Author Topic: Beta 11: The_Camp! Finished now and need Feedback pls  (Read 29952 times)

-MrVarron-

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Beta 11: The_Camp! Finished now and need Feedback pls
« on: May 19, 2013, 04:35:08 AM »
i have worked at beta 8 so i uploaded it here, its such better look and a better gameplay cause of more hides.

News Beta 11:
- new hides
- new ramps
- texture fixes
- bug fixes

News Beta 8:
- new hides
- fixed bugs and grafical fails
...

News Beta 7:
-Lamps looks a bit better now
-now you can enter the underpass with a hole in the middle
-the middle section of the map now have some hides and looks much better
-the underpass entrance at the spawn now looks more inviting

News Beta 6:
- Fails are fixed
- grafic fixed

News Beta 5:

- Other Textures on much bruches
- Better Logic
- The Housedesigns are better now
- design of the bridges between the houses are muuuuch better now
- new ways
- new hiding places
- more varied map
- the map is no more so empty like beta 4
- fixed bugs

extract the zip files and use the bsp

i hope you enjoy this update and that you give me feedback. ;D

greetings -MrVarron-

« Last Edit: December 24, 2015, 09:47:46 AM by -MrVarron- »

RoBiNandL!nk

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Re: Inprogress Map: The Camp! I aggree suggestions!!!
« Reply #1 on: May 21, 2013, 12:10:28 PM »
use lower case letters when naming maps. don't forget to add the beta extension i.e. thecamp_b1.bsp

-MrVarron-

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Re: Inprogress Map: The Camp! I aggree suggestions!!!
« Reply #2 on: May 21, 2013, 04:14:00 PM »
thx for the first reply :D okay i will upload a new file when someone see fails in the map an post it in this theme, and i openned the beta 2 than i do this

jitspoe

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Re: Inprogress Map: The Camp! Beta 1!!!
« Reply #3 on: May 21, 2013, 09:05:57 PM »
This is actually pretty decent for a first map.  Most of the brushes and textures are aligned, though the map overall looks very boxy.  I would suggest spending some time making it look a little more realistic and less plain.  The stone walls, in particular, are pretty bland.  You might consider using a different texture, and you should consider using clipping planes to carve out some interesting rock formations.

The lighting looks nice in the middle area on the guard tower things.  The underground tunnel, however, is way too bright.  You should lower the light value on those lights, or do something different for lighting.  The lighting inside the base seems a bit bright, too.

I like the secret area under the crates.  One of the crate textures is misaligned.

As mentioned before, you should use lowercase letters in the filename and have a beta extension, ex: thecamp_b2.bsp

You should also post screenshots.  They don't have to be a top-down view of the map.  You could give people a general idea of the map in 3 or 4 screenshots.

-MrVarron-

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Re: Inprogress Map: The Camp! Beta 1!!!
« Reply #4 on: May 22, 2013, 07:33:06 AM »
ok thx  :)
although my english is not good, i've understand you mostly,
ok what i have understand and do next time:

- i must turn down the light in the bases

-i must turn down the light in the tunnels

-i must to show the map realistier

-i must to name the file to ex: thecamp_b2.bsp

-i must make some pics of the map

right?  ???

RoBiNandL!nk

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Re: Inprogress Map: The Camp! Beta 1!!!
« Reply #5 on: May 22, 2013, 07:38:32 AM »
ok thx  :)
although my english is not good, i've understand you mostly,
ok what i have understand and do next time:

- i must turn down the light in the bases

-i must turn down the light in the tunnels

-i must to show the map realistier

-i must to name the file to ex: thecamp_b2.bsp

-i must make some pics of the map

right?  ???

yes.

-MrVarron-

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Re: Inprogress Map: The Camp! Beta 1!!!
« Reply #6 on: May 22, 2013, 08:00:24 AM »
and i must make a new thread for the beta 2? true?

rockitude

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Re: Inprogress Map: The Camp! Beta 1!!!
« Reply #7 on: May 22, 2013, 08:03:11 AM »
No, just update (edit) your first post and post that you got a new beta.

-MrVarron-

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Re: Inprogress Map: The Camp! Beta 1!!!
« Reply #8 on: May 22, 2013, 08:11:07 AM »
but i can't upload the new beta on this thread  :(

RoBiNandL!nk

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Re: Inprogress Map: The Camp! Beta 1!!!
« Reply #9 on: May 22, 2013, 08:19:13 AM »
You should be able to.. just modify your first post and attach the next beta.

twilightsparkl

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Re: Inprogress Map: The Camp! Beta 1!!!
« Reply #10 on: May 22, 2013, 02:20:26 PM »
This is actually an extremely good map except for the elimination spawns.

-MrVarron-

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Re: Inprogress Map: The Camp! Beta 1!!!
« Reply #11 on: May 23, 2013, 07:06:35 AM »
please write now again answers please, the beta 2 is out!
« Last Edit: May 25, 2013, 07:46:59 AM by -MrVarron- »

twilightsparkl

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Re: Beta Map: The Camp!!!! Beta 2 is out!!!!!
« Reply #12 on: May 25, 2013, 03:07:12 PM »
please write now again answers please, the beta 2 is out!
It's never a good idea to have places where players can get stuck. People are liable to just quit out.

-MrVarron-

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Re: Beta Map: The Camp!!!! Beta 2 is out!!!!!
« Reply #13 on: May 26, 2013, 06:57:10 AM »
-commend removed-
« Last Edit: June 04, 2013, 12:04:21 PM by -MrVarron- »

jitspoe

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Re: Beta Map: The Camp!!!! Beta 3 is out!!!!! PLEASE ANSWER darn!
« Reply #14 on: June 25, 2013, 11:51:30 PM »
Sorry for the late reply.  I finally got around to taking a look at this.  Things still feel big and blocky for the most part.  The stick figure statue looks weird...  I think it would be better not to try to make things like that out of brushes.  I like the fact that there's a jail.  The low path is too dark now.  Almost impossible to see where you're going.

As far as gameplay goes, there's not an easy way to switch between paths.  If you're near the middle, and you want to change to high or low path, you have to go all the way back to your base.  The high path seems rather slow and cumbersome.  New players will find the ramp difficult, and the ladder is pretty well hidden, so it's difficult to figure out how to get up there.  Having the high flag makes it so you almost have to take the high path.  I don't really see any added value in having it there, to be honest.

Somebody happened to join in when I put it up on the beta server, so I got a little bit of gameplay recorded, if you want to see how it plays.  I'll PM you the details on how to load it on the beta server.

-MrVarron-

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Re: Beta Map: The Camp!!!! Beta 3 is out!!!!! PLEASE ANSWER darn!
« Reply #15 on: June 26, 2013, 06:41:21 AM »
okay thanks, ehhm, the overpath there is not the ramp the only way! i hidden a rank behind a house, so when you look a littlebit in the map you see it, it's for the pathfidners on paintball and now: that what I've understand:

- The underpath is too dark
- the figures über den Brunnen are to ugly?
- the map is too unrealistic?

have i understand it right?

jitspoe

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Re: Beta Map: The Camp!!!! Beta 3 is out!!!!! PLEASE ANSWER darn!
« Reply #16 on: June 26, 2013, 09:24:57 AM »
okay thanks, ehhm, the overpath there is not the ramp the only way! i hidden a rank behind a house, so when you look a littlebit in the map you see it, it's for the pathfidners on paintball and now: that what I've understand:

- The underpath is too dark
- the figures über den Brunnen are to ugly?
- the map is too unrealistic?

have i understand it right?
Yes.

Also, the high path is too difficult to get to (too hidden), and you should have at least one way to get up there from the middle of the map.

prozajik

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Re: Beta Map: The Camp!!!! Beta 3 is out!!!!! PLEASE ANSWER darn!
« Reply #17 on: July 26, 2013, 06:25:51 AM »
The design is fine for your first map, maybe you could work on the "hidden" ladder to high, because IMO it looks pretty ugly to the rest of the map.
Also, what makes it kinda unplayable in real matches is the high path. The way high is right now makes it pretty darn good. There is like no reason to go low because you wont be able to get to high unless you go back to base. There are many ways to actually fix it, for example: add a ladder to the house next to the tower so you can just climb to high whenever you need to OR make the roof on tower smaller so you can do ladder jump to roof of tower and then jump to high.
Another thing i thought of is how the map works if its 1v2. Obviously the player who is alone is gonna stay in fd lining the high window. That way he will protect both flags 1 and 2. You could move flag and cap to the house which is farest from high laith, or you could change FD to the side of house (again the opposite to high).
Last thing right now is the small lining window, it would look better if the wall in which it is, is thicker (also it would improve its usage because it would be easier to shoot through)

Hope you understood what i meant, if you need i can make screenshots/demo to explain it better.

PS:About high/low, basically what jitspoe said eh.

-MrVarron-

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The Camp - Now Beta 4!!!! i continued my work!!!
« Reply #18 on: August 22, 2014, 04:51:38 PM »
Hello guys, i present now the Beta 4 of my Map "The Camp"
a longer time ago i presented the beta 3, and the community has given me some tips how to make the map better, and today is the day i did it...

improvements/changes :

- better light
- brandnew texture division
- most of the map now is more realistier
- the meddling fountains are deleted, and replaced by plants
- 1 more way per team to get to the high way
- and as i said the house in the middle now looking more as an house
- texture fixes


k guys, i hope you didnt find too much negatives on my map, please test the map, and give me a feedback about my work

(sry for my bad english)

mfg



Chef-Killer

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Re: The Camp - Now Beta 4!!!! i continued my work!!!
« Reply #19 on: August 23, 2014, 05:34:04 AM »
Merged topics. Please use only one topic for the same map.