Author Topic: New Map: Into The Rugged Country: Final Complete Version  (Read 21674 times)

M-A-Zing

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New Map: Into The Rugged Country: Final Complete Version
« on: May 14, 2008, 07:01:47 AM »
new map: The Rugged Country

Here is my new map that is set in the cliffs. it is yellow vs. purple. each team has two flags a couple caves, and some bunkers. there are many ways. have fun.
« Last Edit: August 09, 2008, 11:13:12 PM by M-A-Zing »

MrLuke

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Re: New Map: (unknown name)
« Reply #1 on: May 14, 2008, 08:11:10 AM »
i played it for about 10 mins and couldnt find a single fault :)

Reed

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Re: New Map: (unknown name)
« Reply #2 on: May 14, 2008, 08:56:39 AM »
Firstly, this is a great map; technically very well thought out, aesthetically good, and practically good for the most part.

http://rapidshare.com/files/114856198/mazingmap.rar.html (sorry for the rapid link, i was in a rush).

I've attached a few screenshots with issues that need to be resolved (Some of them are very picky, but perfection is everything!).

60: Through the wall (TTW)
61: Misaligned texture
62: Misaligned texture
63: Clip this so people can't get stuck under it. Also the DP is backwards on the box!
64: TTW
65: TTW and strange clipping on the left hand side
66: Misaligned texture
67: Clip it so people don't get stuck when jumping past
68: Nothing wrong here, i would just like to see a lip that you can double off to the mid high.
69: TTW
70: TTW?
71: Don't like this, just seems awkward. I'd prefer i circle away from the wall
72: Looks strange, but not technically wrong
73: Not obvious that this is ice - we'll get to this later!
74: TTW
75: Misaligned texture, and its not quite flush with the wall
76: Misaligned texture and TTW
77: TTW

Phew! Some of the TTW ones you may have already done some clipping on, so ignore them if you have.

Right, my main issue is with the 'ice cave'. It makes it so quick to get from one base to the other that it makes many of the other paths redundant. While the jump is good fun, personally, I'd like to see the ice go to make for a more balanced map. I know people will disagree, so perhaps you could put one of the other caves as ice instead, one which it takes longer to get to mid, and without the giant jump!

Nevertheless i think this will become a favourite match map with many clans (although i think it'll see limited pub play).

Good job and keep it up,

Reed.

Apocalypse

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Re: New Map: (unknown name)
« Reply #3 on: May 14, 2008, 03:46:02 PM »
Looks great I think reed covered it all.

Termin8oR

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Re: New Map: (unknown name)
« Reply #4 on: May 14, 2008, 05:10:01 PM »
Yeah I think it looks very well done.
I like the idea of the broken tower that has fallen on to the ground, well done.
I am liking the new detail and style of the maps being made.

Keep up the good work.

M-A-Zing

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Re: New Map: (unknown name)
« Reply #5 on: May 14, 2008, 06:03:36 PM »
thanks guys,

Edit: if you read what i had before, throw it aside.
i found a way to get them, fixing them now.

but some of the ttw stuff i dont know how to fix, take the light in the tunnel, its either in the ground of floating
« Last Edit: May 14, 2008, 09:42:18 PM by M-A-Zing »

y00tz

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Re: New Map: (unknown name)
« Reply #6 on: May 14, 2008, 08:35:10 PM »
Ha, I was going to do that for you this morning but my internet was sucky, I'm doing it now.


Link: http://dpclans.com/mazingmap.zip
« Last Edit: May 15, 2008, 08:56:02 AM by y00tz »

Rick

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Re: New Map: (unknown name)
« Reply #7 on: May 15, 2008, 05:20:04 AM »
It is a very nice map! I tried to find something that Reed missed, but no luck.

RiMiNi

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Re: New Map: (unknown name)
« Reply #8 on: May 15, 2008, 02:47:36 PM »
nice man. an m-a-zing map. [/rimini's 2 cool jokes] :P

UnRateD

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Re: New Map: (unknown name)
« Reply #9 on: May 17, 2008, 01:44:50 PM »
gj dude..

i_am_a_pirate

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Re: New Map: (unknown name)
« Reply #10 on: May 17, 2008, 03:33:58 PM »
WOAH!!
REALLY good job there, man. Didn't realise that youi were this good at mapping.

Names... 'an m-a-zing map' is good how it is.
maybe 'cave wars', 'a map with mant routes' (jk).

Seriously, a really good map. Someone put it on the match servers! I wanna match a clan with it!

M-A-Zing

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Re: New Map: (unknown name) BETA 2
« Reply #11 on: May 17, 2008, 07:27:37 PM »
alright, i fixed what reed pointed out. i may still have errors, please point them out if you see them, hopefully before i go to bed so i can compile it tonight.. but here is beta 2 after five hours of compiling. And if a good name pops into your head please post it, sorry pirate cave wars is too lame. (jk)

Edit: oh yeah, i forgot to ask

Nevertheless i think this will become a favourite match map with many clans (although i think it'll see limited pub play).


what reasoning is behind that? how would you know such a thing?
« Last Edit: May 17, 2008, 08:18:02 PM by M-A-Zing »

Rick

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Re: New Map: (unknown name)
« Reply #12 on: May 17, 2008, 08:57:33 PM »
Misaligned?

M-A-Zing

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Re: New Map: (unknown name)
« Reply #13 on: May 17, 2008, 09:01:28 PM »
fixed
and where can i get the hi res texture of that box?
« Last Edit: May 18, 2008, 09:20:43 AM by M-A-Zing »

T3RR0R15T

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Re: New Map: (unknown name)
« Reply #14 on: May 18, 2008, 07:09:56 AM »

Apocalypse

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Re: New Map: (unknown name)
« Reply #15 on: May 18, 2008, 07:52:19 AM »
I suggest you look at all your doors and texture changes in the cave some are sticking out see examples below.
Also the last one just looks weird.

M-A-Zing

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Re: New Map: (unknown name)
« Reply #16 on: May 18, 2008, 09:21:12 AM »
dunno how to fix that.

M-A-Zing

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Re: New Map: (unknown name) BETA 2
« Reply #17 on: May 18, 2008, 08:37:32 PM »
anyone know whats causing these shading anomalies and how i can fix them?

KnacK

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Re: New Map: (unknown name) BETA 2
« Reply #18 on: May 19, 2008, 06:36:58 AM »
That will prolly be a Jit's question.

i_am_a_pirate

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Re: New Map: (unknown name) BETA 2
« Reply #19 on: May 19, 2008, 10:59:07 AM »
*pirate gets poised for jits to give an answer to all his mapping problems.

Apparantly the cave texture problm is due to locked textures, but I get it all the time