Author Topic: Quake 2 MD2 compiling is driving me mad...  (Read 1487 times)

Produkt

  • PGP
  • Posts: 19
Quake 2 MD2 compiling is driving me mad...
« on: July 11, 2006, 05:38:49 PM »
Alright... maybe its just me... but I have a nice new set of models I made and want to use... but, I can get but one animation on my md2 file...

I've googled for hours and still nothing, what tools do I need to get multiple animations into my model file?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Quake 2 MD2 compiling is driving me mad...
« Reply #1 on: July 11, 2006, 06:38:24 PM »
When I was making md2 files, I used qME.  It's abandonware now, so I guess it's OK to share it: http://dpball.com/files/devel/qME.zip

Produkt

  • PGP
  • Posts: 19
Re: Quake 2 MD2 compiling is driving me mad...
« Reply #2 on: July 11, 2006, 07:12:42 PM »
Thanks jit!

If I have my animations in seperate MD2 files, do you know of how I can merge them?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Quake 2 MD2 compiling is driving me mad...
« Reply #3 on: July 11, 2006, 08:17:23 PM »
Not offhand.  It may not even be possible if the vertex indexes change.  What are you using to create the models?

Produkt

  • PGP
  • Posts: 19
Re: Quake 2 MD2 compiling is driving me mad...
« Reply #4 on: July 12, 2006, 03:50:56 AM »
milkshape...