Author Topic: Deadfroggys mapshot pack  (Read 2412 times)

deadfroggy

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Deadfroggys mapshot pack
« on: April 12, 2013, 08:11:49 PM »
Made a map shots pack.
Put in
C:/game/paintball/pball/pics

http://speedy.sh/EdNC9/Mapshots.zip

deadfroggy

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Re: Deadfroggys mapshot pack
« Reply #1 on: April 13, 2013, 05:40:12 PM »
Someone mind uploading to the ftp site or something.
Link becomes dead after awhile.

rockitude

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Re: Deadfroggys mapshot pack
« Reply #2 on: April 14, 2013, 05:18:16 AM »

deadfroggy

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Re: Deadfroggys mapshot pack
« Reply #3 on: April 14, 2013, 05:35:50 AM »
Thankyou.

jitspoe

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Re: Deadfroggys mapshot pack
« Reply #4 on: April 16, 2013, 01:56:08 PM »
Thanks for taking the time to put these together, but there are a few issues:

1) Everything should be lowercase for linux compatibility (Your directory name is "Mapshots", not "mapshots").
2) The screenshots are way too large.  Not only does this make the download large, but it takes up a ton of memory when you're displaying them in-game.
3) All textures should have dimensions that are powers of 2.
4) Mapshots should use screenshots taken with a 4:3 ratio (ex: 640x480 or 800x600).
5) Looks like you have your brightness settings jacked up quite a bit - you should probably take the screenshots with the standard settings.

Standard size for mapshots is 128x128.

RoBiNandL!nk

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Re: Deadfroggys mapshot pack
« Reply #5 on: April 16, 2013, 03:10:39 PM »

4) Mapshots should use screenshots taken with a 4:3 ratio (ex: 640x480 or 800x600).

Standard size for mapshots is 128x128.

I are confused.

jitspoe

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Re: Deadfroggys mapshot pack
« Reply #6 on: April 16, 2013, 03:53:21 PM »
The ratio should be 4:3, then the image should be resized to 128x128.  The image will look squished, but it will be set to the proper ratio in-game.

deadfroggy

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Re: Deadfroggys mapshot pack
« Reply #7 on: April 16, 2013, 05:06:35 PM »
Thanks for taking the time to put these together, but there are a few issues:

1) Everything should be lowercase for linux compatibility (Your directory name is "Mapshots", not "mapshots").
2) The screenshots are way too large.  Not only does this make the download large, but it takes up a ton of memory when you're displaying them in-game.
3) All textures should have dimensions that are powers of 2.
4) Mapshots should use screenshots taken with a 4:3 ratio (ex: 640x480 or 800x600).
5) Looks like you have your brightness settings jacked up quite a bit - you should probably take the screenshots with the standard settings.

Standard size for mapshots is 128x128.
I will get right into this when i can.