Author Topic: Newmap Northmines (FINAL VERSION)  (Read 16622 times)

selda

  • Map Committee
  • Stingray
  • Posts: 65
Newmap Northmines (FINAL VERSION)
« on: April 07, 2010, 02:40:22 PM »
North Mines (beta 1)
It´s mini map for 2vs2 matches.
Theme old mine.
Screens:







Download:
1.mirror
http://ultrashare.net/hosting/fl/e408f2f5cd/northmines_b1
2.mirror
http://nahraj.to/download/northmines-b1-bsp
3.mirror
- in attachment
« Last Edit: July 08, 2010, 09:26:52 AM by selda »

Shazam

  • PGP
  • Posts: 46
Re: Newmap Northmines_b1
« Reply #1 on: April 07, 2010, 03:12:07 PM »
cool map
like how it has parts for  jumpers
to build up speed

blaa

  • Autococker
  • Posts: 1218
Re: Newmap Northmines_b1
« Reply #2 on: April 08, 2010, 05:32:09 AM »
cool map
like how it has parts for  jumpers
to build up speed


im not a poetry expert, but pretty sure thats a fine haiku right there

Kyuuchi

  • Autococker
  • Posts: 1183
Re: Newmap Northmines_b1
« Reply #3 on: April 08, 2010, 08:06:18 AM »
im not a poetry expert, but pretty sure thats a fine haiku right there

LMFAO. Never saw that until you pointed that out. :D
The map, ehm, well it's very small so it won't have much potential at all (matches wise, maybe 1v1s) it won't get played alot in the pubs, if at all.. Why waste your talent on small maps like this? You could make a big map easily, so please do it! :)

abnormal

  • Autococker
  • Posts: 649
Re: Newmap Northmines_b1
« Reply #4 on: April 08, 2010, 08:25:30 AM »
When I looked at the first and the 2nd screenshot I thought it'll be some bigger map. I was a bit disappointed when I saw how small it is. But anyway it's fun to play, though.

I like the details as well. Jumpers will have really big advantage here..

Btw there's a misaligned texture on the top of one of mid's barrels.

Keep mapping, great to see some new good mapper coming ;).

selda

  • Map Committee
  • Stingray
  • Posts: 65
Re: Newmap Northmines_b1
« Reply #5 on: April 08, 2010, 08:30:18 AM »
I´m working on bigger maps,which can be played on pub servers,but still i have problem with r_speeds..
If anynone teach me how to reduce r_speeds,i will be happy. :)

Spartax

  • VM-68
  • Posts: 204
Re: Newmap Northmines_b1
« Reply #6 on: April 08, 2010, 08:40:18 AM »
I´m working on bigger maps,which can be played on pub servers,but still i have problem with r_speeds..
If anynone teach me how to reduce r_speeds,i will be happy. :)


no1 will teach you ,you should  read tutorials ;)

selda

  • Map Committee
  • Stingray
  • Posts: 65
Re: Newmap Northmines_b1
« Reply #7 on: April 08, 2010, 08:47:50 AM »
I have read much of tutorials,but nothing help me,maybe bad understanding. :(

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Newmap Northmines_b1
« Reply #8 on: April 08, 2010, 09:30:37 AM »
Online and in the rotation: [OTB] Beta - 83.169.4.183:22222

Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: Newmap Northmines_b1
« Reply #9 on: April 08, 2010, 11:05:38 AM »
I like it, looks very good for a first beta.

Maybe you could add _sun_light and _sun_diffuse to the worldspawn. And why do you have two info_player_starts? The top of one blue barrel low mid and almost ALL wood textures are misaligned. Rotate most of the faces separate. Nice job for a first beta though.

The best and most easy way to reducing r_speeds is building the map so, that the game doesn't have to calculate and show all areas at the same time. You have to think about the structure before you start working on big maps. Look at maps like castle1. You can only see/look into two or three very small rooms there. Thats why the game only needs to calculate your two or three rooms at the same time and the r_speeds will be good/low. With areaportals, hint brushes etc. you can help/influence the compiler (bsp), if it doesn't work "correct" or if it's not compiled like you want to have it. The worst case, you should avoid, is a very big, very open, very long map, very wide and very high map where you can look from one end to the other end.

selda

  • Map Committee
  • Stingray
  • Posts: 65
Re: Newmap Northmines_b1
« Reply #10 on: April 08, 2010, 01:37:06 PM »
thanks for help,i will try it .. ;-)

selda

  • Map Committee
  • Stingray
  • Posts: 65
Re: Newmap Northmines_b1
« Reply #11 on: April 10, 2010, 05:37:34 PM »
northmines_b2
-critical bug with spawn->Ok
-added 1 small jump :)
-reduced r_speeds (thanks chef.. )
Download
http://ultrashare.net/hosting/fl/678bd99cc9/northmines_b2

Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: Newmap Northmines_b1
« Reply #12 on: April 11, 2010, 04:25:41 AM »
Good job. The added jump is useful, but the jump brushes look a bit out of place. Maybe you could change the textur or make them better looking otherwise.

The wood textures still must be changed. They are looking totally unnatural at the moment. Rotate separate faces.

I also find two more misaligned barrel textures on the bottom of two barrels.




selda

  • Map Committee
  • Stingray
  • Posts: 65
Re: Newmap Northmines_b1
« Reply #13 on: April 11, 2010, 04:45:39 AM »
Oh,I know. I make b2,because here was big problem with spawns.Aligning barrels or woods will be in b3.(maybe final version)

Bumaster

  • PGP
  • Posts: 14
Re: Newmap Northmines_b1
« Reply #14 on: April 12, 2010, 01:36:06 PM »
« Last Edit: April 12, 2010, 02:18:10 PM by Bumaster »

Viper

  • Autococker
  • Posts: 604
Re: Newmap Northmines_b1
« Reply #15 on: April 12, 2010, 01:44:35 PM »
lol i laughed.

Kyuuchi

  • Autococker
  • Posts: 1183
Re: Newmap Northmines_b1
« Reply #16 on: April 12, 2010, 01:48:09 PM »
wtf bumaster? whose is that?

Bumaster

  • PGP
  • Posts: 14
Re: Newmap Northmines_b1
« Reply #17 on: April 12, 2010, 02:16:01 PM »
just look at his last screenshot

Kyuuchi

  • Autococker
  • Posts: 1183
Re: Newmap Northmines_b1
« Reply #18 on: April 12, 2010, 02:25:29 PM »
LMFAO! Wallhack, Aimbot everything.. Gotta be at least 200 days. come on.

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Newmap Northmines_b1
« Reply #19 on: April 12, 2010, 02:34:19 PM »
Looks like someone edited his post. There are other textures in the first pictures (look at the barrels) and what should a prolandr screenshot do in the northmines map thread?