Author Topic: Newmap HotVilSands_b1  (Read 2336 times)

sBi

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Newmap HotVilSands_b1
« on: December 01, 2010, 02:44:44 PM »
Hi i am back with my new map.
Normal, simply, easy for all.
1 flag, blue, purple
sand1, stonewal, rock1_2
r_speeds good ...
Have a fun
sBi

planB

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Re: Newmap HotVilSands_b1
« Reply #1 on: December 01, 2010, 05:20:40 PM »
this map isn't bad.. but can't intercourse with your last maps.

planB

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Re: Newmap HotVilSands_b1
« Reply #2 on: December 01, 2010, 05:21:50 PM »
« Post removed »
« Last Edit: April 09, 2011, 04:34:14 PM by webhead »

SkaDooSh

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Re: Newmap HotVilSands_b1
« Reply #3 on: December 01, 2010, 09:52:44 PM »
There's a reason curse words are replaced, so don't bypass it.

planB

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Re: Newmap HotVilSands_b1
« Reply #4 on: December 02, 2010, 10:00:42 AM »
dont waste your time with such post "skadoosh".
i was joking ;)
and it's the mapping area :)

Makowiec

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Re: Newmap HotVilSands_b1
« Reply #5 on: December 02, 2010, 02:58:31 PM »
Well. 1st look is very good. Good textures, cool jumps, good light. I tried to make some feedback but I found only 2-3 wrong aligned textures. Well done ;)






sBi

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Re: Newmap HotVilSands_b1
« Reply #6 on: December 02, 2010, 03:46:15 PM »
thanks for feedback. i will remake it.

Chef-Killer

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Re: Newmap HotVilSands_b1
« Reply #7 on: December 03, 2010, 08:39:56 AM »
I could find a few more things...

But first a question. What happened to your other maps? There were a few very nice ones, but all of your maps are still unfinished. You should really try to improve and finish your maps :( Btw. other mappers should do this, too. Most of the new maps never get finished. That's sad. For all people who spend time in mapping, feedback, play testing, etc. I'm also sure mappers would improve their maps a lot more, if we would have an official maplist. At the moment there are no need and no reason for them to fix bugs, etc. when beta maps could get matched without problems :-\

This map is very nice. I like it. Great job. There're two general things I noticed though.

1. I'm right that there is no way to leave mid low? If so I would like to see one possibility here, maybe a ladder or a small box/barrel.

2. The flag is a little bit hard to grab. Maybe it would be a little bit more easy to grab the flag if it would be placed in the mid of the room. The room itself is already a good choice in my opinion.

You need to change two other things for the entities.

1. For the barrels use "brass" instead of "bronze". Just replace the values.

2. Add "angle" "#" to all info_player_deathmatch entities.

Here're a few screenshots with stuff you need to change for both bases:


Red: Wrong texture. You did this for all barrels where you can see the bottom.
Green: You need to add clip brushes here, that players can't get stuck on the sides or below the ladder. This need to be changed for all ladders.


Red: I´d like to see clip brushes here, too.


Red: Misaligned.


Red: I'd rotate the texture 90° to fix this.
Green: Misaligned.


Red: Move this face a little bit. You need to align a few faces of all these things.
Green: One more ladder. Same like screenshot 1.


Red: I hope you understand the screenshot, because it's a little bit hard to explain. All of this things have a not long enough horizontal brush under the window. Make the left brush a little bit higher and the horizontal brush a little bit longer.


Red: Move this texture a little bit like you did with the other barrels.
Green: Misaligned.


Like the first screenshot.
Red: Wrong texture.
Green: Add clip brushes here.

Online @ [OTB] Beta!

jitspoe

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Re: Newmap HotVilSands_b1
« Reply #8 on: April 08, 2011, 11:09:37 PM »
Normal, simply, easy for all.
Hm, not really... you need trick jumps to navigate most of the map.  They're not difficult jumps, but new players could get stuck in a lot of places.  I've attached a demo with feedback and put it up on the beta server.

RoBiNandL!nk

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Re: Newmap HotVilSands_b1
« Reply #9 on: April 10, 2011, 11:12:05 AM »
Mid is amazing, the rest.... ehh not-so amazing.