Author Topic: Newmap: Insight  (Read 9323 times)

aircrew

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Newmap: Insight
« on: September 10, 2008, 02:47:29 PM »
Ok guys, me and abnormal have made a medium size map called insight. The map is not finished yet, it´s just a beta, but we are not going to change some big things here, but we can fix some bugs or change some textures or add lights, so please help and say what you like and what don´t.Thanks

Chef-Killer

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Re: Newmap: Insight
« Reply #1 on: September 10, 2008, 02:59:07 PM »
I hope you can fix all bugs ;)
Maybe i have a bit time the next days to search a few.

Looks good for a small 2on2 map with some jumps. Jitspoe won't like all of them :P

But please delete this horrible tree.

aircrew

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Re: Newmap: Insight
« Reply #2 on: September 10, 2008, 03:06:21 PM »
I know it´s not a map with a great graphic and lots of details, but its well playable. And sorry, I can´t delete this tree, because it´s usefull for lots of jumps.Maybe another tree?

Chef-Killer

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Re: Newmap: Insight
« Reply #3 on: September 10, 2008, 03:10:23 PM »
Yeah, it would also be ok. Maybe use a model and manage your jumps with some clipbrushes. It is just the point, that all trees made with brushes looks horrible :)

aircrew

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Re: Newmap: Insight
« Reply #4 on: September 10, 2008, 03:19:46 PM »
Ok, I can try it. But I can´t put a model from sk89t´s model pack into game, don´t know why. I have this files in my models folder in pball, I create a entites func_model, but in game it´s just a grey "nothing" and error " xxxx.skm not found...Must I final compile it or what is wrong?

Laged

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Re: Newmap: Insight
« Reply #5 on: September 10, 2008, 03:25:50 PM »
PLEASE do it

It basically draws the entire map when you're high enough - you could try to fix that somehow.

I would use a different texture for the rails, the blue/red metal looks ugly in my opinion.

And some misaligned textures..
(most of the barrels for example)

aircrew

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Re: Newmap: Insight
« Reply #6 on: September 10, 2008, 03:49:33 PM »
Ok, small bugs could be repair later, now I just want to add a model of tree(please help with my problem up) and maybe re-textured map, have you got some ideas for textures?

KnacK

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Re: Newmap: Insight
« Reply #7 on: September 10, 2008, 05:08:47 PM »
If you are going to take screen shots of a new map, PLEASE do it a bit of justice and use FOV 90.

Garrett

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Re: Newmap: Insight
« Reply #8 on: September 10, 2008, 06:33:20 PM »
I thought my eyes were messed up.  Fov 90 ftw.

RoBiNandL!nk

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Re: Newmap: Insight
« Reply #9 on: September 10, 2008, 07:05:20 PM »
I think you should make the rails like you did with the windows inside the tree jump with the metal and the blue/red metal trim

Edit: and also i could jump up from the little ramp with the small barrel up to it next to the side rail and get the flag on blue base. Might be slightly misaligned

Cameron

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Re: Newmap: Insight
« Reply #10 on: September 11, 2008, 12:54:22 AM »
I thought my eyes were messed up.  Fov 90 ftw.
Same.  But I recall getting told to take sshots with that.

aircrew

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Re: Newmap: Insight
« Reply #11 on: September 11, 2008, 01:43:59 AM »
This aren´t mine sshots, so I don´t know why you are all typing it here. I just wanna know what do you thing of map, not about sshots. By the way, he just wanted to show me some bugs, so don´t be crazy men. I hate this praters what talk to much about nothing and ignore a topic. Thanks

T3RR0R15T

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Re: Newmap: Insight
« Reply #12 on: September 11, 2008, 05:18:39 AM »
Looks great :D


- The middle way is a little bit to fast (flag to flag).
- U need the tree model :P
- 2. way to low?
- 2. way to the roof?
- The sky should be higher. I can come with the head on it.
- Chef-Killer or/and jitspoe makes a demo with the most things.

Uploaded @ OTB-Servers.

aircrew

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Re: Newmap: Insight
« Reply #13 on: September 11, 2008, 06:17:59 AM »
Thanks a lot, and...
1)ok, it´s faster, but easy to defend...low is hard to line...
2)please help with my problem about three posts up..but i will do a model tree only if will works all jumps in this VIDEO(http://www.youtube.com/watch?v=0LsAoh7BNFY)
3)ok, probably i will made one...i will ask abnormal
4)there are two ways-VIDEO(http://www.youtube.com/watch?v=0LsAoh7BNFY)
5)I think it´s not a big problem, but i can remake it easy...
6)please in easy english and with pictures...
7)thanks, we hope this map will be play on OTB pubs :P
sry for bad video quality, i have made it in my bed on notebook....

Laged

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Re: Newmap: Insight
« Reply #14 on: September 11, 2008, 07:10:09 AM »
If you are going to take screen shots of a new map, PLEASE do it a bit of justice and use FOV 90.

Sorry, I'm using a SS script, I thought it fixed the fov. Anyway I'll add that to the script.

I don't like the spawn room, it'll make it be easy to spawnkill. I would make many spawn points in different locations.

At first I didn't even notice the metal thing was ice - maybe change the texture?

The lamp should be higher in my opinion. Also, I would apply a metal texture to the top surface.

Screenshots (fov 90):


aircrew

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Re: Newmap: Insight
« Reply #15 on: September 11, 2008, 08:02:00 AM »
Thanks for ideas, but this is a small/medium map so its not much good to make a lots of spawns in different places, because some spawns will have a better, faster way to flag...Ok, i will change metal texture...but sorry, i like lighting in LOW...it looks cool i think ;)

Laged

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Re: Newmap: Insight
« Reply #16 on: September 11, 2008, 08:12:13 AM »
Yeah, do whatever you want it's your map.
I personally like maps that have fast and slow spawpoints - the fast ones with a bad weapon or not a weapon at all and the slow ones with a better weapon.
Then you can for example rush with pgp without loading CO2 and surprise them or camp with your autococker :P

aircrew

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Re: Newmap: Insight
« Reply #17 on: September 11, 2008, 08:22:59 AM »
Yeah, I love it too, namely on pbcup, but this map is another and i don´t know if it´s good idea here....

y00tz

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Re: Newmap: Insight
« Reply #18 on: September 11, 2008, 10:11:56 AM »
Can someone post (good) screenshots of the layout, etc.?

layzerboy4

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Re: Newmap: Insight
« Reply #19 on: September 11, 2008, 01:20:49 PM »
I LOVE IT ITS PERFECTION  :D good job its SO COOLLL

all my maps suck but yours are cool KEEP IT UP