Author Topic: Newmap: AirCjumps  (Read 5719 times)

aircrew

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Newmap: AirCjumps
« on: July 24, 2011, 02:42:36 PM »
Hey, hi, hello!
 
   It´s been raining here in the Czech republic so guess what, yes, I have made a map. It´s a jump map, as name says. I think that´s a long time since last decent jump map was released. I know jumping isn´t for everyone, but advanced jumpers could have a fun with this. Map isn´t so hard but it´s not easier version of dopjump either.

The map is divided into four parts, differentiated by colors.There are four levels in each colour, that makes 16 levels. Level design is pretty simple, but it´s ok for jump map I think.

   I am really curious in what time best jumper can beat this, so I call a little challenge. Fastest jumper, proven with demo will be immortalized in map forever, dunno how yet. Maybe I will give him also my new car, not sure. Let´s say you have a week :) My time was about 12 minutes, but I don´t jump that much these days.

Have a nice play, AirC



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Chef-Killer

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Re: Newmap: AirCjumps
« Reply #1 on: July 25, 2011, 11:34:20 AM »
Oh, a jump map.

Map looks good for a first beta, just some general stuff without screenshots.

I'd like to see numbers of the levels. Maybe you could add brush work numbers in a wall of each room or you could add a message while teleporting the player.

Add worldspawn keys for a jump map, too. Might be "gamemode" "1", "maxteams" "4", "team1" "red", "team2" "blue", "team3" "purple", "team4" "yellow".

Add "angle" "#" to all info_player_deathmatch entites and all misc_teleporter_dest entities, that players don't look in front of a wall after spawning/teleporting.

Delete "message" "AirCjumps \nby Aircrew" from the info_player_deathmatch entitiy (-1360 3216 104) and delete "targername" "t8" from the misc_teleporter_dest entity (776 2024 88) to fix the warning while loading the map.

The lighting looks bad like it does in your other map. Use nice sun lighting settings (worldspawn), maybe something like this:
Code: [Select]
"_sun_light" "250"
"_sun_angle" "72 -25"
"_sun_ambient" "30"
"_sun_diffuse" "60"

Map is online @ [OTB] Beta! Renamed it to aircjumps_b1.bsp.

idias

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Re: Newmap: AirCjumps
« Reply #2 on: July 25, 2011, 12:26:58 PM »
I found dem hairy ballz quite offensive.
Nice map tho, again.

abnormal

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Re: Newmap: AirCjumps
« Reply #3 on: July 25, 2011, 02:21:10 PM »
   I am really curious in what time best jumper can beat this, so I call a little challenge. Fastest jumper, proven with demo will be immortalized in map forever, dunno how yet. Maybe I will give him also my new car, not sure. Let´s say you have a week :) My time was about 12 minutes, but I don´t jump that much these days.
12 minutes? I'm gonna download it right now and finish in 12 seconds! :P
Good to "see" you again ;)

joonas

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Re: Newmap: AirCjumps
« Reply #4 on: July 25, 2011, 05:17:20 PM »
The map is hard! My feedback for now would be that the ice needs its own texture or something similar.

My best time so far is 3:58 (fov 140, location: maps/jump/aircjumps.bsp).

zimtstern

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Re: Newmap: AirCjumps
« Reply #5 on: July 26, 2011, 09:23:24 AM »
The map is hard! My feedback for now would be that the ice needs its own texture or something similar.

My best time so far is 3:58 (fov 140, location: maps/jump/aircjumps.bsp).

Didn`t know its u luum;)

SuperMAn

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Re: Newmap: AirCjumps
« Reply #6 on: July 28, 2011, 08:56:52 AM »
Added the map to the rotation on my jump server.  Renamed to aircjumps_b1.bsp also.  Looking forward to trying it out tonight after work!  :D



3:58 playing in q2jumpmod or in DP????


Edit again:  What textures do you use for the wall.  I played it last night in my server and it didn't have them.  They look just like normal textures from the pball folder to me.
« Last Edit: July 29, 2011, 07:23:52 AM by SuperMAn »

aircrew

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Re: Newmap: AirCjumps
« Reply #7 on: July 29, 2011, 08:03:09 AM »
Asphalt_b_1 from regular CTP pack. Come on guys I wanna see some time battles :) But luum´s time is pretty good.

SuperMAn

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Re: Newmap: AirCjumps
« Reply #8 on: July 29, 2011, 08:11:24 AM »
Thanks aircrew.  Is LUUMs time in dp or in q2jump mod???  I beat it last night in about 25 minutes in my jump server. ( I know it's slow  first try =p).  Some people were saying they could do it in 5 min on jump mod server, but 20 min in normal dp server.

aircrew

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Re: Newmap: AirCjumps
« Reply #9 on: July 29, 2011, 08:30:00 AM »
I don´t play q2jump mod much but I don´t think there is such a difference between them, is it? :) Luum´s time is played in dp anyway..

rockitude

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Re: Newmap: AirCjumps
« Reply #10 on: July 29, 2011, 08:33:32 AM »
There is no big diff between mod and normal. You just see the teleporters in mod and that could help you maybe, but not for 15min :D

SuperMAn

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Re: Newmap: AirCjumps
« Reply #11 on: July 29, 2011, 08:35:32 AM »
Hmm seems as though my server already has all the files... Is the map looking for
 textures/ctp1/asphalt_b_1.jpg
Or
 textures/CTP1/asphalt_b_1.jpg  ??



Aren't the physics a bit different in q2jumpmod?

aircrew

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Re: Newmap: AirCjumps
« Reply #12 on: July 29, 2011, 08:50:21 AM »
I´ve got a texture in textures/CTP1 and it works for me..Oh, really? Anyway it´s made for dp so I´d like to dp recorded times. Any progress in yours? :)

SuperMAn

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Re: Newmap: AirCjumps
« Reply #13 on: July 29, 2011, 09:25:33 AM »
The problem when running a linux server is that it is case sensitive.  I will load the map again tonight to see.

No I haven't made any more progress =p.  I've only played the map one time so far.  Maybe I will try again tonight.  I don't think I will beat 4 minutes though.    :'(




Edit:  Just played it again and it took 16 minutes =p.  So I'm getting there.  And Aircrew:  The map is looking for "ctp1" when it should be looking for "CTP1".  Could you please change this in your next build.  Like I said above Linux servers are case sensitive.
« Last Edit: July 29, 2011, 10:49:13 PM by SuperMAn »

jitspoe

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Re: Newmap: AirCjumps
« Reply #14 on: August 05, 2011, 03:57:36 PM »
Everything should be lowercase to make things consistent with case-sensitive OS's.

aircrew

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Re: Newmap: AirCjumps
« Reply #15 on: August 06, 2011, 03:43:10 AM »
I don´t think it´s a big deal. We all should care about more important stuff instead of this.

Gamabunta

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Re: Newmap: AirCjumps
« Reply #16 on: August 06, 2011, 06:25:35 AM »
Let me quote something for you here:

Quote
Capitalization is the difference between "I had to help my uncle Jack off a horse" and "I had to help my uncle jack off a horse".

aircrew

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Re: Newmap: AirCjumps
« Reply #17 on: August 06, 2011, 09:31:38 AM »
Yep, that´s the same..

pvtjimmy

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Re: Newmap: AirCjumps
« Reply #18 on: August 06, 2011, 09:49:47 AM »

zimtstern

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Re: Newmap: AirCjumps
« Reply #19 on: August 06, 2011, 10:58:54 AM »
<byz> lol this map is too easy it is made for beginners