Author Topic: Rooftop 2 (beta: 0.1)  (Read 25166 times)

Morphin

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Re: Rooftop 2 (beta: 0.1)
« Reply #20 on: September 04, 2011, 05:56:11 AM »
I like ; )

Ghadente

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Re: Rooftop 2 (beta: 0.1)
« Reply #21 on: September 05, 2011, 10:09:48 AM »
I haven't seen many maps that have flag and cap spots separated, like in rooftop. I would suggest keeping that as a unique part of it. Plus its pretty funny watching people trying to cap when they don't know :)

Rick

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Re: Rooftop 2 (beta: 0.1)
« Reply #22 on: September 06, 2011, 12:11:44 AM »
I haven't seen many maps that have flag and cap spots separated, like in rooftop. I would suggest keeping that as a unique part of it. Plus its pretty funny watching people trying to cap when they don't know :)

Keep it ;) Makes it more interesting :)

WarWulf

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Re: Rooftop 2 (beta: 0.1)
« Reply #23 on: September 06, 2011, 04:19:33 AM »
i am moving the cap spot. its gonna be in the flag room. but its not gonna be in the same spot. it will actually be in the second floor of the flag room =]

Sub0123

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Re: Rooftop 2 (beta: 0.1)
« Reply #24 on: September 06, 2011, 05:30:43 AM »
Cool  ;)

Rockyar_96

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Re: Rooftop 2 (beta: 0.1)
« Reply #25 on: September 08, 2011, 02:37:41 AM »
will u create a hr4 of your sky?(c2nite)

pvtjimmy

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Re: Rooftop 2 (beta: 0.1)
« Reply #26 on: September 08, 2011, 09:22:21 AM »
will u create a hr4 of your sky?(c2nite)

Just read the entire topic and than come back without questions that have been answered before. Okay?

WarWulf

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Re: Rooftop 2 (beta: 0.1)
« Reply #27 on: September 08, 2011, 02:36:09 PM »
z
I haven't seen many maps that have flag and cap spots separated, like in rooftop. I would suggest keeping that as a unique part of it. Plus its pretty funny watching people trying to cap when they don't know :)

yeah haha sometimes i forget i have the flag and which team im on and i go try to steal my own flag

Narga

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Re: Rooftop 2 (beta: 0.1)
« Reply #28 on: September 08, 2011, 03:57:10 PM »
will u create a hr4 of your sky?(c2nite)

WarWulf created that? Does that mean I have to get permission before using certain skies?

WarWulf

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Re: Rooftop 2 (beta: 0.1)
« Reply #29 on: September 08, 2011, 07:35:10 PM »
WarWulf created that? Does that mean I have to get permission before using certain skies?

actually i didnt create it... its a skybox from a quake III arena mod called Urban Terror

feel free to use it.

NJIN

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Re: Rooftop 2 (beta: 0.1)
« Reply #30 on: September 09, 2011, 07:51:10 AM »
i play that game its fun

Rick

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Re: Rooftop 2 (beta: 0.1)
« Reply #31 on: September 11, 2011, 01:16:18 AM »

WarWulf

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Re: Rooftop 2 (beta: 0.1)
« Reply #32 on: September 17, 2011, 02:56:23 AM »
more updates =]

Sub0123

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Re: Rooftop 2 (beta: 0.1)
« Reply #33 on: September 17, 2011, 09:04:47 AM »
Keep up the good work!

Narga

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Re: Rooftop 2 (beta: 0.1)
« Reply #34 on: September 19, 2011, 10:22:12 AM »
It looks very nice, but hopefully you'll fix those unaligned textures before the final release of the map.

WarWulf

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Re: Rooftop 2 (beta: 0.1)
« Reply #35 on: September 19, 2011, 08:33:19 PM »
It looks very nice, but hopefully you'll fix those unaligned textures before the final release of the map.

dude i surf a alligator to work every day while smoking crack, you're argument is invalid!!!!111!!!111!!!one!

any misaligned texture that is on the map right now. has not been textured yet. its textures from the original ub_rooftop. i used the same .map file to modify it.
« Last Edit: September 19, 2011, 09:20:38 PM by WarWulf »

UnRateD

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Re: Rooftop 2 (beta: 0.1)
« Reply #36 on: September 25, 2011, 01:29:43 PM »
looks really good man, cant wait to whip your ass around on it ;) haha

Foxhound

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Re: Rooftop 2 (beta: 0.1)
« Reply #37 on: October 31, 2011, 03:02:23 PM »
Wulf keep up the good work!

WarWulf

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Re: Rooftop 2 (beta: 0.1)
« Reply #38 on: November 11, 2011, 10:11:46 PM »
wtf i leave for a month and i come back to pokemon crap, you guys are worse then furcigarettes...

anyways i fried both my monitors some how, one of them actually caught on fire. thank god i have 3 bongs next to my desk lol (water is good)

anyways again, i have postponed work on ub_rooftop2 till i can get around to getting some monitors for my pc :P

but :D ill be nice and release a non texture half map :P

Chef-Killer

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Re: Rooftop 2 (beta: 0.1)
« Reply #39 on: November 12, 2011, 06:46:14 AM »
I just hope that no server admin will upload this map as a final :D

Renamed to ub_rooftop2_a1 and uploaded it to our ftp server if it's ok for you.