Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Bugs, Feature Requests, and Feedback
»
Bug: func_door_rotating
« previous
next »
Print
Pages: [
1
]
Author
Topic: Bug: func_door_rotating (Read 3765 times)
dnadna
PGP
Posts: 45
Bug: func_door_rotating
«
on:
September 08, 2008, 04:49:02 PM »
so i made this map to test my ideas b4 i made the reall map and i made this thing that pulls u up and when u get to the top it crushes ur head(ya i know it doesnt sound very nice) and the crushing part is a func_rotating_door with dmg set to 100 each(there r 2 crushers) and it worked for the first few compiles. then this bug appeared. after the doors/crusher closes, it starts to rise FOREVER and i made a leak on PURPOSE so i could track where it went. it appears to go to the top and then teleport back to the bottom and rise again and it goes through the map... if u want the map so u can see it u can dload it.
the crusher is the metal thing in the sky and go under it(ull feel the trigger_push but it a little messed) and jump and when u get to the top ull get crushed and ull see the crusher rise forever
Logged
dnadna
PGP
Posts: 45
Re: Bug: func_door_rotating
«
Reply #1 on:
September 14, 2008, 02:25:18 PM »
does ANYONE here WANT TO HELP?!?!??!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?1?1?1?!/1/1?!?!?!!?!?!?!?!?!?!?!?
Logged
Eiii
Autococker
Posts: 4595
Re: Bug: func_door_rotating
«
Reply #2 on:
September 14, 2008, 05:09:49 PM »
Not anymore.
Logged
dnadna
PGP
Posts: 45
Re: Bug: func_door_rotating
«
Reply #3 on:
September 16, 2008, 06:21:22 PM »
Quote from: Eiii on September 14, 2008, 05:09:49 PM
Not anymore.
thats not nice but still lol
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Bug: func_door_rotating
«
Reply #4 on:
April 19, 2009, 04:13:35 PM »
Just now got around to looking at this. I tried to reproduce it in my own test map, but could not. I'm not sure what you did differently. Maybe you can use what I've attached, or attach your map file so I can take a better look at it.
Logged
blaa
Autococker
Posts: 1218
Re: Bug: func_door_rotating
«
Reply #5 on:
April 24, 2009, 07:12:53 AM »
DONT REVIVE DEAD THREADS, SERIOUSLY
(c)eiii
Logged
Eiii
Autococker
Posts: 4595
Re: Bug: func_door_rotating
«
Reply #6 on:
April 24, 2009, 08:10:09 PM »
<3
Logged
Print
Pages: [
1
]
« previous
next »
Digital Paint Discussion Board
»
Development
»
Bugs, Feature Requests, and Feedback
»
Bug: func_door_rotating