Author Topic: New Map: Garrison BETA 10 (Hopefully the Last)  (Read 18535 times)

UDead

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New Map: Garrison BETA 10 (Hopefully the Last)
« on: June 16, 2009, 07:48:09 PM »
Here is a map I had created that is all original.
« Last Edit: August 20, 2009, 08:01:23 AM by UDead »

SkaDooSh

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Re: New Map: Bunker
« Reply #1 on: June 16, 2009, 09:14:16 PM »
Download link not working for me, looks good ill play around it in later

Fuzz Ball

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Re: New Map: Bunker
« Reply #2 on: June 17, 2009, 01:52:15 AM »
The bunker parts of the map look good, but should the ground/sky box really be close in?

_burnt

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Re: New Map: Bunker
« Reply #3 on: June 17, 2009, 02:07:36 AM »
I only see 1 path to flag, barrels misaligned

UDead

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Re: New Map: Bunker
« Reply #4 on: June 17, 2009, 04:16:20 AM »
Fuzz ball, what do you mean? Jeejee, there are several paths to the flag and if the berrels are misaligned show me screenshot.
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Heres beta two.

Rick

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Re: New Map: Bunker
« Reply #5 on: June 17, 2009, 04:27:39 AM »
Jeejee, there are several paths to the flag and if the berrels are misaligned show me screenshot.

Looking at the first screenshot, your wrong. There is only 1 path leading to each bases flag, but your also right seeing as there is 4 routes to the middle flag.

_burnt

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Re: New Map: Bunker
« Reply #6 on: June 17, 2009, 04:45:49 AM »
There is a mid fg?!?! Didn't see that :P Barrels are misaligned in your own screenshots, atleast the blue ones.

1st sshot, your sky makes a "wallhack" so you can see trough the walls
2nd sshot, sorry for high fov, forgot to lower, not going to take new shot. Why can't i shoot trough from here? Imo, it's stupid.
Also that transparent tile, almost made throw up, it looks really ugly. Why not normal glass texture? And those bunkers made of solid metal, look stupid. Give it more emotion. For last, colored text for maps name?

UDead

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Re: New Map: Bunker
« Reply #7 on: June 17, 2009, 04:54:07 AM »
Where? Are all of them misaligned? Can you atl est do what I asked, screenshot it for me.
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Also beta 3 should be out latter idk how fast is will final compile the map.

_burnt

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Re: New Map: Bunker
« Reply #8 on: June 17, 2009, 04:59:59 AM »
Pretty much all barrels, in my 1st sshot and in your last

Rick

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Re: New Map: Bunker
« Reply #9 on: June 17, 2009, 05:00:42 AM »
Where? Are all of them misaligned? Can you atl est do what I asked, screenshot it for me.
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Also beta 3 should be out latter idk how fast is will final compile the map.


Look at your 6th screenshot.

UDead

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Re: New Map: Bunker
« Reply #10 on: June 17, 2009, 05:18:56 AM »
I see nothing misaligned...I'm using hr textures idk about you. And I fixed the see through the walls for b3 and the reason why you can shot through is because there’s glass there and that’s the sewer like area where the elim ppl go. the see though tile I’m not going to fix right now because I’m already compiling b3 so if more ppl don’t like it then ill fix it for b4, but not right now.

Rick

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Re: New Map: Bunker
« Reply #11 on: June 17, 2009, 06:30:51 AM »
You need to move the red line on my screenshot up to the green line. Look on your screenshots, you will see what I mean.

KnacK

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Re: New Map: Bunker
« Reply #12 on: June 17, 2009, 06:48:11 AM »
There is a mid fg?!?! Didn't see that :P Barrels are misaligned in your own screenshots, atleast the blue ones.

1st sshot, your sky makes a "wallhack" so you can see trough the walls
2nd sshot, sorry for high fov, forgot to lower, not going to take new shot. Why can't i shoot trough from here? Imo, it's stupid.
Also that transparent tile, almost made throw up, it looks really ugly. Why not normal glass texture? And those bunkers made of solid metal, look stupid. Give it more emotion. For last, colored text for maps name?

Nice to see screenshots done in fov 90....

UDead

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Re: New Map: Bunker
« Reply #13 on: June 17, 2009, 07:53:23 AM »
well i fixed the see though wall but now it makes the map lag that way. so i just compiled  b3 for nothing well any more requested befroe i copile b3 agian?

_burnt

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Re: New Map: Bunker
« Reply #14 on: June 17, 2009, 08:14:39 AM »
Nice to see screenshots done in fov 90....

First one is!!! soo, it's not so bad :P

well i fixed the see though wall but now it makes the map lag that way

?? It wont raise your r_speeds

UDead

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Re: New Map: Bunker
« Reply #15 on: June 17, 2009, 08:20:48 AM »
when i did that is made the map slow and laggy

think i almost have if fixed just hope it looks like what i look at when i final compile it.
« Last Edit: June 17, 2009, 09:11:58 AM by UDead »

KI3S

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Re: New Map: Bunker
« Reply #16 on: June 17, 2009, 09:18:10 AM »
Make another route to the other team's flag

_burnt

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Re: New Map: Bunker
« Reply #17 on: June 17, 2009, 09:23:05 AM »
Another route from the green area would be good, i think.

RoBbIe

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Re: New Map: Bunker
« Reply #18 on: June 17, 2009, 09:37:25 AM »
I came up with some paths you might wanna think about, The red means just a normal level ground, The blue means high route maybe making it require a trick jump to get into

UDead

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Re: New Map: Bunker
« Reply #19 on: June 17, 2009, 09:37:55 AM »
the grass open area you mean?

i like the blue path form the camping area outside
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How do I get my map to final compile? I let it compile all night and it is stuck on numports second line on 9..., I’m gonna keep trying but if anyone knows how to help me speak up thank you.
« Last Edit: June 18, 2009, 03:26:17 AM by UDead »