I have gotten to the point where I imported the textures out of the C:\Games\Paintball2\pball\textures\pball folder into Quark, they show up fine. Whenever I build the map though, it launches with regular Quake 2, the textures show up but very distorted.
When I copy the .bsp over to C:\Games\Paintball2\pball\maps all my entities show up but the textures do not. It says it cannot find them.
Any tips? I know how to build basic maps as of now, I just don't know how to do things like textures when they are not already preset, I know... I'm lame.
If someone could help me get this straightened out I think I will have all my problems solved.
UPDATE: When I import the .jpg's from pball\textures dir they show up in Quark but will not show up once the game is compiled. Does it have to compiled+run in Paintball 2.0 ? Right now it compilies it and opens it up in Quake 2... the textures are there but are distorted and not really high res. The only texture it seems that stays and shows up when I test in Paintball 2.0 is the water textures and sky textures.
Any ideas? Thanks