing a few textures, although the most important is the game play.

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: New map: Applause
« Reply #8 on: February 01, 2008, 01:14:41 PM »
Why do german pub newbies constantly make one map, release it, it's terribad, then never even read any guides on mapping.  Honestly.

Garrett

  • Autococker
  • Posts: 1372
Re: New map: Applause
« Reply #9 on: February 01, 2008, 01:18:44 PM »
Why do german pub newbies constantly make one map, release it, it's terribad, then never even read any guides on mapping.  Honestly.
Questions we will never know the answer to...
The only excuse can be is that they can read them because they aren't very strong at reading English yet.
We should combine on of the 'How to Start Mapping' tutorials into one big one and have one of the bilingual members of the forum translate it.  Long and hard process but can help stop the '10 topics like this a week' from starting.

Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: New map: Applause
« Reply #10 on: February 01, 2008, 01:33:30 PM »
Why do german pub newbies constantly make one map, release it, it's terribad, then never even read any guides on mapping.  Honestly.
I am hoping that i am not a german pub newbie :-\
btw, rook is czech, it isn't the same as german :D

Garrett

  • Autococker
  • Posts: 1372
Re: New map: Applause
« Reply #11 on: February 01, 2008, 01:35:39 PM »
I am hoping that i am not a german pub newbie :-\
btw, rook is czech, it isn't the same as german :D
I don't think he meant you because your maps are very good and sexy in multiple ways. ;)

Rook

  • PGP
  • Posts: 31
Re: New map: Applause
« Reply #12 on: February 03, 2008, 07:46:54 AM »
I canĀ“t light my map.. :D

Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: New map: Applause
« Reply #13 on: February 03, 2008, 07:52:29 AM »
Why can't you light your map?

Error? Warning? Black map? etc?

Or just don't know how to add lights?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New map: Applause
« Reply #14 on: February 03, 2008, 03:43:48 PM »
Start simple.  Make a small room and figure out how to create lights.

Rook

  • PGP
  • Posts: 31
Re: New map: Applause
« Reply #15 on: February 08, 2008, 11:19:25 AM »
I have some problems with export with lights.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New map: Applause
« Reply #16 on: February 08, 2008, 11:45:26 AM »
What kind of problems?  We can't help you if you don't explain.

xav93

  • PGP
  • Posts: 27
Re: New map: Applause
« Reply #17 on: February 27, 2008, 05:05:45 PM »
i have had a problem with lighting on my map since i moved some stuff around but then it all went nearly pitch black so i have just been using qbsp. ive attached a screenshot from before the map went dark and a copy of the map. file