Author Topic: Sniper  (Read 11734 times)

Jermuk

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Sniper
« on: May 15, 2009, 01:15:37 PM »
Can you make a sniper gun in Paintball?
Its realistic.
The gun must have a high accuracy a slow loading time, and a new crosshair.

Jermuk

PS: Sry for bad english

_burnt

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Re: Sniper
« Reply #1 on: May 15, 2009, 01:18:41 PM »
This is already discussed about and people came to conclusion that it wouldn't work on this game.

Jermuk

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Re: Sniper
« Reply #2 on: May 15, 2009, 01:22:05 PM »
I know that this was already discussed, but why it wouldn't work?

Jermuk

magalhaes

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Re: Sniper
« Reply #3 on: May 15, 2009, 01:40:19 PM »
1. People move way to fast.

2. What would be the advantage of such gun if every gun kills with 1 shot?

Dukky

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Re: Sniper
« Reply #4 on: May 15, 2009, 01:52:30 PM »
Very few maps are big enough for a sniper to be of any use anyway.

nook

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Re: Sniper
« Reply #5 on: May 15, 2009, 07:51:16 PM »
And this is paintball2 not Warrock..

Jermuk

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Re: Sniper
« Reply #6 on: May 16, 2009, 02:28:13 AM »
Maybe al very slow loading time?

Kyuuchi

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Re: Sniper
« Reply #7 on: May 16, 2009, 04:27:46 AM »
Very few maps are big enough for a sniper to be of any use anyway.

1. People move way to fast.

2. What would be the advantage of such gun if every gun kills with 1 shot?

it wont happen there is just no point of it - the current guns are fine

SuperMAn

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Re: Sniper
« Reply #8 on: May 16, 2009, 09:22:38 AM »
PGP + steel barrel + zoom script =  sniper rifle

magalhaes

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Re: Sniper
« Reply #9 on: May 16, 2009, 10:39:45 AM »
PGP + steel barrel + zoom script =  sniper rifle

Except it doesn't shoot straight anyway so you won't hit excrement

SuperMAn

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Re: Sniper
« Reply #10 on: May 20, 2009, 02:15:58 AM »
PGP + steel barrel + zoom script =  sniper rifle


Except it doesn't shoot straight anyway so you won't hit excrement

???? It shoots 100% straight almost.

magalhaes

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Re: Sniper
« Reply #11 on: May 20, 2009, 03:01:38 AM »
What I meant was this



XtremeBain

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Re: Sniper
« Reply #12 on: May 20, 2009, 10:50:58 AM »
Maybe a sniper style gun turret that could be placed in maps would work better, since adding a new gun out of the question.

_burnt

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Re: Sniper
« Reply #13 on: May 20, 2009, 11:29:57 AM »
Maybe a sniper style gun turret that could be placed in maps would work better, since adding a new gun out of the question.

I think someone has already requested about implenting it. I don't know if it would work that well in CTF (or even at all), but in DM maps you could make some pretty cool stuff ;)

Dukky

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Re: Sniper
« Reply #14 on: May 20, 2009, 12:17:46 PM »
As long as you placed the guns in non critical spots or with a small line of fire so that they do not overpower the area, and perhaps give them limited ammo (Say 100) per round then they could work well, they would be a nice implement

RoBbIe

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Re: Sniper
« Reply #15 on: May 20, 2009, 01:17:37 PM »
As long as you placed the guns in non critical spots or with a small line of fire so that they do not overpower the area, and perhaps give them limited ammo (Say 100) per round then they could work well, they would be a nice implement

would necessarily have to be limited just like have a limit off 200 balls or so till you most reload like a real machine gun turret

Dukky

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Re: Sniper
« Reply #16 on: May 21, 2009, 12:09:24 AM »
Thanks for repeating what I just said...

vague312

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Re: Sniper
« Reply #17 on: May 21, 2009, 09:26:36 AM »
a tank would be more fun  ;D


too bad its not possible  :(


Spartax

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Re: Sniper
« Reply #18 on: May 23, 2009, 02:53:00 AM »
Thats my Sniper mode....


bind "mwheelup" crosshair 89 ; fov 60

Fuzz Ball

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Re: Sniper
« Reply #19 on: May 23, 2009, 07:17:53 AM »
Thats my Sniper mode....


bind "mwheelup" crosshair 89 ; fov 60

Nice and all but what's the point? Your gun just isn't accurate enough.