Author Topic: New map: At the edge of the world Final Release!  (Read 15425 times)

jitspoe

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Re: New map: At the edge of the world
« Reply #20 on: April 19, 2009, 10:51:54 AM »
I don't think the map uploaded correctly.  I tried to download it from the attachment, and nothing happened.  Then I went on to the server to grab it from the attachments directory directly, and it wasn't even there.

I don't know why you always seem to struggle so much with the sun lighting, lol.  I can't help you much from the screenshots.  You might try using integers, like "30 -23".  I also tend to fudge the downward angle a little bit, since the sun is so low in most skies everything ends up being in shadow.  So maybe "30 -35" or so.  You also need to turn your ambient light way down.  I'd try 60.

A couple other things I noticed when I loaded the old map up to look at where the sun was:
- The barrels should be aligned so the circle on the top of the texture matches up closely to the shape of the barrel.  Looks like whatever high-res textures you're using are wrong..
- There's a little lip of wall to the right of the barrel pile that I keep hitting when I do the ice jump.  A clip brush would be helpful there (on both sides).  Also, a clip brush coming down from the sky so you don't hit your head on the arch would be nice, too.

_burnt

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Re: New map: At the edge of the world
« Reply #21 on: April 19, 2009, 11:15:04 AM »
"_sun_diffusion"   "170"
"_sun_ambient"   "80"
"_sun_light"   "500"
"_sun_angle"   "29.5422 -23.2745"

Lol, i have _sun_light in 500 XD. Sun settings must have somekind of personal hate towards me... But I upload the beta to DP resource, it opened now.

http://maps.digitalpaint.therisenrealm.com/archive/worldfades_b3.bsp

With that screenshot i tried to show how the sun is shining from wrong direction. That wall should be fully in shadow! And still top of it gets the heat of the sun...

AND GIMME SOME FEEDBACK of that 2nd flag route!

And sorry for high-fov screens. I forgot to change it to 90.

KnacK

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Re: New map: At the edge of the world
« Reply #22 on: April 19, 2009, 12:39:14 PM »
please use FOV 90 or something close to that for screenshots

Please.

_burnt

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Re: New map: At the edge of the world
« Reply #23 on: April 19, 2009, 01:01:10 PM »
And sorry for high-fov screens. I forgot to change it to 90.

Need to repeat!? But seriously, were my first pics with high fov (i think), so forgive me this time :D

_burnt

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Re: New map: At the edge of the world
« Reply #24 on: May 15, 2009, 09:07:49 AM »
I think i'm going to make another beta ready today, but i would like to get some feedback at my question about the 2nd flag route.

_burnt

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Re: New map: At the edge of the world
« Reply #25 on: May 22, 2009, 11:48:00 AM »
Okay, i forgot to finish beta 4 earlier  ;D But now it's ready, i've fixed the sun, looks A LOT better imo, changed the 2nd föag route and i beg you give me opinions about it :'(
To Jits, i didn't add those clips and will not if i change the route back to mid, cause your "small lips" are pretty big if i understood what you meant. Also i don't change the barrels, i would have to rethink a lot.
Finally, the all mighty download link :)

http://maps.digitalpaint.therisenrealm.com/archive/worldfades_b4.bsp

Also some screenies:

Forgot to mention that if i keep the routes like that, i need to make something interesting to the mid walls. Now when i play it, i feel so empty...

KnacK

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Re: New map: At the edge of the world
« Reply #26 on: May 22, 2009, 12:10:03 PM »
in your first screen shot, you need to rotate the block texture underneath the arch

_burnt

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Re: New map: At the edge of the world
« Reply #27 on: May 22, 2009, 12:11:39 PM »
Darn, i thought i fixed those :/

T3RR0R15T

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Re: New map: At the edge of the world
« Reply #28 on: May 22, 2009, 12:38:49 PM »
Looks good :D

The way (2. flag -> mid) is better now.


Maybe two more ways:

1. From the second flag to low
2. From the first flag to the left low way:

_burnt

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Re: New map: At the edge of the world
« Reply #29 on: May 22, 2009, 12:45:49 PM »
Looks good :D

The way (2. flag -> mid) is better now.

Ok, thanks. I think so too :)

1. could be possible, i'll make it if i come up with a nice solution :)
2. it would be too fast, so there would be no intetion to take other routes.

I've played this a lot on beta server, people seem to like it, i haven't seen anyone saying that they're lost or it has bad gameplay. And also got confirmed that the low and high routes are as equal as possible :)

blaa

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Re: New map: At the edge of the world
« Reply #30 on: June 01, 2009, 09:26:29 AM »
 Another awesome map. With unique design :-o. I like the design of base area especially. Mid high doesn't really surprise me. Wall-snow-sky-barrels. Seen that. You can think of something better :D.

_burnt

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Re: New map: At the edge of the world
« Reply #31 on: June 17, 2009, 09:11:22 AM »
So, now it seems to be the time to release a new beta.

http://maps.digitalpaint.therisenrealm.com/archive/worldfades_b5.bsp

It's been fun to make this map and i think, that soon this map will be finished. Hope that you like it too. :)

T3RR0R15T

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Re: New map: At the edge of the world
« Reply #32 on: June 19, 2009, 04:56:28 PM »
Very good :)

_burnt

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Re: New map: At the edge of the world
« Reply #33 on: June 20, 2009, 04:22:07 AM »
Thanks T3RR0R15T :)

One fix i know, is that i have to add DSM barrier for low route ro 2nd flag. I think the rest is in pretty good condition.

_burnt

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Re: New map: At the edge of the world
« Reply #34 on: June 28, 2009, 08:38:51 AM »
Okay, i'll make a final release soon. I'll give a week like before and then i'm going to make the final release. So if you have anything to say, please post it :)

_burnt

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Re: New map: At the edge of the world
« Reply #35 on: July 04, 2009, 05:43:40 AM »
So it is final now. Hope you like it!

File attached, because DP resource wont load once again.

T3RR0R15T

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Re: New map: At the edge of the world Final Release!
« Reply #36 on: July 04, 2009, 08:50:58 AM »
Online @ OTB :)

jitspoe

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Re: New map: At the edge of the world Final Release!
« Reply #37 on: August 05, 2009, 09:24:47 PM »
Looks much nicer with this texture set. :)

_burnt

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Re: New map: At the edge of the world Final Release!
« Reply #38 on: August 06, 2009, 01:32:21 AM »
Looks much nicer with this texture set. :)

The whole mood of the map went straight down from the toilet :(

:P I like mine, because they make the map look more bright, not so gloomy like yours !!!!1!!

T3RR0R15T

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Re: New map: At the edge of the world Final Release!
« Reply #39 on: August 06, 2009, 11:32:04 AM »
I like JeeJee's textures more. The other ones are too dark and dirty.