Author Topic: New Map: Trainyard  (Read 2708 times)

Tini

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New Map: Trainyard
« on: December 30, 2025, 05:08:49 PM »
BROTHERHOOD MAPPING PRESENTS: broz_Trainyard_b1

 Special thanks to

MyeRs for tickling the map and making adjustments
Flamer for some contributions
Jitspoe for having answers when I had questions 
The entire er33t  team because lol
H@ze for being everyones dad 
also shoutout to zenit becuase he wanted to feel included but made no contribution

 Hello friends, (jigz), family (fzx) and haters (juic3)
Attached is the:
.map file
.bsp file
Rough canva image of the layout and notable things
Screen shots of the map.

 This post will discuss;

 1.Design philosphy / specified intention and routes 

2. Concerns for map

 The map was designed to be a competitive 2 flag map with low entry barriers to novice jumpers (juic3).  IMO, the jumps are super easy and fun to do, and the general movement on the map is fluid and easy to traverse (barring the performance issues).  The original intention was to have 3 set spawns, and, from each spawn, there was a way to defend or rush. Its the players choice what you do each round, where the defender usually has adv. (thats advantage for short btw) (dont ask me why I didnt just put advantage then if im having to explain it) (guys get hip with the lingo).

 Players spawn in with Carbine or Mag with chrome barrels, with 3 cockers/3 steel barrels for each player to go out of their way to get if they choose to get that adv. 

 Explaining the Canva image: 
Red lines indicate paths
Parted blue  line indicates smaller paths within the base.
Highlighted are 4 numbers all with the fasted jumps
Number 1-  Cliff to enemies low speed to flag 2
Number 2- Cliff to cliff speed over mid to flag 1
Number 3 – Main to Main u can also do main to 2 
Number 4 – House to house to 2 or switch to 1 

 The black box repersents a spot where someone cant watch both 1 and 2 flag, however can be outplayed in a 2v1 or 3v1 scenario for grabs / caps 

 From “spawn” theres a hibd to 1   and    behind 1 is a slow path to 2 if you cant do triple jump to 2 

Lastly, there is the juic3/Senix snowman, cleverly thought of by MyeRs to immortalize their playstyles 

 MY CONCERNS AND WHAT I NEED HELP WITH:

 Round play testing needs to be done from community , note your feedback and please message me (unless youre juic3)
The actual lighting with the sky / lights arnt compiling at all, so its all just flat ambient lighting which looks bad 
Massive performance issues, in which if anyone wants to help with that, i would be forever grateful and would offer up money – that is why the .map file is included in the post.    ie help me with hintwalls or how to not make it so open in the mid which i think is the problem  ie appropriate vis blockers

also yes i know there are a ton of misalignment texture issues and I think the team colors are reverse in which I didnt know how to adjust lol

 Papa bless thank you all (except juic3) 
« Last Edit: December 30, 2025, 09:53:19 PM by Tini »

Tini

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Re: New Map: Trainyard
« Reply #1 on: December 30, 2025, 05:34:04 PM »
This is what it looks like when the lighting works