Author Topic: Superman's Siege - Rotation Suggestions  (Read 5890 times)

SuperMAn

  • Committee Member
  • Autococker
  • Posts: 902
Superman's Siege - Rotation Suggestions
« on: February 12, 2014, 08:03:51 AM »
Hello,

Some people have been requesting a Siege only server, so I will create one.

Suggest maps for the rotation here.  It is early and I can only think of two...


bigarenaball
grave
siegecastle
tlc3s
bankrob
beta/twilight2_preview
aldi_s
beta/omaha_b3
callofduty
university_b10
zsiege





Server is up.

Superman's Siege  -  38.64.168.37:27916
« Last Edit: February 14, 2014, 06:51:32 AM by SuperMAn »

satan-smurf

  • PGP
  • Posts: 6
Re: Superman's Siege - Rotation Suggestions
« Reply #1 on: February 12, 2014, 08:16:08 AM »
bank rob

thai

  • PGP
  • Posts: 7
Re: Superman's Siege - Rotation Suggestions
« Reply #2 on: February 12, 2014, 08:24:19 AM »
twilight2_preview
aldi_s
omaha_b3
callofduty
university_b10


SuperMAn

  • Committee Member
  • Autococker
  • Posts: 902
Re: Superman's Siege - Rotation Suggestions
« Reply #3 on: February 12, 2014, 08:33:58 AM »
twilight2_preview
aldi_s
omaha_b3
callofduty
university_b10

I'm not familiar with most of those but I added them anyways.  I will check them out later.

Server is up by the way:   38.64.168.37:27916

BASEBALLDUDE

  • Autococker
  • Posts: 703
Re: Superman's Siege - Rotation Suggestions
« Reply #4 on: February 12, 2014, 08:46:32 AM »
beta/tlc3s_b1 (or if any new betas since then have come out add the most recent beta)

SuperMAn

  • Committee Member
  • Autococker
  • Posts: 902
Re: Superman's Siege - Rotation Suggestions
« Reply #5 on: February 12, 2014, 05:17:10 PM »
beta/tlc3s_b1 (or if any new betas since then have come out add the most recent beta)

Do you have a link to this map?

omni

  • 68 Carbine
  • Posts: 319

DooCi

  • 68 Carbine
  • Posts: 404
Re: Superman's Siege - Rotation Suggestions
« Reply #7 on: February 12, 2014, 08:58:23 PM »
Add grave.

BASEBALLDUDE

  • Autococker
  • Posts: 703
Re: Superman's Siege - Rotation Suggestions
« Reply #8 on: February 12, 2014, 09:06:40 PM »
Add grave.
Grave
Siegecastle
Bankrob
twilight2_preview
aldi_s
omaha_b3
callofduty
university_b10
It's the first on the list lol

LaZeRs

  • Autococker
  • Posts: 875
Re: Superman's Siege - Rotation Suggestions
« Reply #9 on: February 12, 2014, 09:29:19 PM »
YEAAAA OMAHA!

I will praise for EPICFACE on any map on this server, especially grave, siegecastle, bankrob, aldi_s, and omaha. ;D

Oh, and add zsiege.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Superman's Siege - Rotation Suggestions
« Reply #10 on: February 13, 2014, 12:27:12 AM »
I think bigarenaball technically has siege support... probably doesn't play well, though, lol.

FusSioN

  • Autococker
  • Posts: 603
Re: Superman's Siege - Rotation Suggestions
« Reply #11 on: February 13, 2014, 02:40:15 AM »
I think bigarenaball technically has siege support... probably doesn't play well, though, lol.
Actually it is one of the best map I played. Next to megashock

SuperMAn

  • Committee Member
  • Autococker
  • Posts: 902
Re: Superman's Siege - Rotation Suggestions
« Reply #12 on: February 13, 2014, 06:55:41 AM »
I think bigarenaball technically has siege support... probably doesn't play well, though, lol.
Heh that might be fun.  I will try it out later.

Mission

  • 68 Carbine
  • Posts: 328
Re: Superman's Siege - Rotation Suggestions
« Reply #13 on: February 13, 2014, 03:39:42 PM »
I hate university... it looks so bad and I don't see how the gameplay is good, maybe i haven't played it enough?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Superman's Siege - Rotation Suggestions
« Reply #14 on: February 13, 2014, 08:45:34 PM »
I hate university... it looks so bad and I don't see how the gameplay is good, maybe i haven't played it enough?
You could provide feedback here: http://dplogin.com/forums/index.php?topic=22715.0

The map was moved to the graveyard section since there hadn't been any activity on it in a long time.  I don't know if continued development is planned or not.

SuperMAn

  • Committee Member
  • Autococker
  • Posts: 902
Re: Superman's Siege - Rotation Suggestions
« Reply #15 on: February 14, 2014, 06:51:04 AM »
I took a look at the siege mode on bigarenaball and it jogged my memory.  I remember playing it pretty often in siege mode in the past.  I've added it to the rotation.

Rockyar_96

  • 68 Carbine
  • Posts: 370
Re: Superman's Siege - Rotation Suggestions
« Reply #16 on: February 14, 2014, 09:38:55 AM »
thank you very much for telling me how ugly my map is. Maybe you could turn this into constructive feedback. And btw the map does play well. Just use ur brains, thx

Ace

  • Autococker
  • Posts: 661
Re: Superman's Siege - Rotation Suggestions
« Reply #17 on: February 14, 2014, 04:42:48 PM »
thank you very much for telling me how ugly my map is. Maybe you could turn this into constructive feedback. And btw the map does play well. Just use ur brains, thx

In all fairness, it's not the prettiest thing out there. But the gameplay is definitely good enough for the server.

Mission

  • 68 Carbine
  • Posts: 328
Re: Superman's Siege - Rotation Suggestions
« Reply #18 on: February 14, 2014, 06:32:17 PM »
thank you very much for telling me how ugly my map is. Maybe you could turn this into constructive feedback. And btw the map does play well. Just use ur brains, thx
As I said maybe I haven't played it enough because I have only played it once or twice, I probably shouldn't comment on it at all untill I play it more. I gave feedback on your thread just from memory. It is mainly the scales and textures imo, but detail is VERY good.

Rockyar_96

  • 68 Carbine
  • Posts: 370
Re: Superman's Siege - Rotation Suggestions
« Reply #19 on: February 15, 2014, 08:32:35 AM »
sry for raging, i think i got a subjective kind of view of my work, and i can't see how any architectical rearrangements can add class to this map. Btw it is my first map and because of this you should have a look to the changes from beta 1 to beta 10. There is really not much i can do now without remaking the map which isn't an option for me (personally).