Author Topic: New Ladder System.  (Read 56537 times)

MrPeach

  • VM-68
  • Posts: 183
Re: New Ladder System.
« Reply #160 on: August 12, 2013, 07:16:16 AM »
I think QeHs match shouldn't count because Rewind wasn't in clan that day :)

aSla

  • PGP
  • Posts: 49
Re: New Ladder System.
« Reply #161 on: August 12, 2013, 07:34:53 AM »
Don't see any difference between these and sunmans

LOL, so you are blind...

SeQuAL

  • VM-68
  • Posts: 115
Re: New Ladder System.
« Reply #162 on: August 12, 2013, 07:50:00 AM »
He's in so it counts. That's like me removing shep from x3 for a match then losing and adding him back in. Not exactly the same, but the principle still stands.

Beppo

  • Stingray
  • Posts: 81
Re: New Ladder System.
« Reply #163 on: August 12, 2013, 08:28:13 AM »
2:0 vs x3
easy win

Beppo

  • Stingray
  • Posts: 81
Re: New Ladder System.
« Reply #164 on: August 13, 2013, 06:45:11 AM »
easy win vs sequal again
hes leaving dp now, bye bye :(

SeQuAL

  • VM-68
  • Posts: 115
Re: New Ladder System.
« Reply #165 on: August 13, 2013, 06:47:07 AM »
Gg guys, wish it weren't 1v2 the whole time wish sheps lag. I'm not leaving anything though ;) I look forward to playing again when he isn't under such internet stress. Was still fun though :D

MrPeach

  • VM-68
  • Posts: 183
Re: New Ladder System.
« Reply #166 on: August 13, 2013, 08:25:37 AM »
12.08  QeHs - sPec 2:1





Tie:


SeQuAL

  • VM-68
  • Posts: 115
Re: New Ladder System.
« Reply #167 on: August 13, 2013, 03:04:07 PM »
For anyone that's new to adding matches to the ladder here, I just wanted to clarify that it's not necessary to add the map that the opponent lost in. Just add the maps that you won. It adds a little more work for me to figure out which maps you did win.(yes I know all I have to do is look at the scores quickly, but it shaves a few seconds off of my timeline by just adding the wins.) Thank you.

PaRaDeaD

  • Stingray
  • Posts: 73
Re: New Ladder System.
« Reply #168 on: August 13, 2013, 03:17:36 PM »
2-1 vs euR

They won their map and then left during our map when we were in the lead, therefor forfeiting both our map and the tie map.

This screenshot was taken at the end of the round before they started leaving.


SeQuAL

  • VM-68
  • Posts: 115
Re: New Ladder System.
« Reply #169 on: August 13, 2013, 03:28:16 PM »
^ For anyone willing to argue against this win here I DID review the demo and euR did ff aTs' map and then left during the potential agreement of a tie map. Don't know why, but they did. Both teams suggested maps and neither team picked any suggested map for a tie. This is a legitimate win.

rockitude

  • Committee Member
  • 68 Carbine
  • Posts: 492
Re: New Ladder System.
« Reply #170 on: August 13, 2013, 04:14:14 PM »
Normally no tie means 1:1, but nobody from euR cares about this ladder .. sooo yea go on with it.

MrPeach

  • VM-68
  • Posts: 183
Re: New Ladder System.
« Reply #171 on: August 13, 2013, 04:28:14 PM »
QeHs vs ukn 2:0 and 2:1






luckmore

  • 68 Carbine
  • Posts: 391
Re: New Ladder System.
« Reply #172 on: August 13, 2013, 05:03:29 PM »
We suggested 3 maps, they did and we suggested again 3 maps but thry didnt answer and phenix was joking around so we decided to leave.

PaRaDeaD

  • Stingray
  • Posts: 73
Re: New Ladder System.
« Reply #173 on: August 13, 2013, 05:49:01 PM »
We suggested 3 maps, they did and we suggested again 3 maps but thry didnt answer and phenix was joking around so we decided to leave.
You also continued to play our map and trying to grab on us while we were typing out map suggestions. If you want to forfeit a map and discuss tie, perhaps you should go obs. Otherwise you cannot complain when we don't just sit there typing while you take points and once you're in the lead, you're like "we dont forfeit this map after all" (which has actually happened before).

SeQuAL

  • VM-68
  • Posts: 115
Re: New Ladder System.
« Reply #174 on: August 13, 2013, 06:19:38 PM »
We suggested 3 maps, they did and we suggested again 3 maps but thry didnt answer and phenix was joking around so we decided to leave.
Then that's a ff. They stayed, just because they didn't choose any of your maps doesn't mean that ff. They stayed in the server willing to choose new maps for ties. You guys left without a single notice. This is a ff.
Normally no tie means 1:1, but nobody from euR cares about this ladder .. sooo yea go on with it.
Same response goes to you too. Also if you didn't care about it then why even bother to post here?

luckmore

  • 68 Carbine
  • Posts: 391
Re: New Ladder System.
« Reply #175 on: August 13, 2013, 06:36:47 PM »
Then that's a ff. They stayed, just because they didn't choose any of your maps doesn't mean that ff. They stayed in the server willing to choose new maps for ties. You guys left without a single notice. This is a ff.Same response goes to you too. Also if you didn't care about it then why even bother to post here?

ff for their map but not for tie tho, now i care !!!!! im mad as intercourse now

SeQuAL

  • VM-68
  • Posts: 115
Re: New Ladder System.
« Reply #176 on: August 13, 2013, 06:57:31 PM »
aT is declared the official winner for this match. ss's of map suggestions, team conversations, and disconnections below. Problem solved.


http://speedy.sh/7jdyt/euR-ff-sshots.rar

Even better, here's a demo:

http://speedy.sh/Rpe4U/euRleaves.dm2


Chalk

  • VM-68
  • Posts: 211
Re: New Ladder System.
« Reply #177 on: August 13, 2013, 09:15:18 PM »
2-0 thc vs x3. they didnt finish their map


UnRateD

  • Autococker
  • Posts: 593
Re: New Ladder System.
« Reply #178 on: August 13, 2013, 09:24:14 PM »
proud of my boys, was a losing battle but my presence won it, good job

SeQuAL

  • VM-68
  • Posts: 115
Re: New Ladder System.
« Reply #179 on: August 13, 2013, 09:46:23 PM »
No ringers allowed chalk. Marshal is in broz.