Author Topic: New game modes  (Read 2570 times)

Toolwut

  • Stingray
  • Posts: 60
New game modes
« on: September 29, 2021, 03:14:57 PM »
It might allow for some cool custom game modes, if there would be more in-game events logged and admin commands had more influence on what happens in-game.

For example, trigger_multiple or func_buttons could automatically (or as an option) log Player, Team and targetname. Then on the other side, commands e.g. for killing a player with a certain ID or giving score to a team could be added. Maybe even a command to trigger entities from outside of the game by their targetname.

Overall, those features would empower rcon tools like DPLib and would allow for more complex logic and custom game modes that are not possible with the current entities (and don't require  being explicitly added to the game dll).

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New game modes
« Reply #1 on: December 08, 2023, 06:46:18 AM »
Somehow I missed this when you first posted it.  It seems like it'd be a challenge to implement a full blown game mode this way, but it might be possible.  Is there a specific game mode you'd like to implement that you think you could pull off with this?