Author Topic: Zorchenhimer's Menus (New Release! - 5/5/08)  (Read 142688 times)

Zorchenhimer

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #360 on: February 18, 2009, 11:57:12 AM »
So that i can easy switch between the normal menu and ur menu ingame ?

What do you mean by that?

T3RR0R15T

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #361 on: February 18, 2009, 12:15:06 PM »
Make a new folder in pball/menus/ and place all the new files there. Then change the cl_language setting to the name or the folder and make a vid_restart. Now u have the new menu.

Zorchenhimer

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #362 on: April 13, 2009, 11:27:07 PM »
Ok, so I've been working on the new release lately and I've hit a weird issue.  I open up the menu to choose a map (play_startserver), and double click on a map.  It loads just fine and everything works the way it should.  Next, I disconnect from the map and I go back to that menu.  This time I select a map and hit the button below the box for "begin".  Everything works like it should.  However, when I again disconnect and try to open the menu, it just starts the last selected map.  This only happens when I use the button instead of the double click feature on the list box.  The commands for both the double click and button (respectively) are the same and are as follows:

Code: [Select]
doubleclick "deathmatch 1; map $play_loc$$menuz_mapname$; menu off"

command "deathmatch 1; map $play_loc$$menux_mapname$; menu off"

Anybody have any ideas as to the reasoning behind this?

Edit:  For some reason, this only happens when you call the menu via the console (eg. "menu play_startserver").  However, if you disconnect and navigate through the menus to this one, it works normally.

ViciouZ

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #363 on: April 14, 2009, 05:06:09 AM »
The second one in the code you posted says $menux_mapname$ instead of $menuz_mapname$.

Not sure if that causes the issue, but it's there :/

Zorchenhimer

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #364 on: April 14, 2009, 11:37:24 AM »
I didn't copy paste to post it here, but I did in the menu file.  :P

jitspoe

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #365 on: April 14, 2009, 04:36:30 PM »
My guess is that maybe the enter key for typing in the menu command is registering in the menu, so it's executing that button as soon as the menu opens?

Zorchenhimer

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #366 on: April 14, 2009, 06:18:33 PM »
Hmm.  But, if I double click to start the map, I can call it from the console just fine.  Would there be a way to determine if that was the problem?

Zorchenhimer

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #367 on: April 16, 2009, 11:42:14 PM »
Does anybody know if there is a way to retrieve the list of maps that a server currently has?

lilb990

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #368 on: April 17, 2009, 08:55:23 AM »
Does anybody know if there is a way to retrieve the list of maps that a server currently has?

You have to pm the people who own/run the servers.

ViciouZ

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #369 on: April 17, 2009, 08:56:47 AM »
"maplist" - might cause an overflow on the client calling it though, it used to.

lilb990

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #370 on: April 17, 2009, 08:59:29 AM »
No it didn't cause an overflow with me. I just did it in the 3iob public server and it gave me the list of the maps. But i don't know if it will overflow if the server has many maps because the 3iob server only has 14 maps but i'll go try it on an eR33t server.

Edit: Just tried it on an eR33t server the only map it shows it pbcup. So your second option would be to pm bain and ask him for the list of maps on the eR33ts. :)

T3RR0R15T

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #371 on: April 17, 2009, 09:52:38 AM »
"maplist" is the maprotation.

ViciouZ

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #372 on: April 17, 2009, 10:20:22 AM »
"maplist" is the maprotation.

Thanks for the correction, I didn't know that :)

T3RR0R15T

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #373 on: April 17, 2009, 10:41:50 AM »
No problem :)

Here is the overflow feature vote: http://dplogin.com/dplogin/featurevote/feature.php?id=10000

Zorchenhimer

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #374 on: April 17, 2009, 11:58:29 AM »
So, maplist just shows the current rotation and not the available maps then?  Ugh, that won't work.  >_<

Logic

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #375 on: May 19, 2009, 01:25:56 PM »
Rethink then release :)

SuperMAn

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #376 on: May 23, 2009, 01:19:51 AM »
Just downloaded these.  Some are good, but some don't work at all.  For example your chase cam menu, just says "chase"  it should be "camera".  And something with aliases completely messed up my text.  people were telling me they couldnt understand anything I was saying.  Something in your menus caused what I was typing to be cut out.

Zorchenhimer

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #377 on: May 23, 2009, 01:35:37 AM »
That chase cam thing never worked right.  It used aliases set in a config file.  I think I removed it for the last release I put out.

mewa

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Re: Zorchenhimer's Menus (New Release! - 5/5/08)
« Reply #378 on: May 23, 2009, 11:26:13 AM »
just take the alias lines out the .cfg file.

excrement was pretty funny how you thought everyones else had was going mental or had intercoursed up screens. like, "no, man. no way its my excrement. it's pristine."......