Author Topic: DarkAges new map beta.  (Read 12861 times)

jitspoe

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Re: DarkAges new map beta.
« Reply #20 on: December 07, 2005, 01:27:36 AM »
It doesn't look like you touched the ladders.  The textures are still oriented wrong and you can still climb up the extreme edges of them.  Also, the edges of some of the tudor textures still need to be fixed.  The rest of it looks pretty good, though, but the r_speeds seem rather high for the level of detail visible.  Very clean look over all, though.  Good job on the construction.

Aura

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Re: DarkAges new map beta.
« Reply #21 on: December 09, 2005, 10:11:01 AM »
Awesome map, I love it. It's great for a large number of players, and there's plenty of different routes to the flags.

GJ s8n!   ;D

Aura

IronFist

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« Reply #22 on: December 09, 2005, 11:46:16 AM »
Post removed
« Last Edit: July 25, 2010, 11:00:46 PM by IronFist »

Termin8oR

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Re: DarkAges new map beta.
« Reply #23 on: December 09, 2005, 03:39:35 PM »
LoL Aura never posts anything about nothing. Must be a tight map...!
I luv you Emma

-Termin8oR

Gremlin

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Re: DarkAges new map beta.
« Reply #24 on: December 10, 2005, 11:57:40 PM »
cool thing i saw while playing this map....go to noclip obs and fly waayyyyy up above the map....its layed out so it spells something....s8n you clever devil

loial21

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Re: DarkAges new map beta.
« Reply #25 on: December 11, 2005, 12:04:36 AM »
get the phawq out of here. YOY bastage

P!nk

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« Reply #26 on: December 11, 2005, 12:13:57 AM »
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« Last Edit: July 26, 2010, 02:51:31 AM by P!nk »

S8NSSON

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Re: DarkAges new map beta.
« Reply #27 on: December 11, 2005, 12:22:30 AM »
As far as I know Gremlin was the first outside of eR33t to discover the map layout, congrats!

Fyre

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Re: DarkAges new map beta.
« Reply #28 on: December 11, 2005, 12:27:57 AM »
Looks fantastic. Can't wait to play it.

loial21

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Re: DarkAges new map beta.
« Reply #29 on: December 11, 2005, 12:29:38 AM »
lol i just downloaded it onto the maplist for loial servers, gj. Btw Can I commission you for a airtimesk redeaux.

Gremlin

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Re: DarkAges new map beta.
« Reply #30 on: December 11, 2005, 12:40:04 AM »
woohoo "victory dance" "backflip"  cool stuff

Burt_Gummer

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Re: DarkAges new map beta.
« Reply #31 on: December 12, 2005, 09:53:11 PM »
O_O  Very nice.  How long did it take you to compile this map?

S8NSSON

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Re: DarkAges new map beta.
« Reply #32 on: December 12, 2005, 10:06:53 PM »
map compiled in around 2 to 4 hours

Burt_Gummer

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Re: DarkAges new map beta.
« Reply #33 on: December 13, 2005, 11:53:01 AM »
map compiled in around 2 to 4 hours

How did you get it to compile so fast?  I am making a map that is way smaller than that, but it took the stuff that comes with BSP a day and a half to compile it.

jitspoe

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Re: DarkAges new map beta.
« Reply #34 on: December 13, 2005, 01:13:59 PM »
A lot of it depends on your layout and how VIS-friendly it is.  If there are a lot of open areas, it usually takes longer to compile.

WarWulf

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Re: DarkAges new map beta.
« Reply #35 on: December 15, 2005, 02:07:54 AM »
id have to say this is one of ur beter maps. very good job. on overal design\theme. gameplay was fantastic.
lots of ammo and co2 and guns. archetetual design was a bit plain but its a very nice map *golf claps*
 ;D

S8NSSON

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Re: DarkAges new map beta.
« Reply #36 on: December 15, 2005, 09:18:36 AM »
I seriously intended this map to be mega-detailed.
The map was actually alot bigger too.
Due to the dreaded "vismap numportal overflow" error that DT and I have battled with, big maps have a limit.

This map originally featured two large outside paths running down the length of the map. In those paths were palced the center sections of pbcup, sandtrap, indune, and battle2. The map was going to be dynamically sized so that with 8 or less people it would be as it is now. With mor than 8 the outer paths would open up. But twas not to be I guess.

Airtime part deux? hmmm. /me thinks of what he could do to that map.