Author Topic: Feature Request: High-poly weapon models  (Read 27917 times)

y00tz

  • Autococker
  • Posts: 2742
Feature Request: High-poly weapon models
« on: February 04, 2008, 12:25:36 PM »
Current models are very low in tris,  this request is for models that are much more detailed.

Also, I didn't see this anywhere, nor on the list, correct me if I'm wrong.

y00tz

  • Autococker
  • Posts: 2742
Feature Request: High-resolution weapon skins
« Reply #1 on: February 04, 2008, 12:26:40 PM »
Requires: http://dplogin.com/forums/index.php?topic=11907.msg119503#msg119503

This request is to improve skins for current models, or preferably new models, and to make the skins a much higher resolution.

edit - thanks xbain
« Last Edit: February 04, 2008, 12:58:08 PM by y00tz »

XtremeBain

  • Developer
  • Autococker
  • Posts: 1470
Re: Feature Request: High-resolution weapon textures
« Reply #2 on: February 04, 2008, 12:52:59 PM »
The word you're looking for is skins.

y00tz

  • Autococker
  • Posts: 2742
Re: Feature Request: High-resolution weapon skins
« Reply #3 on: February 04, 2008, 12:57:30 PM »
Duh, thanks, fixed.

Garrett

  • Autococker
  • Posts: 1372
Re: Feature Request: High-poly weapon models
« Reply #4 on: February 05, 2008, 07:12:05 PM »
I like this idea.  It would be cool to have guns that look more like those in Crysis and the alike.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Feature Request: High-poly weapon models
« Reply #5 on: February 05, 2008, 07:30:30 PM »
I'm just going to merge these, since they go hand in hand.  New weapon models will require new skins.

http://dplogin.com/dplogin/featurevote/feature.php?id=10099

Example of what high-poly weapons might look like (without the skin):

« Last Edit: March 23, 2011, 07:13:35 PM by jitspoe »

y00tz

  • Autococker
  • Posts: 2742
Re: Feature Request: High-poly weapon models
« Reply #6 on: February 07, 2008, 09:51:07 AM »
How many polies is that? Can you show us a wireframe view?  And for the hell of it, are you going to post the .blends for the new model(s)?


jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Feature Request: High-poly weapon models
« Reply #7 on: February 07, 2008, 01:34:35 PM »
Well, this sucks - the latest modifications weren't saved.  Before the addition of all the supports on the sight, it was at 644 polygons, but I don't think that's actual triangles.

y00tz

  • Autococker
  • Posts: 2742
Re: Feature Request: High-poly weapon models
« Reply #8 on: February 07, 2008, 02:21:59 PM »
Ah, that is a bummer.

644 is very detailed... by comparison the current models are less than 100 right?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Feature Request: High-poly weapon models
« Reply #9 on: February 07, 2008, 02:26:00 PM »
I don't remember.  I think they may have been more than 100, though.

toM|vendettA

  • 68 Carbine
  • Posts: 335
Re: Feature Request: High-poly weapon models
« Reply #10 on: February 08, 2008, 04:11:35 PM »
Currently most of them are around 150-230 tris.

y00tz

  • Autococker
  • Posts: 2742
Re: Feature Request: High-poly weapon models
« Reply #11 on: April 05, 2008, 01:29:44 PM »
Jitspoe, will you post a wireframe of that gun as well as reference pictures of the other guns suitable for high-poly models?


jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Feature Request: High-poly weapon models
« Reply #12 on: April 08, 2008, 10:16:31 PM »
I'd like to model some of the guns since I have them in-hand.  Here's some threads with lots of pictures of one I don't have (VM-68):
http://www.mcarterbrown.com/forums/vm-empire/20739-vm68-pmi3-picture-thread.html

Some of them get pretty crazy, though, lol.

I've attached a wireframe image of my last save.  As I mentioned before, apparently blender doesn't prompt you if you want to save before quitting, so if you just exit the program, it just exits, and you lose your work.  After looking at the detail of weapons on current gen games, I think I may go back and add all of the details on the sides for the high-poly version.

y00tz

  • Autococker
  • Posts: 2742
Re: Feature Request: High-poly weapon models
« Reply #13 on: April 08, 2008, 11:18:42 PM »
After looking at the detail of weapons on current gen games, I think I may go back and add all of the details on the sides for the high-poly version.

lol, awesome you read my mind.

Edit: that is an awesome link, and from what I've seen in the Brass Eagle pages, your Stingray looks fine in proportions. (The angle of the first screenshot made the barrel look completely off)  I have 4 Stringray II Ice Editions hanging around here, are they the same body as a Stingray?
« Last Edit: April 09, 2008, 12:37:06 PM by y00tz »

00Hugo00

  • PGP
  • Posts: 8
Re: Feature Request: High-poly weapon models
« Reply #14 on: June 06, 2009, 10:57:50 AM »
644 only, for a really beautiful game, 2000 is sufficient, not less !

w3b5t3r

  • VM-68
  • Posts: 248
Feature : New Weapons Models
« Reply #15 on: April 01, 2010, 02:08:56 PM »
Hi

I really think that now in 2010 we need new weapons models, which are for me really important : only carbine doesn't look like a draft.

There have been new weapons sounds, new textures, why not new models ? We got a big community, so this might not be a hard task.

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Feature : New Weapons Models
« Reply #16 on: April 01, 2010, 03:59:09 PM »
The pgp model is new since build 24 :)

w3b5t3r

  • VM-68
  • Posts: 248
Re: Feature : New Weapons Models
« Reply #17 on: April 02, 2010, 02:22:45 AM »
PGP isn't the only wep of the game ;) Have you seen Automag ? This one should really got a new model

Rocky

  • Autococker
  • Posts: 652
Re: Feature : New Weapons Models
« Reply #18 on: April 02, 2010, 04:46:31 AM »
personaly dont really care about the guns. THey look fine.

Spartax

  • VM-68
  • Posts: 204
Re: Feature : New Weapons Models
« Reply #19 on: April 03, 2010, 02:33:11 AM »
PGP isn't the only wep of the game ;) Have you seen Automag ? This one should really got a new model

lol , i rly like automag its pretty =) ....... maybe if there is just basic gun .. and when u take barrel and hopper so it comes to ur gun and then u have successful automag or w/e .. if u understand my bad english =P