Author Topic: New Map: Spaceballs - Pong Balls in Space! (GGC Entry)  (Read 7862 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map: Spaceballs - Pong Balls in Space! (GGC Entry)
« Reply #20 on: November 13, 2008, 11:26:11 PM »
Made the pulse lights look cooler.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: New Map: Spaceballs - Pong Balls in Space! (GGC Entry)
« Reply #21 on: November 13, 2008, 11:35:05 PM »
Ooh, nice.

I think this was fixed in the build 24 release, but it kind of makes the map really unbalanced/annoying with old builds.  I might be able to work around that one at least.

Axe backwards compatibility maybe?

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: New Map: Spaceballs - Pong Balls in Space! (GGC Entry)
« Reply #22 on: November 14, 2008, 08:25:34 AM »

Axe backwards compatibility maybe?

+1111111111111

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: New Map: Spaceballs - Pong Balls in Space! (GGC Entry)
« Reply #23 on: November 14, 2008, 09:00:33 AM »
The bouncing up and down on spawn is actually a code bug, not a problem with the map.  I've fixed this for the next release.  I didn't even realize it was there until I tried playing the map on an older server. 

I've tested the map with the b24 pretest. So i think it wasn't an old (home)server.

Prime24

  • VM-68
  • Posts: 128
Re: New Map: Spaceballs - Pong Balls in Space! (GGC Entry)
« Reply #24 on: November 14, 2008, 10:57:59 AM »
Ive played this map a couple times on 3iob server. i like the idea of the map and fun to play....just need to fix the bugs =/

Apocalypse

  • Autococker
  • Posts: 1463
Re: New Map: Spaceballs - Pong Balls in Space! (GGC Entry)
« Reply #25 on: November 14, 2008, 12:46:39 PM »
Oh yeah I'm sure some trigger_pushes would fix that up.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map: Spaceballs - Pong Balls in Space! (GGC Entry)
« Reply #26 on: November 18, 2008, 11:23:47 AM »
I've tested the map with the b24 pretest. So i think it wasn't an old (home)server.
The fix hasn't been released yet.