Author Topic: New Map: Mines of Wrath  (Read 5153 times)

cusoman

  • Autococker
  • Posts: 524
New Map: Mines of Wrath
« on: June 27, 2009, 10:54:05 PM »
FlaWLesS Mapping Presents:

Mines of Wrath

This map sports 2 flags, multiple paths, and sexy terrain.  The combined efforts of Cusoman and Rimini bring you the greatest dirt filled wonder the DP community has ever seen.

Enjoy :)

Screens of Beta 1:









« Last Edit: June 28, 2009, 09:27:01 AM by cusoman »

RoBbIe

  • Autococker
  • Posts: 720
Re: New Map: Mines of Wratch
« Reply #1 on: June 27, 2009, 11:08:47 PM »
Oh nice, looks very good, i dont think it will need much beta, very good job

ip0d

  • VM-68
  • Posts: 190
Re: New Map: Mines of Wratch
« Reply #2 on: June 27, 2009, 11:41:00 PM »
Extreme pr0 shack terrain" "quote by cuso"



_burnt

  • Autococker
  • Posts: 698
Re: New Map: Mines of Wratch
« Reply #3 on: June 28, 2009, 01:31:18 AM »
"flaw_mines" lol. Nice screenies, i like the tunnel sshot most :) Maybe make some broken planks there (3rd sshot)?

Edit: I think it's too bright and empty. Would look better if you lower the light value. Also I'd make those metal crosses from rusty metal
« Last Edit: June 28, 2009, 01:59:40 AM by JeeJee »

RoBbIe

  • Autococker
  • Posts: 720
Re: New Map: Mines of Wratch
« Reply #4 on: June 28, 2009, 07:37:27 AM »
I agree i play tested and it is very empty, also you can go and trade caps on this map without ever seeing one person, there needs to be a way to kill not trade fest in case they take opposite paths

RoBiNandL!nk

  • Autococker
  • Posts: 571
Re: New Map: Mines of Wratch
« Reply #5 on: June 28, 2009, 07:49:42 AM »
its called a beta empty for testing adding stuff looks too good for my taste usually maps with good terrain dont play well but we'll see

MyeRs

  • Autococker
  • Posts: 1635
Re: New Map: Mines of Wratch
« Reply #6 on: June 28, 2009, 07:56:02 AM »
New Map: Mines of Wratch

Fix it cuso! :)

Oh... the map is okay, way to not show me recently... guess you don't like it when me and SuMMit say your maps are bad:)  

FlaWLesS

btw Cuso the maps bad and i'm not pleased you didn't show me before so i could of told you on vent :) <3

SuMMit!

  • Stingray
  • Posts: 62
Re: New Map: Mines of Wratch
« Reply #7 on: June 28, 2009, 08:46:05 AM »


btw Cuso the maps bad and i'm not pleased you didn't show me before so i could of told you on vent :) <3
[/quote]
HAHAH :P:P

Map Looks good!

cusoman

  • Autococker
  • Posts: 524
Re: New Map: Mines of Wrath
« Reply #8 on: June 28, 2009, 09:29:33 AM »
Well most everyone I or Rimini has shown this to thought it was excellent.  Trading caps will never happen in a match because of the placement of the cap. (flag 1)  You have to remember this will be like 3 to 4 people per team, so its not like you can just go in grab and get out like you can on a private server :)  Thank you for the responses guyz, its pretty must pr0.

We did some pub play testing in Superman's Pub last night with like 16 people, and the map played out really well. Almost everyone loved it !!

-Cusoman

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: New Map: Mines of Wrath
« Reply #9 on: June 28, 2009, 09:50:03 AM »
WRATCH!

KI3S

  • 68 Carbine
  • Posts: 475
Re: New Map: Mines of Wrath
« Reply #10 on: June 28, 2009, 12:42:35 PM »
Cuso you tool :)


3rd ss looks sweet

Edit: Low is too fast, if someone is mid and and the other guy has flags he could go low and cap before he even gets to his base to stop him :O
« Last Edit: June 28, 2009, 01:34:49 PM by KI3S »

kazee

  • Stingray
  • Posts: 52
Re: New Map: Mines of Wrath
« Reply #11 on: June 28, 2009, 12:45:03 PM »
This might be the best map in terms of gameplay i've seen from you cuso.  Add some filler and i have no complaints.

RoBbIe

  • Autococker
  • Posts: 720
Re: New Map: Mines of Wrath
« Reply #12 on: June 28, 2009, 04:53:02 PM »
Cuso you tool :)


3rd ss looks sweet

Edit: Low is too fast, if someone is mid and and the other guy has flags he could go low and cap before he even gets to his base to stop him :O

thats if the guy in mid is newb. there is alot of speed up high in mid and we 2v2 cuso and rimini there today and they would grab before me if i went low

_burnt

  • Autococker
  • Posts: 698
Re: New Map: Mines of Wrath
« Reply #13 on: June 29, 2009, 11:06:46 AM »
Here's the glitch:

cusoman

  • Autococker
  • Posts: 524
Re: New Map: Mines of Wrath
« Reply #14 on: June 29, 2009, 11:13:00 AM »
Yea its a vis error.  I have no way to fix it :(  If anyone knows how to fix vis errors, I would appreciate it :)

-Cusoman

FluKe

  • 68 Carbine
  • Posts: 477
Re: New Map: Mines of Wrath
« Reply #15 on: June 29, 2009, 11:37:05 AM »
This map plays better then any of cuso's maps thats what i think


Good map cuso =)

ip0d

  • VM-68
  • Posts: 190
Re: New Map: Mines of Wrath
« Reply #16 on: June 29, 2009, 11:56:18 AM »
pr0 shack map Rimini&cuso

Sawy

  • VM-68
  • Posts: 144
Re: New Map: Mines of Wrath
« Reply #17 on: June 29, 2009, 01:42:06 PM »
I like it. Nice job cuso and rimini. Your 4'rd screen, with the low way is really cool. I like how you did the mid low. Maybe some ways are too wide, but it's not a big deal, it works on this map anyway.

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: New Map: Mines of Wrath
« Reply #18 on: June 29, 2009, 06:18:09 PM »
Yea its a vis error.  I have no way to fix it :(  If anyone knows how to fix vis errors, I would appreciate it :)

-Cusoman
Try re-doing the brush. May work :P

Oh, I can't stand the sky. It just seems weird how light it is when it's nighttimez :(
« Last Edit: July 03, 2009, 08:41:03 PM by Rick »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map: Mines of Wrath
« Reply #19 on: July 19, 2009, 03:55:04 PM »
Attached a demo with some suggestions for revisions.