Wow, great job, I like this map. Can't believe that this should be the first map you release.
For a first beta it's nearly perfect. Only the leak is a no-go. Fix it
![Cheesy :D](Smileys/dp2/cheesy.gif)
After that some problems with the lighting could be solved too. I wouldn't change anything on the lighting before the leak isn't fixed. Maybe you have to search on the left ramp for it. There are some crazy and very small dents.
Yes, i put it here to prevent some speed jumps, and make it a little bit easier to defend. Do you think i should remove it ?
No, it's placed there very good as a little speed blocker.
Back to the lighting. You could add the _sun_diffuse key to the worldspawn. Maybe the sun light will look better after that.
As I saw in the .bsp, that there are just three spawns for each team. That's not enough in my opinion. I would prefer six or more spawns for each team.
At least a few screenshots with some little and some bigger things.
![](http://img138.imageshack.us/img138/791/sshot009a.jpg)
This is the only texture, where the alignment doesn't look ok. Rotate some faces like one of the two following screenshots.
![](http://img97.imageshack.us/img97/791/sshot009a.jpg)
Maybe rotate the sides...
![](http://img24.imageshack.us/img24/1707/sshot009b.jpg)
...or the top of the cross.
![](http://img200.imageshack.us/img200/3343/sshot010pe.jpg)
Please add clip brushes in these red areas. It would make a better gameplay if there wouldn't be edges where you can get blocked while running/jumping (outside in the screenshot and the same inside without a pic
![Tongue :P](Smileys/dp2/tongue.gif)
)
![](http://img522.imageshack.us/img522/1618/sshot011.jpg)
Shouldn't be this face gras? Looks a little bit weird because on the left and right side is gras in this height.
![](http://img153.imageshack.us/img153/7650/sshot012w.jpg)
I mean the base in this screenshot. I don't know if it would be better, but the base is very small at the moment. With this little changes defenders can get on the plateau and have some more place to defend. I'm not really sure, but I would prefer the bigger base. Maybe it's helpful if some other people could post their opinion about this possible change.
![](http://img29.imageshack.us/img29/6373/sshot013t.jpg)
Horrible...Horrible looking and horrible to fix. I'm sure this problem with the "wallhack" couldn't be solved by fixing the leak. I had the same problems while making discovery. I know that there is a possibility to avoid those "wallhacks" with hint brushes, but I haven't managed so far. Manage it and tell me how (please
![:))](Smileys/dp2/laugh.gif)
or make the wall higher. You have to work hard on this place definitely.
![](http://img257.imageshack.us/img257/122/sshot014.jpg)
All the red lines show you the edges where you can get blocked while running/jumping. I would make one big ladder clip brush here.
You can also have a look at this ladder tutorial.Keep on working this map. You are on a very good way to make a very nice siege map. There are not so many siege maps and people don't play them very often, but they are always funny
![Wink ;)](Smileys/dp2/wink.gif)