Author Topic: server  (Read 4604 times)

sexy^tute

  • PGP
  • Posts: 1
server
« on: September 12, 2003, 03:35:22 PM »
holla folks  :)

my windows-server is running, a few questions to this one:

1. extra dedicated server for windows needed
2. possible to start map in server.cfg or only at startup with +map xxx
3. how to change maxclients, possible to set in server.cfg or only at startup with +maclients xxx
4. how to restart server in console or at server directly
5. colored hostname and motd
6. bots, possible to set in the server.cfg with name and team

thats enough for my first time  8)

thx a lot

some1 knows how to set pb2 under linux debian, it allways crashs up to 2 players and some other bugs like flying boxed pballs :-/

PLazTiC

  • PGP
  • Posts: 46
Re: server
« Reply #1 on: September 14, 2003, 10:27:02 AM »
1. +set dedicated 1 +game pball +exec server.cfg (+map crates)
2. add map <mapname> or add +map <mapname> on cmd line
3. ? use rcon ?
4. ? pass
5. ? pass
6. ? pass

About the linuxpart. I run it under RH with no problem (v1.7x). Check out this thread
If that wont help you, check with Sad, he runs Debian. (Last time I checked)

\plaz


« Last Edit: September 14, 2003, 10:42:11 AM by PLazTiC »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: server
« Reply #2 on: September 15, 2003, 06:57:28 PM »
1. Make a batch file or shortcut to run: c:\paintball2\paintball2 +set dedicated 1 +exec server.cfg +map shoots_plaztic_for_suggesting_crates
2. In theory, you could put "map whatever" in server.cfg, but I would put it at the very end.  It's just as easy to add "+map mapname" to a batch file or shortcut.
3. Either will work.  I'd keep it in server.cfg.
4. By restart do you mean reload the map?  If so, just "map mapname".  Remotely, "rcon <pass> map mapname" (I think), or with login, "newmap mapname".
5. Colored text is coming in build7.  You'll have to wait for that. :)
6. Bots aren't ready for public use yet.

Excalibur

  • 68 Carbine
  • Posts: 492
Re: server
« Reply #3 on: September 15, 2003, 11:18:31 PM »
how man pb2 servers are there? and what are the ip's?

meat

  • VM-68
  • Posts: 108
Re: server
« Reply #4 on: September 16, 2003, 08:16:05 AM »
Use the all seeing eye to find the servers, you can get all of the servers informtion from there, ie: ip, port etc.
http://www.udpsoft.com/eye2/index.html

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #5 on: September 16, 2003, 10:57:36 AM »
Post removed
« Last Edit: July 25, 2010, 10:10:22 PM by IronFist »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: server
« Reply #6 on: September 16, 2003, 07:34:17 PM »
Build7 is gonna have a different font system, so you'll need a new funname editor :)

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #7 on: September 17, 2003, 04:44:45 AM »
Post removed
« Last Edit: July 25, 2010, 10:10:20 PM by IronFist »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: server
« Reply #8 on: September 17, 2003, 08:16:28 AM »
it's a .tga file with a color palette file.  There are some pics of it somewhere on the boards here...

Excalibur

  • 68 Carbine
  • Posts: 492
Re: server
« Reply #9 on: September 17, 2003, 10:26:42 PM »
can someone give me the ip to every pb2 server? sorry but i dont want to dl anything i use gamespy and i only get the ertt3 server or what ever.

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #10 on: September 18, 2003, 04:51:28 AM »
Post removed
« Last Edit: July 25, 2010, 10:10:17 PM by IronFist »

Excalibur

  • 68 Carbine
  • Posts: 492
Re: server
« Reply #11 on: September 18, 2003, 01:44:30 PM »
cool when do you expect that to be done?