There's a problem with the final compile (high quality). Try using the normal final compile instead.
To the map:
- fixed item warning while loading the map
- fixed one more leak. I didn't notice that before, but avoid a big box around the map to fix leaks.
- I'd prefer sun lighting for the areas with a sky. With shadows it would look a lot better, the current lighting is too bright in my opinion. Add the values to the worldspawn.
- I'd delete the light values from the white texture faces of the light brushes, light values for the face with the light texture is still bright enough
- two low areas are too dark, you should add one more light source there
- if you don't want that the glas texture is visible in the secrets, replace the nodraw glas texture with clip brushes (just use the clip texture) to fix the visual problems. Maybe glas would look better, then you can play around with the flags Trans33 and/or Trans66.
- barrel sides are misaligned
- boxes with dp logo are misaligned. You can mirror the logo with a negative surface size (SX -1.0/-0.5). Also I'd prefer not using the logo for the top/for all faces
- detailing stuff like barrels and boxes that doesn't block VIS should reduce numportals if necessary
- use a surface size of SX 100.0 and SY 100.0 for non-visible brushes like skies, bases, clip brushes, etc., if you have still problems with the max patches error