Author Topic: Ch1ll servers  (Read 3550 times)

FluKe

  • 68 Carbine
  • Posts: 477
Ch1ll servers
« on: May 31, 2009, 07:29:18 PM »
Can  someone send me the website where the ch1ll server were ran from?

XtremeBain

  • Developer
  • Autococker
  • Posts: 1470
Re: Ch1ll servers
« Reply #1 on: May 31, 2009, 07:53:20 PM »

FluKe

  • 68 Carbine
  • Posts: 477
Re: Ch1ll servers
« Reply #2 on: May 31, 2009, 08:05:42 PM »
Do the servers make euro's and American's ping the same reaver said they did.

SuMMit!

  • Stingray
  • Posts: 62
Re: Ch1ll servers
« Reply #3 on: May 31, 2009, 08:08:14 PM »
ok but what if you don't wanna by a box? Can you buy like 1 sever ?

Bix

  • Autococker
  • Posts: 720
Re: Ch1ll servers
« Reply #4 on: May 31, 2009, 11:46:52 PM »
I wish one person could type with relatively correct grammar in this thread...

Euros and Americans DON'T ping the same. Although it is probably the closest to being fair. You have to realize that the people on the east coast will ping about 30, the people on the west coast about 100, and the Euros about 120.

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: Ch1ll servers
« Reply #5 on: June 01, 2009, 01:07:51 AM »
ok but what if you don't wanna by a box? Can you buy like 1 sever ?
As I have said, pre-configured servers in my opinion suck for many reasons.  They install the game, they run the server, all you have is sorta like a ftp access to upload maps and configs, I'm not sure you can even update the game version either.  If you wish to get a pre-configured server, then go ahead, but dedicated servers are better :).  More for your money, if you want to host multiple as well.

MosEz

  • Autococker
  • Posts: 630
Re: Ch1ll servers
« Reply #6 on: June 01, 2009, 02:24:04 AM »
and the Euros about 120.

I had 97- 101

Bix

  • Autococker
  • Posts: 720
Re: Ch1ll servers
« Reply #7 on: June 01, 2009, 07:47:33 AM »
I had 97- 101

I didn't say Mosez. I was making a generality about Euros.

Henkka

  • 68 Carbine
  • Posts: 335
Re: Ch1ll servers
« Reply #8 on: June 01, 2009, 12:39:21 PM »
i had 99,95 - 103,74!1!!1

monishakoirala

  • PGP
  • Posts: 3
Re: Ch1ll servers
« Reply #9 on: June 10, 2009, 02:18:06 PM »
The old ch1ll servers were horrible. DP servers on that system were pointless because it would randomly throw map checksum errors. ..

chris123

  • VM-68
  • Posts: 150
Re: Ch1ll servers
« Reply #10 on: June 10, 2009, 02:39:41 PM »
i dont want to make a new topic so.
 any one now why it saiys overflowed for coolguy

Br55HiT

  • 68 Carbine
  • Posts: 351
Re: Ch1ll servers
« Reply #11 on: June 10, 2009, 07:28:09 PM »
i dont want to make a new topic so.
 any one now why it saiys overflowed for coolguy
I have no idea what you are trying to say.  But by the looks of it, it probably shouldn't be here.

I loved the old ch1ll servers.  I miss my nice 18 ping.

FluKe

  • 68 Carbine
  • Posts: 477
Re: Ch1ll servers
« Reply #12 on: June 10, 2009, 07:31:21 PM »
Some euro's liked it some did not.

Br55HiT

  • 68 Carbine
  • Posts: 351
Re: Ch1ll servers
« Reply #13 on: June 10, 2009, 07:41:02 PM »
I'm all for ch1ll servers again.

XtremeBain

  • Developer
  • Autococker
  • Posts: 1470
Re: Ch1ll servers
« Reply #14 on: June 11, 2009, 09:44:33 AM »
The old ch1ll servers were horrible. DP servers on that system were pointless because it would randomly throw map checksum errors. ..

Haha, I forgot about that. Someone else bought some servers there after me and they were doing the same checksum error with DP on a different O/S. Counter-strike, Warsow and Q3 had no checksum errors at all. I never did sort that out.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Ch1ll servers
« Reply #15 on: June 17, 2009, 12:00:38 PM »
The maps would actually get modified, too... like I had a copy of castle1 with two bytes that were different than the original...