Author Topic: Lockout From Halo2  (Read 7107 times)

Demented_Soldier

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Lockout From Halo2
« on: July 29, 2006, 07:20:38 PM »
Here it is finally after 3 weeks of work a replica of Lockout..its still beta so any problems of bugs u find let me know...lol i want to see this beast in the pub servers that would be schweet welp have fun guys..

Lunatic

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Re: Lockout From Halo2
« Reply #1 on: July 29, 2006, 07:40:17 PM »
I haven't played Halo2 in so long.

Looks liike a nice replica, not sure how she'll be for dp.

Spook

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Re: Lockout From Halo2
« Reply #2 on: July 29, 2006, 09:58:07 PM »
that looks like a promising layout, DO BATTLE CREEK NEXT DO IT DO IT DO IT!!!

Demented_Soldier

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Re: Lockout From Halo2
« Reply #3 on: July 29, 2006, 10:47:10 PM »
i was thinking about maybe i will do that...if u wanna help let me no

Spook

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Re: Lockout From Halo2
« Reply #4 on: July 30, 2006, 12:17:34 AM »
i cant get a map editor to run on my stone box but someday me and tinman will make some maps

go for battle creek though thats one of the best smaller maps

Demented_Soldier

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Re: Lockout From Halo2
« Reply #5 on: July 30, 2006, 03:13:01 AM »
yea that will be my next project..as of now lets try to get this beast in the pubs :-p

SkateR

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Re: Lockout From Halo2
« Reply #6 on: July 30, 2006, 09:41:35 AM »
hah thats interesting. nice make

medley crew 1

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Re: Lockout From Halo2
« Reply #7 on: July 30, 2006, 07:19:30 PM »
I havent played Halo for a long time, this is a pretty good replica of the place! hopefully it plays just as fun ***now if only falling snow could be added to levels***

SkateR

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Re: Lockout From Halo2
« Reply #8 on: July 30, 2006, 07:24:51 PM »
Im going to make this map better.

medley crew 1

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Re: Lockout From Halo2
« Reply #9 on: July 30, 2006, 07:25:33 PM »
Im going to make this map better.
EH?

Demented_Soldier

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Re: Lockout From Halo2
« Reply #10 on: July 30, 2006, 07:26:43 PM »
lol so wats ur idea skater?

medley crew 1

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Re: Lockout From Halo2
« Reply #11 on: July 30, 2006, 07:27:08 PM »
just wut i wuz thinkin

medley crew 1

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Re: Lockout From Halo2
« Reply #12 on: July 30, 2006, 07:28:51 PM »
any minute now

medley crew 2

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Re: Lockout From Halo2
« Reply #13 on: July 30, 2006, 07:29:28 PM »
***now if only falling snow could be added to levels***

it can... a lot of target_splash entities set to the "sounds" "1" keypair will look somewhat like snow... but will make the map way more laggy

medley crew 1

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Re: Lockout From Halo2
« Reply #14 on: July 30, 2006, 07:30:14 PM »
***now if only falling snow could be added to levels***

it can... a lot of target_splash entities set to the "sounds" "1" keypair will look somewhat like snow... but will make the map way more laggy
that would add like hundreds of entities!!!

medley crew 2

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Re: Lockout From Halo2
« Reply #15 on: July 30, 2006, 07:31:22 PM »
hey mc1 check ya pm  :-\

SkateR

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Re: Lockout From Halo2
« Reply #16 on: July 30, 2006, 08:12:57 PM »
lol so wats ur idea skater?


you need to make the railings or walls a little higher for better double jumping to areas. Also, I couldnt figure out where to cap? And, i say start off with a not so good gun I.E vm-68 or something. But other then that, its a pretty good replica. The room to the right of the sword room is too big. Make it a little smaller. Possibly use different textures for some things, kinda bland. I know there isnt a huge selection but you can make it look better. Just my 2cents.

Demented_Soldier

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Re: Lockout From Halo2
« Reply #17 on: July 30, 2006, 08:53:11 PM »
nahh i like the feedbak shows me where i need to work at thanx for it

Eiii

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Re: Lockout From Halo2
« Reply #18 on: July 30, 2006, 11:56:54 PM »
Aaaah... that's really blocky. You use the same texture way too much, which makes the map look very bland and boring. Also, lockout really wouldn't work well for paintball. It's way too open. Though it is good just to practice making maps, I'd work on this a LOT more.

jitspoe

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Re: Lockout From Halo2
« Reply #19 on: July 31, 2006, 12:17:18 PM »
That map has so much surface area, no wonder rad wouldn't light it.  It's probably going to play very poorly, too, because there aren't really any areas sealed off from each other, so there will be a lot of lag.