The map is very fast and I believe the new ways make it even more fast. I like the changes you did though. Maybe you have to pay attention that this won't end up in a jump map
One german player asked in our forum, why the new ladder high base doesn't touch the ground. It's because of teamplay (more players), jumps, etc., isn't it?
Things for the next beta:
- fix the bug you could find by yourself
- change the angle keys of the both spawnpoints on the left side of the flag (one high in this bunker and the other one below the bunker in front of the plank ramp), they aren't the same in both bases
- work on feedback you forgot (e.g. the following and quoted screenshots, I will write something to them), most of this things could be done very easy and fast
Add clip brushes at these places.
I would rotate this texture like the ones next to this are.
The blue base looks ok now, the red base doesn't. The dark line through the texture shouldn't be visible. Make it a little bit lower or higher.
Some faces of the small boxes are misaligned at the moment.
One face in the red base left.
Rotate this face too.
It looks much better now, but a little bit large though. Maybe you could do it a little bit smaller too, that the dark lines fit to the dark lines of the textures left and right of this one.