Author Topic: New map: At the edge of the world Final Release!  (Read 15424 times)

_burnt

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New map: At the edge of the world Final Release!
« on: April 04, 2009, 07:35:22 AM »
Final Release

http://maps.digitalpaint.therisenrealm.com/map/worldfades/



Arr arr! Hi again! Today i want to show you my 4th map that i'm thinking to finish.

Basically it's just 2-flag CTF map, with low and high center area. Notice that the ice in the middle aren't for jumps, they're just an atistic feature.

Enjoy!!

- JeeJee
« Last Edit: July 06, 2009, 04:54:00 AM by JeeJee »

T3RR0R15T

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Re: New map: At the edge of the world
« Reply #1 on: April 04, 2009, 09:00:19 AM »
It looks really nice. I like it.


Maybe:
- change the low ice sea to a normal sea
- add clip brushes around the lamps (low way)

Here are some screens:
1. misaligned textures
2. misaligned textures
3. misaligned textures
4. this place needs more light
5. there is an edge
6. the sky is too high, u can walk on the walls















Edit: Uploaded to our server.

_burnt

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Re: New map: At the edge of the world
« Reply #2 on: April 04, 2009, 09:04:07 AM »
Ok thanks. I knew that edge, but forgot to fix it. Theres also wrong texture on the ceiling in the blue tunnel. And sky is raised, that you wont hit it when u come from the tunnel and try to jump true the hole in the wall.

I can change the water-ice thing in tunnel to pure water. Then there is no need for clips at the lamps, cause they were intentionally left with out clips, wanted to annoy ice jumpers  :P

Viper

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Re: New map: At the edge of the world
« Reply #3 on: April 04, 2009, 12:36:06 PM »
looks quite well

RiMiNi

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Re: New map: At the edge of the world
« Reply #4 on: April 04, 2009, 02:51:34 PM »
if you really dont want people you can just make the ice not slippery, it may not be realistic but it fixes the problem

_burnt

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Re: New map: At the edge of the world
« Reply #5 on: April 05, 2009, 03:29:30 AM »
Okay, so beta 2 is here.

http://maps.digitalpaint.therisenrealm.com/archive/worldfades_b2.bsp

Bugs that are found are fixed too now, only thing is that you can still walk on the walls, i don't know if it is bad or not. Also theres no ice in the tunnel behind the bases, so ice spots are fine now.

T3RR0R15T

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Re: New map: At the edge of the world
« Reply #6 on: April 05, 2009, 06:49:35 AM »
Maybe u could work on the things from my first screen again? They are much better now, but not 100% :P

More screens:
1. wrong texture
2. u forgot this in the red base :P





_burnt

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Re: New map: At the edge of the world
« Reply #7 on: April 05, 2009, 07:19:55 AM »
Aa, thanks. I didn't undestand that from your first screenshot, though i tried to search what you meant by it :D

SuperMAn

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Re: New map: At the edge of the world
« Reply #8 on: April 08, 2009, 12:22:19 AM »
Lets go JeeJee!!  Get to work, I want some of these on my maplist. =p

Zorchenhimer

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Re: New map: At the edge of the world
« Reply #9 on: April 08, 2009, 02:14:05 AM »
The design of this map looks really nice, however, you need to work on the lighting.  In some places (mid, top) the light is almost blinding and looks like the map isn't even lit.  Then in others it's almost completely black.  Make the outside a bit darker, the inside a bit brighter, and this could be a really nice looking map if you do it right.

Fuzz Ball

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Re: New map: At the edge of the world
« Reply #10 on: April 08, 2009, 06:16:23 AM »
Yeah agreeing with Zorchenhimer. Just the strategic advantage of being in a really dark place shooting out into the really bright place is a problem.
It looks a little tacky with weird lighting, but a really nice design.

_burnt

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Re: New map: At the edge of the world
« Reply #11 on: April 08, 2009, 08:55:47 AM »
I would not like to change lightning inside,  i like gloomy tunnels :P. But the sun lghtning just sucks, i already know that. I somehow messed my sun settings from the beginning and haven't fixed them (waiting to someone come yelling about it to me...)

jitspoe

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Re: New map: At the edge of the world
« Reply #12 on: April 15, 2009, 06:12:12 PM »
http://dplogin.com/files/textures/pball/hr4/ - map looks a lot nicer with these textures (especially the tile).  I've uploaded the map to the beta server and recorded a demo, as usual.

From the title, I was kind of hoping for a map with a giant cliff over the edge of outer space or something.  :)

_burnt

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Re: New map: At the edge of the world
« Reply #13 on: April 15, 2009, 10:49:39 PM »
W00t!! I have HR textures already. Thanks for the demo :)

From the title, I was kind of hoping for a map with a giant cliff over the edge of outer space or something.  :)

Maybe next time, maybe next time ;)

jitspoe

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Re: New map: At the edge of the world
« Reply #14 on: April 16, 2009, 10:07:18 AM »
W00t!! I have HR textures already. Thanks for the demo :)

Maybe next time, maybe next time ;)
You have different HR textures.

_burnt

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Re: New map: At the edge of the world
« Reply #15 on: April 16, 2009, 10:12:28 AM »
I like mine :) But that CTP metal textureis missing hr4 or it's crappy looking, because i haven't scaled it up or nothing. But i changed it to other.

ip0d

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Re: New map: At the edge of the world
« Reply #16 on: April 16, 2009, 11:28:26 AM »
another good map by jeejee =)

_burnt

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Re: New map: At the edge of the world
« Reply #17 on: April 18, 2009, 07:01:01 AM »
Beta 3 is almost done, just want opinions on this one:

2nd flags are in the end of that corridor, you know it. Example, if you grab red flag and go to 2nd, grab it and come out, you're in the blue side of the mid. So here's a image how i would like to change it, tell me which one you prefer.

_burnt

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Re: New map: At the edge of the world
« Reply #18 on: April 19, 2009, 05:43:30 AM »
Okay, i've made 3rd beta ready and here it is.

(DP resource wont open once again so download below...)

Small fixes, sun lightning is much better IMO, darker... Screenie below.

But i found new problem: sun is shining where it shouldn't be shining (look pic). Sun angle is correct, i checked it. So WTF is wrong with my sun settings all the time?!?!  "_sun_angle"   "29.5422 -23.2745"

RiMiNi

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Re: New map: At the edge of the world
« Reply #19 on: April 19, 2009, 10:34:02 AM »
please use FOV 90 or something close to that for screenshots