Author Topic: New Map: Death Valley (Preview)  (Read 11283 times)

atmays

  • Autococker
  • Posts: 645
New Map: Death Valley (Preview)
« on: April 02, 2008, 11:21:28 PM »
Well this is my first map I have did since I was in DeW.

This map is nowhere near completion, It has leaks, no lighting, and its very open. I only qbsp it for now.

There is also areas where you can get stuck if you jump into them. Its more things that can be fixed but pretty sure you would see that when you check it out.

My Bunkers look bad and I have alot more ideas I want to put into this map.

I want to line the caves with stalactites and stalagmites and have debris from the roof and such to give it that real cave setting.

I really posted this to show what I'm working on. I'm also looking for a person that can fabricate bunkers and other objects for me. Also I'm taking advice on the positions of the jumps I want to put on here. I want this to be a 2 flag map (I do have an idea on where I'm gonna put the flags). With possibly a white flag in the low area.

I want to add well placed jumps that helps you gain speed. I like the set up of my terrain so I prob wont change much on that. I am looking for incite though.

P.S.
THIS IS NOT MY FIRST BETA. JUST AN PREVIEW.

Kaos

  • VM-68
  • Posts: 201
Re: New Map: Death Valley (Preview)
« Reply #1 on: April 02, 2008, 11:29:40 PM »
sshots.

ic3y

  • Committee Member
  • Autococker
  • Posts: 1398
Re: New Map: Death Valley (Preview)
« Reply #2 on: April 03, 2008, 01:13:48 PM »
deathvalley_b1 on all Arctic






Pepperoni

  • PGP
  • Posts: 36
Re: New Map: Death Valley (Preview)
« Reply #3 on: April 03, 2008, 02:51:27 PM »
looks kind of fun. i hope the beta versions textures will make it clearer

Garrett

  • Autococker
  • Posts: 1372
Re: New Map: Death Valley (Preview)
« Reply #4 on: April 03, 2008, 03:06:44 PM »
Although it looks very fun, the map is self 'looks' boring.  There is two much of the same texture everywhere.  Add some visual details or something to break up the textures a bit.

atmays

  • Autococker
  • Posts: 645
Re: New Map: Death Valley (Preview)
« Reply #5 on: April 03, 2008, 03:26:26 PM »
Although it looks very fun, the map is self 'looks' boring.  There is two much of the same texture everywhere.  Add some visual details or something to break up the textures a bit.

O Of course

This is just an preview. I am looking for people to help me craft bunkers and get some ideas for visuals. Im getting better making terrains I just suck with visuals. So if you a great crafter hit me up.

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: New Map: Death Valley (Preview)
« Reply #6 on: April 03, 2008, 04:13:24 PM »
almost all crates are misaligned.. make one eprfect one. lock the textures and move it around. you can get stuck between walls and some crates.. ugly/boring look. the wooden platform/bunker thing has different thicknesses or different parts

y00tz

  • Autococker
  • Posts: 2742
Re: New Map: Death Valley (Preview)
« Reply #7 on: April 04, 2008, 12:05:31 PM »
Is that the CTP1 grass or part of my 'grass pack' that's getting passed around?

LoVeRs

  • VM-68
  • Posts: 108
Re: New Map: Death Valley (Preview)
« Reply #8 on: April 04, 2008, 12:25:09 PM »
there you go boy.

Byz

  • 68 Carbine
  • Posts: 409
Re: New Map: Death Valley (Preview)
« Reply #9 on: April 05, 2008, 02:55:40 AM »
Light the map.
There are some misaligned boxes.
r speeds were over 4300.
The map is too empty.