Author Topic: Water walking  (Read 5912 times)

Smokey

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Water walking
« on: August 11, 2006, 11:18:20 AM »
What about a sound so you know when somebody is walking in water? i know that you already can hear when they get in/out but to be able to hear them walk in it would rock.

There is a sound from tremoulous we could use if nobody can record one

TinMan

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Re: Water walking
« Reply #1 on: August 11, 2006, 11:31:13 AM »
Great idea, and yeah, the trem sound rocks.

Smokey

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Re: Water walking
« Reply #2 on: August 11, 2006, 02:20:02 PM »
i know. i could walk on water all day just to hear the sound

jitspoe

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Re: Water walking
« Reply #3 on: August 11, 2006, 02:24:00 PM »
Do we need some Jesus player models to accompany the walking on water effect?

« Last Edit: August 11, 2006, 03:19:24 PM by jitspoe »

Spook

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Re: Water walking
« Reply #4 on: August 11, 2006, 02:42:01 PM »

TinMan

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Re: Water walking
« Reply #5 on: August 11, 2006, 03:27:36 PM »
OMFG. Jits totally just stole the picture I posted before on here, lol.

Would the watter sound be for on water only? or for under too?

Lunatic

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Re: Water walking
« Reply #6 on: August 11, 2006, 03:53:25 PM »
There is no sound when you walk under water..

Smokey

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Re: Water walking
« Reply #7 on: August 11, 2006, 04:02:25 PM »
in water*

loial21

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Re: Water walking
« Reply #8 on: August 11, 2006, 05:19:51 PM »
The sound would not come from walking 'in water' per say but actions you make going in and out of the water's surface right?. But yeah an enhancement would be nice. I guess you would need some sort of way to tell if the water is shallow enough to make a sound loud enough to be heard through walls and across distances. Never got why you can hear water splashing through walls etc.  ;)

Lunatic

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Re: Water walking
« Reply #9 on: August 11, 2006, 07:25:27 PM »
in water*
I was responding to TinMan's "Would the watter sound be for on water only? or for under too?" line. Don't correct me female dog. <3

Smokey

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Re: Water walking
« Reply #10 on: August 12, 2006, 12:07:46 AM »
no loial. no. When you're walking through water in game, we need a sound for it.

SkateR

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Re: Water walking
« Reply #11 on: August 12, 2006, 12:33:12 AM »
lmao loial.

Good idea smokey.

loial21

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Re: Water walking
« Reply #12 on: August 12, 2006, 01:25:09 AM »
I wonder why someone splashing water or jumping can traveling through solid objects? It seems funny physics, but it is a helpful tool. Perhaps too useful.

Poor newbs walking into deep water and then being heard via sound recon. Never have I encountered a map where walking / running in waist deep water (or more) was ever helpful. Can you say easy pickings?   

Ok lets say Jitspoe did, which I am not against.  What maps were you thinking of? That this would be useful for? Or was it more for future maps not yet made? Curious to see some simple suggestions. Can you post a link to the .wav file for trem's water effect? 

 

QED

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Re: Water walking
« Reply #13 on: August 12, 2006, 02:03:14 AM »
I have a game "Trophy Hunter 2003" which has a sound for walking and running in water.  I will see if I can get it off the game disc if you want.

Eiii

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Re: Water walking
« Reply #14 on: August 12, 2006, 02:30:37 AM »
Sounds copyrighted.

Smokey

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Re: Water walking
« Reply #15 on: August 12, 2006, 08:44:53 AM »
loial. if you cannot understand what im saying (you obviously cant) then you would understand that this is for all water on all maps. THX.

TinMan

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Re: Water walking
« Reply #16 on: August 12, 2006, 04:46:43 PM »
It needs water for while in water AND under water. (bubbly for under water...BLURP!!)

afortier

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Re: Water walking
« Reply #17 on: August 15, 2006, 03:34:47 PM »
I would be recording all sorts of env sounds if the darn laptop worked :(

[USA]FIRE

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Re: Water walking
« Reply #18 on: August 18, 2006, 06:53:47 AM »
cool idea

Smokey

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Re: Water walking
« Reply #19 on: August 18, 2006, 07:21:15 AM »
indeed it is, stop posting already