Author Topic: Feature: Melee Attack  (Read 26280 times)

MOFO

  • 68 Carbine
  • Posts: 387
Re: Feature: Melee Attack
« Reply #40 on: December 29, 2010, 01:59:07 AM »
lololol. we should have achievements too. like killing 2 people with 1 paintball. now thats a challenge.

Narga

  • 68 Carbine
  • Posts: 401
Re: Feature: Melee Attack
« Reply #41 on: January 12, 2011, 01:20:06 PM »
Call in paint grenade strikes.

They already have that. I've seen it in a map.

Kyuuchi

  • Autococker
  • Posts: 1183
Re: Feature: Melee Attack
« Reply #42 on: January 13, 2011, 01:04:33 AM »
They already have that. I've seen it in a map.

thats a map called gwars.. and it has cannons of which launches grenades to the opposite end of the map :)

Narga

  • 68 Carbine
  • Posts: 401
Re: Feature: Melee Attack
« Reply #43 on: January 13, 2011, 01:23:08 PM »
thats a map called gwars.. and it has cannons of which launches grenades to the opposite end of the map :)

No. It is a map where you press a button on a box in a sort of secret room. Once you press the button, a paint grenade falls out of the sky or something in a certain area of the map.

Chef-Killer

  • Map Committee
  • Autococker
  • Posts: 1312
Re: Feature: Melee Attack
« Reply #44 on: January 13, 2011, 01:52:22 PM »
dodgebrawl_b5?

musickid999

  • 68 Carbine
  • Posts: 498
Re: Feature: Melee Attack
« Reply #45 on: March 04, 2011, 02:33:01 PM »
I think Narga is talking about DodgeBrawl, yes.

I had a secret(ish) room on either side, where there was a walkie talkie/radio setup. If you pressed a button, an airstrike (complete with jet sounds and all, except you don't see the jet :D ) would hit the rooftops of the opposite side.

I forgot how I did it, but I remember it was used with an "explosion" entity. I forgot if it came originally with BSP, or if one of my older buddies (anyone know the laughingcheese?) had given me a slight mod for BSP to use it.

Either way, I don't have that entity anymore, since I deleted BSP and whatnot.

Narga

  • 68 Carbine
  • Posts: 401
Re: Feature: Melee Attack
« Reply #46 on: March 07, 2011, 01:24:52 AM »
since I deleted BSP and whatnot.

You don't map anymore?

musickid999

  • 68 Carbine
  • Posts: 498
Re: Feature: Melee Attack
« Reply #47 on: March 07, 2011, 02:21:58 PM »
I stopped playing PB a while back, school stuff got a bit hectic.
I'm considering coming back for just the mapping aspect, though.
I'm still determined to make an epic sci-fi map, maybe I'll work on Zenith again.

But just to get this back on track, I personally think the in-game aspect of PB (well, since I last played, anyway) is good enough. It's the mapping aspect that could do with a little updating.

Foxhound

  • Autococker
  • Posts: 952
Feature: Melee
« Reply #48 on: December 20, 2011, 04:27:00 PM »
Screw thinking you were cool for pgping, lets have a melee button for the hardcore dp players. The model would hold a paintball in his hand and swing at the player.

(P.S.) if someone would like to create a pgp model of a hand looking like its throwing paintballs... i would use it.

(P.P.S) is changing what the guns look like considered modded content?

(P.P.P.S) i have attached an intricate drawing of the pgp/handthrowingpaintball

Foxhound

  • Autococker
  • Posts: 952
Re: Feature: Melee
« Reply #49 on: December 20, 2011, 04:36:00 PM »
Here is Ryan Fitzpatrick demonstrating on how to throw a paintball properly.

In case you were wondering.

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Feature: Melee
« Reply #50 on: December 20, 2011, 04:40:17 PM »
Can you throw paintballs fast enough, that they burst on other players?

Foxhound

  • Autococker
  • Posts: 952
Re: Feature: Melee
« Reply #51 on: December 20, 2011, 04:51:17 PM »
ive done it. but terrorist, can you strafe jump fast enough to make a 150 foot jump to flag #2? I THINK NOT

It's just a skin for the pgp, like downloading a texture pack for a game like CSS. you can throw exploding pokeballs as grenades! and when they explode confetti comes out.

its all just for fun. i need to know if its legal though. (its kinda strict around here *pulls collar away from neck*)

Olbaid

  • Autococker
  • Posts: 731
Re: Feature: Melee
« Reply #52 on: December 21, 2011, 09:28:53 PM »
No.

Ace

  • Autococker
  • Posts: 661
Re: Feature: Melee
« Reply #53 on: December 21, 2011, 09:30:26 PM »

Foxhound

  • Autococker
  • Posts: 952
Re: Feature: Melee
« Reply #54 on: December 21, 2011, 10:39:42 PM »
No. it's not legal?

well jeeze i have to go tell Mr. Fitzpatrick

Narga

  • 68 Carbine
  • Posts: 401
Re: Feature: Melee
« Reply #55 on: December 22, 2011, 01:54:47 PM »
There's already a feature vote about this.

http://dplogin.com/forums/index.php?topic=20760

Foxhound

  • Autococker
  • Posts: 952
Re: Feature: Melee
« Reply #56 on: December 22, 2011, 05:17:29 PM »
i searched the forums for it, but i coudn't find it. any ways. NICE WORK.

you wouldnt happen to know how to make models would you?

skitzo

  • Autococker
  • Posts: 539
Re: Feature: Melee
« Reply #57 on: December 22, 2011, 05:31:49 PM »
i searched the forums for it, but i coudn't find it. any ways. NICE WORK.

you wouldnt happen to know how to make models would you?


With modelmaking software

Narga

  • 68 Carbine
  • Posts: 401
Re: Feature: Melee
« Reply #58 on: December 23, 2011, 01:04:51 AM »
I prefer using paint brushes.

SuperMAn

  • Committee Member
  • Autococker
  • Posts: 902
Re: Feature: Melee
« Reply #59 on: December 23, 2011, 08:54:48 AM »
Hah awesome idea!