Author Topic: New Map: Eternal Dawn Rising -|-Final Release-|-  (Read 17022 times)

_burnt

  • Autococker
  • Posts: 698
New Map: Eternal Dawn Rising -|-Final Release-|-
« on: October 11, 2009, 01:42:59 PM »
Final Release
attachment at the second page

Once again i'm releasing one of my creations. I designed it for good time, and atleast the looks of the map are good. Gamemodes supported are ctf, koth, dm and tdm. It's medium sized and hopefully fun to play:)
« Last Edit: January 07, 2010, 11:45:45 AM by JeeJee »

sean123

  • VM-68
  • Posts: 122
Re: New Map: Eternal Dawn Rising
« Reply #1 on: October 11, 2009, 01:47:50 PM »
looks nice

wizzi

  • VM-68
  • Posts: 159
Re: New Map: Eternal Dawn Rising
« Reply #2 on: October 11, 2009, 01:58:31 PM »
at the edge of the map at the top you have made one step to high a bit because when you go up it you have to jump and hit the background sky of the map to move...if that makes sense

Props

  • PGP
  • Posts: 23
Re: New Map: Eternal Dawn Rising
« Reply #3 on: October 11, 2009, 06:26:31 PM »
I like it, good job

musickid999

  • 68 Carbine
  • Posts: 498
Re: New Map: Eternal Dawn Rising
« Reply #4 on: October 11, 2009, 10:04:54 PM »
at the edge of the map at the top you have made one step to high a bit because when you go up it you have to jump and hit the background sky of the map to move...if that makes sense

This is what he means. This particular area looks extremely out of place, as right next to you is the edge of the world. In that screenshot I attached, that top step is slightly higher than the rest, and is not walkable. You have to jump that last step and hit your head on the sky (roof?) in order to make it.

_burnt

  • Autococker
  • Posts: 698
Re: New Map: Eternal Dawn Rising
« Reply #5 on: October 11, 2009, 11:53:31 PM »
That step is as high as the rest of the steps, but i have no idea why you can't walk over it. And i knew it but forgot to fix XD

Termin8oR

  • Autococker
  • Posts: 1023
Re: New Map: Eternal Dawn Rising
« Reply #6 on: October 12, 2009, 02:44:09 AM »
Looking good JeeJee.
Textures are kinda simple but simple is nicer than a cluster.

wizzi

  • VM-68
  • Posts: 159
Re: New Map: Eternal Dawn Rising
« Reply #7 on: October 12, 2009, 05:37:03 AM »
haha yeah sorry about not putting a screen shot jeejee :P my paintball froze when i was making the post and i didnt get a shot so yeah

abnormal

  • Autococker
  • Posts: 649
Re: New Map: Eternal Dawn Rising
« Reply #8 on: October 12, 2009, 06:08:43 AM »
Not bad, but I find the mid too large..

Scars

  • Stingray
  • Posts: 85
Re: New Map: Eternal Dawn Rising
« Reply #9 on: October 13, 2009, 09:21:42 AM »
Well, this map looks good. I had the honor of looking at it before it was released, and it still looking good after the finishing and compiling. Maybe you can put an elevator from mid low to mid high bridge. Anyway good job

wizzi

  • VM-68
  • Posts: 159
Re: New Map: Eternal Dawn Rising
« Reply #10 on: October 13, 2009, 09:41:58 AM »
he already has triggers to get to higher ground...

Scars

  • Stingray
  • Posts: 85
Re: New Map: Eternal Dawn Rising
« Reply #11 on: October 13, 2009, 09:45:23 AM »
But they are far from mid low....

wizzi

  • VM-68
  • Posts: 159
Re: New Map: Eternal Dawn Rising
« Reply #12 on: October 13, 2009, 09:46:46 AM »
you can still go high/low if you want to though...so their isnt really much need for an elevator

Kyuuchi

  • Autococker
  • Posts: 1183
Re: New Map: Eternal Dawn Rising
« Reply #13 on: October 13, 2009, 11:19:10 PM »
There is always a need for an elevator.
Get an elevator.

wizzi

  • VM-68
  • Posts: 159
Re: New Map: Eternal Dawn Rising
« Reply #14 on: October 14, 2009, 11:24:25 AM »
no their isnt. alot of good maps dont have elevators.

Spook

  • Autococker
  • Posts: 2542
Re: New Map: Eternal Dawn Rising
« Reply #15 on: October 14, 2009, 11:44:58 AM »
How old are you wizzi? Just asking because every time I read one of your posts you replace the word "there" with "their." It's just annoying.

wizzi

  • VM-68
  • Posts: 159
Re: New Map: Eternal Dawn Rising
« Reply #16 on: October 14, 2009, 12:05:53 PM »
sorry. i just don't see the point on using one or the other.. ill be more precise next time. and my age is none of your business if im being honest. i like to keep it to myself.

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: New Map: Eternal Dawn Rising
« Reply #17 on: October 14, 2009, 02:28:52 PM »
still waiting for a /ignore on the forums

Spook

  • Autococker
  • Posts: 2542
Re: New Map: Eternal Dawn Rising
« Reply #18 on: October 15, 2009, 12:18:06 AM »
+1 to that. We can quite clearly state that wizzi is not quite up to the high school age group, most kids would be pompous and proud of that. Tell your english teachers to distinguish homonyms for your class next time you go to class.

Kyuuchi

  • Autococker
  • Posts: 1183
Re: New Map: Eternal Dawn Rising
« Reply #19 on: October 15, 2009, 12:38:18 AM »
It's a nice map JeeJee, you haven't gone mad with the textures, and its a pretty easy to map to learn. I like it, but I don't think its your best map.