Here is the new ctf map
Island - The Middle of Nowhere. It's a big and opened map with one flag for each team.
I was bored about all the boxy ice jump maps in the last time, where aiming and tactic are less important than jumping.
So I decided trying to make a more realistic looking map, where you can't fly through the whole map from base to base. I also wanted to know if such a complex map - with more than 10.000 numportals after detailing all possible stuff for example - is possible with bsp or not.
Because of that, I started this map just as a test map, but I think the result is not that bad. Hopefully that the complex brushwork can influence the gameplay positiv.
The r_speeds should be ok. I added lots of hint brushes to lower them. Just the water area in the mid of the map has r_speeds up to 3.700 wpoly because of the reflection.
Download island_b1 here!--------------------------------------------------------------------------------------------------------------------------------
Has anyone an idea how to make the following red marked area more interesting without adding a second flag?