Author Topic: New Map: Sirois' Grotto  (Read 10546 times)

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #40 on: February 04, 2008, 08:01:12 AM »
how can i play on that beta-server?
where can i find it?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map: Sirois' Grotto
« Reply #41 on: February 04, 2008, 12:05:02 PM »
I'm sending you a PM.  I haven't had a chance to run through it and point out all the stuff that needs to be fixed, but I see several wood textures that need to be rotated and some crate textures that need to be scaled by -1 so the logo faces the correct way.

sk89q

  • Global Moderator
  • Autococker
  • Posts: 1049
Re: New Map: Sirois' Grotto
« Reply #42 on: February 04, 2008, 12:12:38 PM »
By the way, you set your map's gamemode key wrong. You are supposed to add together the numbers. 4 + 1 = 5

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map: Sirois' Grotto
« Reply #43 on: February 04, 2008, 12:26:33 PM »
When I loaded it up on the beta server, some people were playing.  I just left the chasecam on and recorded while I did some other stuff.  Sometimes it's useful to see how other people play the map so that you can work on improving different areas.

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #44 on: February 04, 2008, 03:01:08 PM »
Oh, that gamemode-key was auctually wrong, because i did not want to have the deathmach mode anymore...
Thank you!

OK, that means working out beta3... ... ...

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #45 on: February 05, 2008, 11:29:54 AM »
Today i have uploaded the 3rd Beta of "Sirois' Grotto" here the download-link:

http://zilla-clan.net/upload/977891

If there is no negativ reply left, it will be the final beta!

Garrett

  • Autococker
  • Posts: 1372
Re: New Map: Sirois' Grotto
« Reply #46 on: February 05, 2008, 07:08:30 PM »
Aside from the high as WarWulf r_speeds, the map looks good.  For beta 4, make your barrels only 8 sided vs. how ever many they are.  This will help the r_speeds drop a little but I have not the faintest idea how to bring them down another 3000.  The are 5500+ in some places and this will kill so people's computer.  I do like the center area where there is an underwater tunnel though.  Reminds me of Tomb Raider.

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #47 on: February 06, 2008, 07:10:19 AM »
I was succesful dropping r_speeds using hints... the highest wpoly was now at about 4500...
Will it really kill the computer with those r_speeds??? I already played it on the beta server and nobody
complained about lagging or something... So do i really need to change it so hard?

And what is the difference between "final compile" and "final compile (high quality)" ???
Can i drop r_speeds using th high quality compile?
« Last Edit: February 06, 2008, 07:38:09 AM by Sirois »

Garrett

  • Autococker
  • Posts: 1372
Re: New Map: Sirois' Grotto
« Reply #48 on: February 06, 2008, 08:29:17 AM »
Just do final compile.  The high quality compiler messes with the archrad I believe.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: New Map: Sirois' Grotto
« Reply #49 on: February 06, 2008, 10:29:01 AM »
High quality shoves a load of extra options into arghrad, meaning a much longer compile time, if it even compiles, because it usually results in a max_patches error.

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #50 on: February 06, 2008, 02:07:09 PM »
I did my really best fixing the r_speeds...
The result is beta 4!!! It is including better texture alignments and a more different flag-capture for the blue team,
because at the beginning it was realy not difficoult enough in comparison to the red flagcapture-task...

Here the download link:

http://zilla-clan.net/upload/624851

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map: Sirois' Grotto
« Reply #51 on: February 06, 2008, 11:58:11 PM »
I've put beta4 up on the server and made a little demo pointing out some things you might want to tweak.

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #52 on: February 07, 2008, 03:08:02 PM »
Thanks a lot for pointing out the stuff!!!
It is really helpful... Working out beta5 now...

Sirois

  • PGP
  • Posts: 29
New Map: Sirois' Grotto Final!!!
« Reply #53 on: November 30, 2008, 09:42:37 AM »
Hi all!

Maybe some of you remember my my last release Sirois' Grotto...

There where different things that needed to be fixed,
well i found some time and fixed it, so it's Beta 5 now...

Screenshots / Download here:
http://maps.digitalpaint.therisenrealm.com/map/sirois_grotto/

I hope it is ready to be played now, id did my best to
fix the r_speeds... I used hint-brushes and so one...
But still they're sometimes 3000+  :-\ But on LAN-Parties
and even in the Net it made no difference to the performance...

I hope that you will have fun with Beta 5 and that it will be the last one, so that i can start my new project:
Sirois' Bunker ;-)
« Last Edit: December 10, 2008, 03:52:34 AM by Sirois »

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: New Map: Sirois' Grotto Beta 5
« Reply #54 on: November 30, 2008, 09:44:00 AM »
Pics?

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto Beta 5
« Reply #55 on: November 30, 2008, 09:47:23 AM »

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: New Map: Sirois' Grotto Beta 5
« Reply #56 on: November 30, 2008, 10:33:04 AM »
Looks good, i like it :)


U should make the same barrels on each side. Especially the bases:











And some bugs:




abnormal

  • Autococker
  • Posts: 649
Re: New Map: Sirois' Grotto Beta 5
« Reply #57 on: November 30, 2008, 11:44:36 AM »
OOOOO Really nice!! So many details, nice lighting :)

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto Beta 5
« Reply #58 on: November 30, 2008, 12:55:31 PM »
Thank you sooo much for your ideas! I will change it right now and than we will have Beta 6 out...

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto Beta 5
« Reply #59 on: November 30, 2008, 02:01:38 PM »
OK, Beta 6 is online!
I changed everything you pointed out.
Thank very much! Hope it is now a bit more suitable for you.