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Paintball 2: The Game
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GRaFFiTi PainT: New Public Server Rotations
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Topic: GRaFFiTi PainT: New Public Server Rotations (Read 15372 times)
Cameron
Global Moderator
Autococker
Posts: 2686
GRaFFiTi PainT: New Public Server Rotations
«
on:
August 12, 2008, 03:36:53 AM »
I thought it was time as the maps on the rotation are quite old and sometimes a good map gets pulled out of the hat. So I decided to get the server rotations and give em a change. Here is the current rotations for the public servers, please suggest maps to add and to remove for all rotations as there is a rotation for each server, it allows more maps to be played without an admin on the server. Might want to suggest a few for Pub 0 as there is a small list. If a map must be added to the servers for it to be added to the rotation, put a comment next to it and we will add it to the servers.
Pub 0
propaint1
pball_shreds1
carpathian
eclissi
ub_rooftop
Pub 1
nitefactor
airtime3
antioch
arm
back2back
bheaven2
blitz
brainstorm
carpathian
docks
encounter
grave
jump
pball_shreds1
propaint1
shazam22
shazam33
spark
ub_rooftop
ub_cliff
Pub 2
oddjob
pbcup
indune
barrels
rally21
pball_shreds1
airtime3
rome
shazam33
siegecastle
shazam22
castle1
fort20
nitefactor
arm
ub_rooftop
jump
blitz
propaint1
back2back
midnight
battle2
Pub 3
battle2
castle1
pball_shreds1
indune
fort20
blitz
oddjob
shazam22
nitefactor
ub_rooftop
airtime3
pbcup
back2back
propaint1
midnight
rome
barrels
arm
siegecastle
rally21
shazam33
jump
Logged
coLa
Autococker
Posts: 1178
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #1 on:
August 12, 2008, 04:19:00 PM »
you should really take out maps that kill pubs. just a few suggestions, brainstorm, pball_shreds1(sometimes), midnight, oddjob, etc...
add CCC, prolandr, pbcup_pforest, pbcup_renoir... that's all i can think of right now.
Logged
Rick
Map Committee
Autococker
Posts: 2190
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #2 on:
August 14, 2008, 02:25:58 AM »
add
-Rugged country
-prolandr
-Colas...
take
-midnight
-rome
-shreds
-spark( HATE IT )
Logged
cusoman
Autococker
Posts: 524
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #3 on:
August 14, 2008, 09:08:20 AM »
Remove - Blitz
Add- sassult3
-Cusoman
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KnacK
Global Moderator
Autococker
Posts: 3039
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #4 on:
August 14, 2008, 01:35:25 PM »
add KnacK_JumP
Logged
Scope
VM-68
Posts: 101
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #5 on:
August 14, 2008, 01:38:39 PM »
Quote from: KnacK on August 14, 2008, 01:35:25 PM
add KnacK_JumP
Never played that map wheres link to download ?
Logged
Cameron
Global Moderator
Autococker
Posts: 2686
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #6 on:
August 14, 2008, 02:39:44 PM »
the only reason u have never played it before it cos it's not a real map. I can't find the post but search for it, it was posted and made by rick.
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Rick
Map Committee
Autococker
Posts: 2190
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #7 on:
August 14, 2008, 04:12:05 PM »
In my sig.
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Scope
VM-68
Posts: 101
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #8 on:
August 14, 2008, 06:24:19 PM »
Quote from: Rick on August 14, 2008, 04:12:05 PM
In my sig.
Thanks a lot p-Rick
I beat it right when I enter .
Logged
Zorchenhimer
Autococker
Posts: 2614
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #9 on:
August 15, 2008, 06:10:47 PM »
Quote from: KnacK on August 14, 2008, 01:35:25 PM
add KnacK_JumP
Bahahahahaha!
Love the irony.
Logged
M-A-Zing
68 Carbine
Posts: 274
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #10 on:
August 15, 2008, 06:22:37 PM »
------------------------------ = remove
Pub 0
propaint1
pball_shreds1 ---------------------------
carpathian
eclissi
ub_rooftop
Pub 1
nitefactor
airtime3
antioch
arm --------------------------
back2back
bheaven2
blitz---------------------------
brainstorm
carpathian
docks---------------------------
encounter
grave
jump------------------------
pball_shreds1---------------------------
propaint1
shazam22
shazam33
spark--------------------------------
ub_rooftop
ub_cliff------------------------------
Pub 2
oddjob-------------------------
pbcup
indune
barrels
rally21---------------
pball_shreds1---------------------
airtime3
rome
shazam33
siegecastle
shazam22
castle1
fort20
nitefactor
arm------------------
ub_rooftop
jump
blitz-------------------
propaint1
back2back
midnight
battle2------------------
Pub 3
battle2-----------------
castle1
pball_shreds1---------------------
indune
fort20
blitz------------------------
oddjob-------------------------
shazam22
nitefactor
ub_rooftop
airtime3
pbcup
back2back
propaint1
midnight
rome
barrels
arm
siegecastle
rally21---------------
shazam33
jump-----------------------
add
+ruggedcountry
+zen
+rome
+kungfu
+mirrorr
+zsiege
+coi
+sassault3
+pbcub_sassault
+pbcup_renoir
Logged
skitzo
Autococker
Posts: 539
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #11 on:
August 15, 2008, 06:24:06 PM »
why remove oddjob? that map owns
Logged
M-A-Zing
68 Carbine
Posts: 274
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #12 on:
August 15, 2008, 06:25:27 PM »
Quote from: skitzo on August 15, 2008, 06:24:06 PM
why remove oddjob? that map owns
funny funny
Logged
skitzo
Autococker
Posts: 539
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #13 on:
August 15, 2008, 06:31:20 PM »
? i was serious...
Logged
Cameron
Global Moderator
Autococker
Posts: 2686
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #14 on:
August 15, 2008, 08:10:45 PM »
Alright, I've cleaned em down a bit, added stuff and removed stuff in places. Still need more suggestions of maps.
Pub 0
propaint1
carpathian
ub_rooftop
pbcup_pforest
pbcup_renoir
pbcup
ruggedcountry
zen
rome
zseige
prolandr
ccc
nitefactor
airtime3
shazam22
Pub 1
nitefactor
airtime3
antioch
back2back
bheaven2
carpathian
shazam33
grave
propaint1
shazam22
shazam33
ub_rooftop
sassault3
rome
pbcup
Pub 2
pbcup
indune
barrels
siegecastle
shazam22
castle1
fort20
nitefactor
ub_rooftop
jump
propaint1
back2back
midnight
pbcup_sassault
pbcup_renoir
Pub 3
castle1
indune
fort20
shazam22
ub_rooftop
airtime3
back2back
propaint1
pbcup_pforest
arm
siegecastle
shazam33
coi
blitz
prolandr
Logged
iced
68 Carbine
Posts: 354
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #15 on:
August 15, 2008, 09:56:20 PM »
sry i didnt look at all the map names but:
antioch2
fusionr
mystique
palmtreea
Logged
KnacK
Global Moderator
Autococker
Posts: 3039
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #16 on:
August 16, 2008, 11:00:16 AM »
I cant believe you removed oddjob.
The map is quick, fun, and takes the monotony out of playing highly strategic games.
I would also re-add pball-shreds.
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coLa
Autococker
Posts: 1178
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #17 on:
August 16, 2008, 03:06:57 PM »
it's not fun when you're playing with a bunch of first timers...
and please don't re-add pb shreds. i've seen that map kill more pubs than midnight.
i haven't played on some of the maps you've added. i have to check them out.
Logged
iced
68 Carbine
Posts: 354
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #18 on:
August 16, 2008, 05:56:24 PM »
yea dont readd pballshreds...besides knack when u do play in pubs?
Logged
Cameron
Global Moderator
Autococker
Posts: 2686
Re: GRaFFiTi PainT: New Public Server Rotations
«
Reply #19 on:
August 16, 2008, 05:59:01 PM »
Well, I agree with KnacK here, pballshreds is fun but the servers drop population when its played. Except when the Euro's are active, the newbs over there love it for some reason.
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GRaFFiTi PainT: New Public Server Rotations