Author Topic: New Map: Anubis  (Read 28037 times)

Chef-Killer

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Re: New Map: Anubis
« Reply #40 on: March 17, 2007, 02:17:40 PM »
I think that i don't need the first (srcoll-)script any longer.

But have i to add now "requiredfiles" "scripts/flame1.txt" to the worldspawn for the flame-script?

jitspoe

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Re: New Map: Anubis
« Reply #41 on: March 19, 2007, 12:24:46 AM »
I think that should cover you until build 18 is released (which will include the flame script).

Edit: Noticed the mist flag wasn't set on the flame wal by default and caused a mixed contents error.  Attached is the fixed version for bsp:
« Last Edit: March 19, 2007, 12:52:34 AM by jitspoe »

Chef-Killer

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Re: New Map: Anubis
« Reply #42 on: March 19, 2007, 11:50:17 AM »
Ok, i have done a testdownload from real server after delete all flametextures and scripts. Paintball load the map, the script and the 2 textures in the folder "pball". But paintball doesn't load the 16 hr4 textures: "/pball/textures/sfx/flame/hr4/flame1_....jpg". What i have to add (to worldspawn?), that paintball load also these 16 textures?

EDIT: The 16 textures are uploaded on the server.

jitspoe

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Re: New Map: Anubis
« Reply #43 on: March 19, 2007, 12:01:40 PM »
Unfortunately, paintball2 doesn't currently download files required by scripts.  I put in a vote for that in the 2007 feature request thread (http://dplogin.com/forums/index.php?topic=5060.0).  I encourage everybody else to vote for it as well, since it will be critical for mappers adding advanced effects to their maps.

For now, about all you can do is distribute those files with your map or wait for build 18 to come out.  There's not enough room in the "requiredfiles" key to put all 16 of those texture names.

Chef-Killer

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Re: New Map: Anubis
« Reply #44 on: March 20, 2007, 10:24:00 AM »
I did now 3 brushes out of the map.
But i don't know how to import the textures to bsp.

I think i need also .wal files, where can i get them? I noticed, that bsp just load textures from the direct folder "C:\BSP\pball2\quake2\pball\textures\pball\...". What i have to do, that bsp load the textures from the right file "C:\BSP\pball2\quake2\pball\textures\sfx\flame\hr4\..."?

Can you please explain it.

jitspoe

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Re: New Map: Anubis
« Reply #45 on: March 20, 2007, 12:39:57 PM »
You don't need to load the textures from the sfx\flame directory.  The script does that.

Chef-Killer

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Re: New Map: Anubis
« Reply #46 on: March 20, 2007, 02:14:50 PM »
Yeah, the script load the textures in game, but just if there are textures.

For now, about all you can do is distribute those files with your map or wait for build 18 to come out. 

My problem is, that the map should download the textures also with the other builds, i know a lot of people playing with build 14 or 15. I understood your text (quote) so, that i should do some brushes out of the map and gave them these 16 different textures, that they download with the map.
For this i want to load the textures, not for the flames.

jitspoe

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Re: New Map: Anubis
« Reply #47 on: March 20, 2007, 06:39:19 PM »
For simplicity, I'd just copy some existing wal files (it doesn't matter what they look like if you're putting them in a hidden room).  Put them in c:\bsp\pball2\quake2\pball\textures\sfx\flame.  I'm not sure if BSP will load them when there are two subdirectories, though.  You could probably just edit the .map file manually and add those texture names.  It will try to download the non-hr4 versions, though.  I can upload these if you want to put them on the server to be downloaded.

T3RR0R15T

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Re: New Map: Anubis
« Reply #48 on: March 20, 2007, 08:09:44 PM »
Yes, upload it ;D

jitspoe

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Re: New Map: Anubis
« Reply #49 on: March 20, 2007, 09:19:00 PM »
Here it is.  Both the highres and lowres textures are included.

T3RR0R15T

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Re: New Map: Anubis
« Reply #50 on: March 21, 2007, 06:46:18 AM »
Online at the OTB's

Chef-Killer

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Re: New Map: Anubis
« Reply #51 on: March 21, 2007, 08:53:50 AM »
Thanks a lot. That was what i meant.

In the .map file, can i also add there the hr4 textures (c:\bsp\pball2\quake2\pball\textures\sfx\flame\hr4\)? If not, the lowres textures are also ok :D, but the hr4 would be more nice.

In the next days, i will do the final compile for the next/last beta.

jitspoe

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Re: New Map: Anubis
« Reply #52 on: March 21, 2007, 12:22:20 PM »
Well, in the future I'd like to make it so the game would try to download highres textures, so if you used sfx\flame\hr4, it might try to download sfx\flame\hr4\hr4.  It will probably work for the time being, though.

Chef-Killer

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Re: New Map: Anubis
« Reply #53 on: March 23, 2007, 07:05:31 AM »
New Beta:
ftp://85.214.56.218/pub/Maps/beta/anubis_b10.bsp

I think this one is the last beta with the new flames. If there is nothing to change (...if nobody tells me...), i will do the final release.

jitspoe

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Re: New Map: Anubis
« Reply #54 on: March 23, 2007, 01:17:24 PM »
I've uploaded it to the beta test server.  It looks good visually, but I'd suggest giving it a good play testing before releasing the final.

Dirty_Taco

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« Reply #55 on: March 23, 2007, 01:18:32 PM »
Post removed
« Last Edit: July 26, 2010, 12:20:12 AM by Dirty_Taco »

Chef-Killer

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Re: New Map: Anubis
« Reply #56 on: March 23, 2007, 01:37:24 PM »
I think the textures aren't uploaded to the beta test server. On OTB-Server, all downloads works yet.

Unzip this file to your paintball folder:
ftp://85.214.56.218/pub/Maps/beta/anubis_b10.rar

There are the map, the flamescript and all flametextures (highres and lowres).

jitspoe

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Re: New Map: Anubis
« Reply #57 on: March 23, 2007, 02:27:03 PM »
I uploaded the flame animation textures, but forgot the script.  Everything should be up now.

Zorchenhimer

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Re: New Map: Anubis
« Reply #58 on: March 23, 2007, 07:26:33 PM »
I must say, that fire looks amazing. Allot better than the red cone that it was before.

Wolf Man

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Re: New Map: Anubis
« Reply #59 on: March 24, 2007, 10:12:52 AM »
indeed