Author Topic: Quake 2: Standalone Game  (Read 5380 times)

maxpower

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Quake 2: Standalone Game
« on: October 11, 2006, 07:46:31 PM »
I want to make a Terrorist vs Counter-Terrorist type of game pretty much paintball but with guns like M4s and M82A1's. Wondering what i all need. Here is a list of stuff i have: Milkshape, Quake2.net, Quake 2 source, Paintball 2 alpha 16 source. Just to let you know i am running windows 98, but to my surprise alot of new programs work on it, ex: .Net Framework 2, Milkshape, andThe Sims. 450MHz processor, 256 ram, i have internet. And are there any tutorials on what to edit?

Smokey

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Re: Quake 2: Standalone Game
« Reply #1 on: October 11, 2006, 07:49:35 PM »
have fun!

Its going to be a decent amont of work.

Spook

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Re: Quake 2: Standalone Game
« Reply #2 on: October 11, 2006, 09:14:05 PM »
Terrorists need AK-47's and Glocks Counterterrorists need M16's M4a1's or m15's and a USP :D

DaRkNeSS

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Re: Quake 2: Standalone Game
« Reply #3 on: October 11, 2006, 10:33:04 PM »
The terrorists also need a few other things..

1)  A church to hide in
2)  A burka to disguise themselves as women
3)  Children to hide behind

jitspoe

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Re: Quake 2: Standalone Game
« Reply #4 on: October 12, 2006, 01:06:16 AM »
4) Planes to blow up buildings.

You'll need something to compile the source with.  You might try visual studio express.  I haven't tried it myself, and I've heard it takes some work to get the project set up to compile right with it.  You might want to use the quake3 source instead of quake2, too.  OpenaArena might be a start to get some media, and there are a few different Q3 projects, but I haven't really kept up with them.

You might also want to check out Action Quake2, since it's pretty close to what you describe.  Search for LTKTBM.  mSparks has done a lot with it and made it a standalone game.

maxpower

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Re: Quake 2: Standalone Game
« Reply #5 on: October 12, 2006, 04:11:19 PM »
Ok. Quake 3 need opengl vid card cause i dont have one in my comp. Anyway to make paintball not need opengl from my end like on my comp. Jitspoe: what file is to edit the menu, logo, and the console. And the intro when it starts.

jitspoe

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Re: Quake 2: Standalone Game
« Reply #6 on: October 12, 2006, 04:20:28 PM »
Paintball2 requires OpenGL.  The only way to remove that requirement would be to rewrite all of the features that have been added since Quake2 in the software renderer.  Many of which are not possible or would be too slow (not to mention the software renderer is a pain because you have to use assembly unless you want it to be really slow).

maxpower

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Re: Quake 2: Standalone Game
« Reply #7 on: October 12, 2006, 07:07:18 PM »
ok, but what files are for the menu and stuff. And what file do i edit to add a menu like in-game, just a small window for the radio commands. Like if the palyer hits like f a small transparent menu popsup in the corner with the radio commands.

Eiii

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Re: Quake 2: Standalone Game
« Reply #8 on: October 12, 2006, 07:10:12 PM »
That would be the source code, I believe. :P

GreenAffairz

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Re: Quake 2: Standalone Game
« Reply #9 on: October 12, 2006, 10:44:56 PM »
maxpower do you know how to code in C++? :P

jitspoe

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Re: Quake 2: Standalone Game
« Reply #10 on: October 13, 2006, 12:26:21 PM »
The menus are stored in pball/menus.  Use the "menu" command to open them.  For example, if you create a menu file called "test.txt" and put it in the menus folder, typing "menu test" would bring it up.  You could simply bind a key to "menu radiocommands" or something.

DaRkNeSS

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Re: Quake 2: Standalone Game
« Reply #11 on: October 13, 2006, 11:33:53 PM »
How is he going to make a video game if he can't find a menu?

JOE

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Re: Quake 2: Standalone Game
« Reply #12 on: October 14, 2006, 12:47:49 AM »
ROFL have you ever played Action Quake 2? this game has already been made. Good idea though, only like 7 years too late...and there is an action quake 3 as well :-) so yeah.

maxpower

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Re: Quake 2: Standalone Game
« Reply #13 on: October 30, 2006, 06:42:58 PM »
i know what action quake 2 is i have it on my comp, thats more Marines vs SWAT not like what i explained. I want to make a game kinda like counter strike. I am going need help with models and stuff though. So if you want to help with that you can just email me or IM. I can only code the game during the day at school cause i dont have Visual Basic.

Eiii

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Re: Quake 2: Standalone Game
« Reply #14 on: October 30, 2006, 09:13:02 PM »
Gee, sounds exactly like Counter Strike. If you're going to make a game, make it original.

IronFist

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« Reply #15 on: October 30, 2006, 09:35:22 PM »
Post removed
« Last Edit: July 25, 2010, 10:33:18 PM by IronFist »

maxpower

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Re: Quake 2: Standalone Game
« Reply #16 on: October 31, 2006, 04:30:28 PM »
Gee, sounds exactly like Counter Strike. If you're going to make a game, make it original.
Well sorry, i dont have money to go out and buy Counter strike so i wouldn't know. I just want to make a game that you pick your side and kill the opfor with real guns

Eiii

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Re: Quake 2: Standalone Game
« Reply #17 on: October 31, 2006, 09:57:14 PM »
YOU DESCRIBED IT AS A GAME LIKE COUNTER-STRIKE.

Dirty_Taco

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« Reply #18 on: November 01, 2006, 12:34:16 PM »
Post removed
« Last Edit: July 26, 2010, 12:26:32 AM by Dirty_Taco »

JOE

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Re: Quake 2: Standalone Game
« Reply #19 on: November 01, 2006, 04:19:30 PM »
i know what action quake 2 is i have it on my comp, thats more Marines vs SWAT not like what i explained. I want to make a game kinda like counter strike.

q3 mod called navy seals beat you to the punch, along with ten thousand other counter-terrorism games