Author Topic: Official HR4 (High-Resolution, 4x) Texture Pack - WIP  (Read 149447 times)

jitspoe

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #160 on: May 18, 2013, 02:37:10 PM »
Maps that have it:
tfs2 - could probably go either way
university - probably makes more sense as cement
tents - either way
splatmesa - probably metal
pbcup_everglade - makes more sense as cement to me
pbcup / arctic - could go either way
mirrorr, mirror2 - either way
jump - probably makes more sense as cement, but could go either way
chamber/chamber2 - probably cement


I think it'll work better as cement in most cases.  I'm trying to avoid adding more textures since we already have so many.  It's taking forever to go through them all.

deadfroggy

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #161 on: May 18, 2013, 07:51:02 PM »
Which textures are left that are still low res?

Rockyar_96

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #162 on: May 19, 2013, 09:17:25 AM »
i don*t care whether it is metal or cement as long as it looks good :)
And you are right in university cement woul make more sense :D

RoBiNandL!nk

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #163 on: May 21, 2013, 10:15:35 AM »
I think it'll work better as cement in most cases.  I'm trying to avoid adding more textures since we already have so many.  It's taking forever to go through them all.

already have so many? i always have a hard time finding textures that work well with each other..

jitspoe

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #164 on: May 21, 2013, 03:00:53 PM »
already have so many? i always have a hard time finding textures that work well with each other..
Spend a few hours on each texture... now 200+ textures is a LOT. :)

jitspoe

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Cameron

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #166 on: May 21, 2013, 10:48:43 PM »
Spend a few hours on each texture... now 200+ textures is a LOT. :)
What are you making them with?

jitspoe

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #167 on: May 21, 2013, 11:24:58 PM »
Most of them I'm making with Filter Forge.  Some I'm just using photo sources.

Cameron

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #168 on: May 22, 2013, 07:29:36 PM »
Most of them I'm making with Filter Forge.  Some I'm just using photo sources.
Ah I remember a thread about that, couldn't remember the name of it but.

jitspoe

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jitspoe

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Bitius

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #171 on: June 16, 2013, 04:05:29 PM »
Very nice pack actually.Like it alot ;)

Smacker

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jitspoe

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #173 on: August 05, 2013, 05:10:19 PM »
http://youtu.be/OyshZpO_W28
Side by side images would probably be a better format than video, unless you're actually going to do side by side comparisons and talk about what you like and why.  This is just screenshots with music followed by, "Official sucks."  This is not constructive feedback at all.  What about it sucks?  Which textures do you not like, and why?  What can be done to improve them?

Some of the alternative textures look really bad, ex: 1:43.  I can't picture anybody saying that looks better than the official textures.

aSla

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #174 on: August 05, 2013, 05:15:42 PM »
EVERYTHING IS BETTER THAN OFFICIAL TEXTURES

jitspoe

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #175 on: August 05, 2013, 05:16:34 PM »
EVERYTHING IS BETTER THAN OFFICIAL TEXTURES
Care to be more specific?

aSla

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #176 on: August 05, 2013, 05:22:58 PM »
More specific? Guy, do you have eyes? Look at this screens it's horrible - for example c1 the grass is soo ugly, one look and I'm sick.
The only thing that I like on the official textures is mid ramp on airtime - the rest is sux

Aveiro

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #177 on: August 05, 2013, 05:24:45 PM »
Side by side images would probably be a better format than video, unless you're actually going to do side by side comparisons and talk about what you like and why.  This is just screenshots with music followed by, "Official sucks."  This is not constructive feedback at all.  What about it sucks?  Which textures do you not like, and why?  What can be done to improve them?

Some of the alternative textures look really bad, ex: 1:43.  I can't picture anybody saying that looks better than the official textures.
OTH is only one map, where official textures dont look bad.

Wall is taken from Selda's pack
Grass and barrels from Sunman's pack

But take a look on for example Castle1. Do you really like your grass more?

Chalk

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #178 on: August 05, 2013, 05:43:39 PM »
It depends what you're looking for....

The problem is that jitspoe is going for a more realistic look, which has never appealed to quake communities. That's why everyone in quake live uses the max picmip value.

aSla

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Re: Official HR4 (High-Resolution, 4x) Texture Pack - WIP
« Reply #179 on: August 05, 2013, 05:44:58 PM »
It depends what your'e looking for....

The problem is that jitspoe is going for a more realistic look, which has never appealed to quake communities. That's why everyone in quake live uses the max picmip value.

Give yourself a slap