Author Topic: xbmapsnow  (Read 11220 times)

Chef-Killer

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Re: xbmapsnow
« Reply #20 on: October 30, 2016, 08:52:33 AM »
All Textures are working fine now :)

I like the small ramp you added to get high.

The lighting issues are weird. Did you changed something of the compiler or used wrong .wal files (other texture, other colormap, ...)?

Did you already tested the phong shading?

A few more screenshots:

JeongWa

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Re: xbmapsnow
« Reply #21 on: February 19, 2018, 12:54:28 PM »
Awesome version of xbmap1.

Unforunately it is one of the worst map FPS-wise. If you could fix that somehow, even if it means removing the snowy fog. It would then be playable.

jitspoe

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Re: xbmapsnow
« Reply #22 on: June 05, 2021, 11:48:05 AM »
Going to try this during Social Saturday today, but a few thoughts just from looking around in it:
1) Lighting is a little bit dark.  Everything looks grey instead of white.
2) The "blizzard" below just kind of looks bad to me, plus it hurts the framerate.  It's cool that you're trying something unique, but I think I'd just remove it.
3) Since you're altering the map geometry anyway, I'd make it so it's easier for new players and don't require trick jumps to get to the flag.
4) The snow layers on some of the textures look kind of low res compared to the originals.  Also, it might be nice to have the snow settling on the parts of the barrel that stick out rather than evenly scattered.  There's also a seam where some of the textures don't tile well, but that's kind of minor.