Author Topic: New Map: Roll_b1  (Read 6169 times)

bouRne

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New Map: Roll_b1
« on: May 16, 2015, 05:24:48 AM »
small CTF map by flow

2 flags (1 per base)



« Last Edit: May 17, 2015, 12:43:26 PM by bouRne »

MON1TOR

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Re: New Map: Roll
« Reply #1 on: May 16, 2015, 05:36:19 AM »
I'll check dat out.

aborted

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Re: New Map: Roll
« Reply #2 on: May 16, 2015, 06:05:55 AM »
Post pics of map :)

MON1TOR

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Re: New Map: Roll
« Reply #3 on: May 16, 2015, 08:01:46 AM »
Ye, do it.

FusSioN

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Re: New Map: Roll
« Reply #4 on: May 16, 2015, 08:03:54 AM »
Some pics of the map

Pic 1 - Might wanna put some clip brushes here, (the location at where I'm standing on) I can fit in the hole and games become jittery when inside

Pic 2 - Lighting (?)

Pic 3 - Make this part slightly elevated like the other one, so players can jump faster instead of walking to the side then jumping

Overall: Nice map, I can strafe through it :)

MON1TOR

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Re: New Map: Roll
« Reply #5 on: May 16, 2015, 08:37:51 AM »
Doesn't seem to be bad.

Rockyar_96

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Re: New Map: Roll
« Reply #6 on: May 16, 2015, 06:21:18 PM »
will this map even enter beta in the sense of: There will be improvements in acknowledgment of critism from the community?

bouRne

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Re: New Map: Roll
« Reply #7 on: May 17, 2015, 09:37:02 AM »
Some pics:

T3RR0R15T

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Re: New Map: Roll
« Reply #8 on: May 17, 2015, 09:56:50 AM »
Pls rename it to roll_b1.bsp.

MON1TOR

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« Reply #9 on: May 17, 2015, 10:52:24 AM »
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« Last Edit: August 27, 2015, 04:15:20 AM by MON1TOR »

bouRne

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Re: New Map: Roll
« Reply #10 on: May 17, 2015, 10:56:28 AM »
But this is the only one version, so can't the name be "roll"?

xrichardx

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Re: New Map: Roll
« Reply #11 on: May 17, 2015, 11:59:15 AM »
If you want this to be taken seriously, you should read that and stick to it: http://dplogin.com/forums/index.php?topic=5149.0
If you don't care then you shouldn't expect people to actually look at the map and give feedback.

bouRne

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Re: New Map: Roll_b1
« Reply #12 on: May 17, 2015, 12:44:04 PM »

mRokita

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Re: New Map: Roll_b1
« Reply #13 on: May 18, 2015, 12:39:34 AM »
I will test it today and might add it to my speed server.

jitspoe

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Re: New Map: Roll_b1
« Reply #14 on: May 18, 2015, 09:36:23 PM »
I've added your map to the ev1 beta server so you can playtest it.  I'll PM you the details.

Map overall doesn't look too bad, but there are a lot of misaligned textures.  Areas like this would benefit from snapping to a 32 or 16 unit grid:


The sideways barrels should have the textures rotated and aligned. A lot of the vertical barrels are misaligned.

You might consider using sun lighting to make things look a little more defined and less uniform (if you do, be sure to take note of this: http://dplogin.com/forums/index.php?topic=27756.0).

I'm not sure on the gameplay -- the paths don't feel very balanced.  It seems like the low path to barrel jump is much faster than anything else.  You might consider connecting the high paths, or having a faster means to get up there.

JeongWa

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Re: New Map: Roll_b1
« Reply #15 on: February 17, 2018, 12:43:26 PM »
Your map actually fits well for pgp. Ima gona use it. Thanks for the work man.