Author Topic: New map: Ridgid  (Read 16854 times)

UDead

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New map: Ridgid
« on: May 04, 2008, 04:11:20 PM »
i have done some minor ajustments to it and reposting it as a new map....b/c its still a new map....

i forgot to put SumDumGoy name in the map to give him some creadit...but what i did was insted of one area shard red and blue i created two...one red and one blue....and other stuff....so here....

Garrett

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Re: New map: Dye2
« Reply #1 on: May 04, 2008, 04:36:55 PM »
I guess you don't understand the very simple to understand words:

MAKE SOMETHING ORIGINAL AND DON'T RIP OFF SOMEONE ELSE'S WORK!

Cameron

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Re: New map: Dye2
« Reply #2 on: May 04, 2008, 05:02:21 PM »
UDead.  Please!!!!!!!!!!!!!!!!!  TAKE TIME IN YOUR MAPS AND STOP CREATING THEM EVERYDAY.  Also what Garrett said.

UDead

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Re: New map: Dye2
« Reply #3 on: May 04, 2008, 07:04:04 PM »
im not creating them every day.....this i have been working on for a while.....and im not riping off the person...i just forgote to put his name in it.....so back off.....i pot more time in that map that any other map....and when i make something original it come out crap....i do better when i mad maps....and this map is better than it was befor.....

Garrett

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Re: New map: Dye2
« Reply #4 on: May 04, 2008, 07:15:34 PM »
The original map wasn't even finished yet.  Maybe mapping isn't your thing, along with the English language and typing.

User banned for this post.
« Last Edit: May 06, 2008, 09:59:46 AM by jitspoe »

UDead

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Re: New map: Dye2
« Reply #5 on: May 04, 2008, 07:18:52 PM »
well i dont care what u say about the other maps i mod or made...but the Dye2 map i have mod and forgote to give creadit to....but i like it and i think i have made it better....so.....

Garrett

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Re: New map: Dye2
« Reply #6 on: May 04, 2008, 08:26:04 PM »
Enough with the '...'s and modding of maps.  Modding maps is an art and you need mapping skills to mod a map.  If you want to make a map, don't mod because regardless of how 'good' the map is, no one will play it because its a mod and map mods stink. 

Cameron

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Re: New map: Dye2
« Reply #7 on: May 04, 2008, 09:00:46 PM »
Garrett finally picked up on the ...... every single sentence.   Before you mod a map learn to map first.  Such as create a map from scratch and learn everything about BSP.  Once you know how to you might consider doing a mod but FOR FUN.  Maps that get modded are not exactly the best.  Alot of them are whipped up in a couple of days like this (and shazam33, etc) and have many texture misaligns and so on.  Only mod a map if it is yours and you make it better, not completely different or little different in the way it is structured.  I blabber on, yes but i do it to get it into your head.

Rick

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Re: New map: Dye2
« Reply #8 on: May 04, 2008, 11:44:09 PM »
UDEAD, next time please make a map that is original!

If you don't have any ideas just play in bsp or what ever map editing tool you use until you get an idea you like.

UDead

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Re: New map: Dye2
« Reply #9 on: May 05, 2008, 05:03:44 AM »
like i said befor i dont care. i will stop moding maps, but the Dye2 i will keep editing untill i like it. so weather u like it or not i am going to keep posting dye2.

Cameron

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Re: New map: Dye2
« Reply #10 on: May 05, 2008, 05:05:48 AM »
 * Cameron waits for y00tz to come in here and do something about this. :P

Rick

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Re: New map: Dye2
« Reply #11 on: May 05, 2008, 05:09:13 AM »
like i said befor i dont care. i will stop moding maps, but the Dye2 i will keep editing untill i like it. so weather u like it or not i am going to keep posting dye2.
I couldn't care less if you kept working on that map, all im saying is do something "Original" next time.

KnacK

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Re: New map: Dye2
« Reply #12 on: May 05, 2008, 05:53:53 AM »
The kicker here is that if your maps stink, there is no chance of getting them on a public server to be played.

But your map currently only has 3 downloads so I don't see it on a server anytime soon.

ic3y

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Re: New map: Dye2
« Reply #13 on: May 05, 2008, 05:59:13 AM »
can no1 ban him?

Cameron

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Re: New map: Dye2
« Reply #14 on: May 05, 2008, 06:29:29 AM »
KnacK was about to one time.  darn thread was locked so i couldn't quote.

KnacK:   "OK...

THe truth comes out.

So, the next time you post to complain about something, I'm going to ban you, because I'm bored.....

How's that?"

T3RR0R15T

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Re: New map: Dye2
« Reply #15 on: May 05, 2008, 08:19:00 AM »
- looks like another map, but not like dye or dye32
- u ask SumDumGoy, if u can modding his map?
- not the same bases on each side
- texture misaligns
- i need the lava texture
- renamed to dye2_b2 (i have a former version of this map from u, which i renamed to dye2_b1)

T3RR0R15T

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Re: New map: Dye2
« Reply #16 on: May 05, 2008, 08:55:31 AM »
No, but what has "- not the same bases on each side" to do with a jumpmap?


That are only some things i noticed, when i have a look at the map.

UDead

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Re: New map: Dye2
« Reply #17 on: May 05, 2008, 02:01:03 PM »
ok.....i took alot of stuff out...like theres no jail.....

Garrett

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Re: New map: Dye2
« Reply #18 on: May 05, 2008, 02:30:03 PM »
ok.....i took alot of stuff out...like theres no jail.....
Man, that took you how long?... 8... seconds...?

UDead

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Re: New map: Dye2
« Reply #19 on: May 05, 2008, 02:36:46 PM »
what are you talking about....i realy dont care how long it took me....