Author Topic: Build 26  (Read 41389 times)

jitspoe

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Build 26
« on: February 25, 2009, 10:09:51 PM »
- Feature: Added "selected" flag to menu system, so a widget can be selected by default when a menu is loaded (for things like password prompts).
- Feature: PNG texture support (Thanks: ViciouZ, R1CH)
- Bugfix: Fixed bug where first letter typed was lost in an edit box if the cursor was beyond the length of the string. 11:09 PM 2/3/2009
- Cvar: cl_crosshairscale - Allows you to change the crosshair size independently of the HUD scale. (Thanks: ViciouZ)
- Cvar: cl_passwordpopup - If set (enabled by default), a password prompt will open when attempting to connect to a passworded server. (Thanks: ViciouZ)
- Media: New splash sounds.


Windows:

Update: http://digitalpaint.epicfail.us/files/paintball2_build026_update_pretest1.exe
Full: http://digitalpaint.epicfail.us/files/paintball2_build026_full_pretest1.exe

Linux:
Full: http://digitalpaint.epicfail.us/files/paintball2_build026_linux_full_pretest1.tar.gz
Minimum server update: http://digitalpaint.epicfail.us/files/paintball2_build026_linux_serverupdate.tar.gz

Hopefully there won't be any glaring errors with this one, like missing sounds
« Last Edit: March 01, 2009, 11:09:24 PM by jitspoe »

ic3y

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Re: Build 26
« Reply #1 on: February 26, 2009, 05:59:45 AM »
« Last Edit: February 27, 2009, 01:52:16 AM by ic3 »

KnacK

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Re: Build 26
« Reply #2 on: February 26, 2009, 06:36:22 AM »
Good job team.

Chef-Killer

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Re: Build 26
« Reply #3 on: February 26, 2009, 07:58:11 AM »
Unknown command "localstats"

Zorchenhimer

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Re: Build 26
« Reply #4 on: February 26, 2009, 08:28:36 AM »
Unknown command "localstats"

You need to login first.

Chef-Killer

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Re: Build 26
« Reply #5 on: February 26, 2009, 08:31:06 AM »
Maybe thats it. I'm not on my own pc, i test it later. An ingame message like ur's would be good.

lilb990

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Re: Build 26
« Reply #6 on: February 26, 2009, 10:02:35 AM »
Very nice job guys i like the crosshair scale alot! Thanks ViciouZ this helps me out alot!

ic3y

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Re: Build 26
« Reply #7 on: February 26, 2009, 10:38:43 AM »

jitspoe

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Re: Build 26
« Reply #8 on: February 26, 2009, 09:58:08 PM »
First post has been updated with a link to the full Windows install.

ic3y

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Re: Build 26
« Reply #9 on: February 27, 2009, 01:51:46 AM »
Updated too =O

T3RR0R15T

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Re: Build 26
« Reply #10 on: February 27, 2009, 04:44:45 PM »
U forgot: - Media: New water sounds.


I like them :)
Chef-Killer said the 'watr_in.wav' sounds a bit like a pgp shot. Idk, maybe his ears are better than mine. I hear at the beginning of the sound two things are falling into the water. Shouldn't it be only one thing?
Wasn't there a sound when i swim?
And u forgot an 'e' in the filename 'watr_***.wav' :P

jitspoe

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Re: Build 26
« Reply #11 on: February 27, 2009, 05:18:10 PM »
U forgot: - Media: New water sounds.

Quote
- Media: New splash sounds.


Quote
Chef-Killer said the 'watr_in.wav' sounds a bit like a pgp shot. Idk, maybe his ears are better than mine.
Or worse. ;)

Quote
I hear at the beginning of the sound two things are falling into the water. Shouldn't it be only one thing?
I just came across some old recordings I had of splashes.  They're not perfect, but I think they're better than the old sounds.  Besides, you have two legs, right? ;)  Perhaps I'll record more splashes later.

Quote
Wasn't there a sound when i swim?
There was never a swim sound.

Quote
And u forgot an 'e' in the filename 'watr_***.wav' :P
That's the way the filename has always been.  Probably because of the olden days of 8-character limits in file names (watr_out is 8 characters, so they cut the "e").


FluKe

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Re: Build 26
« Reply #12 on: February 27, 2009, 06:04:57 PM »
fix the soulds if its like build 25 still bad :D

lilb990

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Re: Build 26
« Reply #13 on: February 27, 2009, 06:08:59 PM »
fix the soulds if its like build 25 still bad :D

Give him time nick lol. It just came out i don't think he is ready for negative comments yet.

FluKe

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Re: Build 26
« Reply #14 on: February 27, 2009, 06:13:31 PM »
its ok but the soulds :/

T3RR0R15T

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Re: Build 26
« Reply #15 on: February 27, 2009, 06:20:16 PM »
I thought u mean the sounds 'splat1' and 'splat2'.


We need a swim sound 8)


*.ogg files can only have 98 characters (+ .ogg) :P But that seems to be enough.

jitspoe

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Re: Build 26
« Reply #16 on: February 27, 2009, 11:19:55 PM »
Please discuss any issues you have with the sounds here: http://dplogin.com/forums/index.php?topic=16120.0

Rewind

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Re: Build 26
« Reply #17 on: February 28, 2009, 08:02:14 AM »
Is there a command to turn vweps off? If your using oldmodels (which are far superior), they just float in the groin area.

Also, when people die, often times after the death animation they remain crouched, and it's hard to tell if they were eliminated, so this can be rather annoying. Again, this may only be for oldmodels, even so I should hope it can be fixed.

lilb990

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Re: Build 26
« Reply #18 on: February 28, 2009, 10:45:39 AM »
Is there a command to turn vweps off? If your using oldmodels (which are far superior), they just float in the groin area.

Also, when people die, often times after the death animation they remain crouched, and it's hard to tell if they were eliminated, so this can be rather annoying. Again, this may only be for oldmodels, even so I should hope it can be fixed.

Yes i've seen that and no it's not just for old models i use the new models and they appear that way as well.

jitspoe

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Re: Build 26
« Reply #19 on: February 28, 2009, 11:40:23 AM »
What game mode were you playing when you saw people die crouched, and what server was it on?