Author Topic: Build 45  (Read 10400 times)

jitspoe

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Build 45
« on: November 07, 2021, 10:13:31 PM »
Build 44 was never officially released, so if you want to see what was new there, check here: https://forums.digitalpaint.org/index.php?topic=28765.0

Build 45 has some additional stability fixes and minor updates:

build 45 (2020-11-07):
- Media: New 68 carbine sound (was supposed to be in build 39, but somehow got missed).
- Media: New high-res rock5_2 texture.
- Media: High-res pbsky1 (thanks, CombineS!)
- Bugfix: Fixed crash that happened when opening the server list while the tutorial was open. (Thanks, richar:D)
- Bots: Improved behavior around ladders, so they actually climb instead of spinning in circles around them.

Game dll changes:

*** 1.934 build 192 ***
- Fixed grenades sometimes not spawning.  Rewrote logic so paint grenade spawners actually work as designed (if count is set to 1, new grenades will spawn, otherwise grenades will spawn at the spawners instead of around the player spawners).  Also fixed angle -1 not always working to stop the randomness. 8:42 AM 10/19/2020
- Fixed bots spinning in circles by ladders. 4:17 AM 11/8/2020
- "nokill" can be set in a map's worldspawn (in case you want the default pong behavior in a non-pong map). 6:02 AM 1/18/2021
- fixed elim_inc incorrectly increasing time when players connect or join observer.
- Fixed single point flags from not ending the round when flagcapendsround is set.
- "rotation scramble" command to randomize maplist order.
- Reduced "koth_hilltime" default time from 5 to 3.

Edit: Files are officially available on the downloads page: https://digitalpaint.org/files/
« Last Edit: November 22, 2021, 06:34:37 AM by jitspoe »